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Everything posted by iBane
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Window, I love your signature quote...lmao.
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Comparing accuracy of LRS for the Mosin
iBane replied to Blades of Blood's topic in General Discussion
In terms of accuracy no difference between pristine and damaged scope at range (500m in this demo) -
Comparing accuracy of LRS for the Mosin
iBane replied to Blades of Blood's topic in General Discussion
Cool. Thanks. -
The truth about heroes, bandits, survivors, KOS, and friendlies.
iBane replied to Etherimp's topic in General Discussion
This is good stuff. Would like to see it pinned as well, but in two sections. The first discussion should be a "DayZ Philosophy" post and the second section a "List of DayZ Rules To Live & Die By" Well done OP. -
New Guns In DayZ The Colt 1911, Sporter 22 And The CR 75
iBane replied to leefriendfield's topic in General Discussion
CZ75 is an excellent pistol IRL...mine is polished stainless and it's a shooter. :D -
Check the later pages of the changelog thread. Several folks have ID the differences between 0.36, 0.37, & 0.42
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This gun should mainly be for zed killing and it should kill them with one headshot. I'm okay with many body shots, but one to the head should be enough for any zed. Good thing it's just the experimental prototype and they can improve the damage table easily.
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Oh my some folks in this community...
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"What we are working on" is not the same as "what you're getting in the next patch." That's why terms such as "work commenced" and "progress continued" were used in the sections discussing hunting/cooking/survival. In regards to the patch the work was specifically focused on stability and bug fixing. Why are you surprised then at the patch notes for v0.42?
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Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Looks like these are the differences between v37 and v42: Actions: You can catch rain into canteen and water-bottle from inventory Crafting: SKS paint recipe Crafting: Firefighter Axe paint recipeCrafting: B95 paint recipeGear: Green and black variant of firefighter axe addedGear: Rabbit leg, boar steak and chicken breasts addedGear: Flat Cap red/black/brown/blue/green/grey/check variants addedGear: Green and black variant of SKSGear: Green and black variant of B95Gear: Long wooden ash stickSpawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawnsSpawns: Wool Coats and Flat Caps added to spawnsAnimations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.Animations: Player can now be properly knocked out while in water.Animations: holding animations of various weapon magazines correctly linkedAnimations: Evade animations in prone (Q and E) are faster now.Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.Gear: Even lower chance of backpacks spawning on construction sitesGraphics: Fix of geometry trace for flaresGraphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settingsNetwork: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/serverStructures: Items disappearing when dropped near stairs or wallsSound: subsonic projectiles no longer emit supersonic crack -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
YES! EXPERIMENTAL BEING UPDATED!!!! -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Lol! You're probably right, but fingers crossed. -
What kind of food recipes do you want in DayZ
iBane replied to Pokerguy12's topic in General Discussion
Bangers and Mash -
Nope just the cleanliness/clarity of the optic. As others have pointed out the LRS has a coding issue which results in the actual path of the bullet being slightly left of the cross-hair intersection. This has been fixed on the Experimental branch servers and will be fixed with the next update to Stable branch servers which should be today.
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Most of the time being in or around Elektro and Cherno will get you killed if you're not incredibly patient and methodical. Particularly if you're alone. Secondly, as a fresh spawn if your goal is to get kitted out in 5 mins by running to high-activity areas like Elektro or Cherno to loot a dead guy you're going to die more times than not. This isn't the best way to play the game if you want to avoid dying A LOT. When you're fresh you should be looking to avoid high-population areas.
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Rocket confirmed in an interview it's 1km as others have said.
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First of all this section of the forums is for "general discussion" not bug reporting Second, there are a number of reasons this occasionally still happens, all of which are well documented...do some research Third, you've provide absolutely zero useful information in your whine/rant for anyone in the community or from the Dev QA team to help diagnose what might have happened in your situation Fourth, if you use the search function before posting you'll find 100s of threads with this same topic ("lost loot" 137 hits, "disappearing loot" 157 hits)
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[HOWTO] Test Experimenal Builds / Help the Dev´s to improve Quality
iBane replied to Sloddor's topic in General Discussion
US Experimental servers are setup to run late afternoon to early evening (about 3 hrs daytime and 1 hour nighttime) then they restart. This avoids the 12 nighttime which so many people want to avoid and respawns loot frequently. -
Name 5 thinga you want the most for dayz asap.
iBane replied to Serious Stan's topic in General Discussion
1. For the community to stop being impatient 2. See number 1. -
Shakespeare wrote a play about this: "Much Ado About Nothing"
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I'd like there to be abandoned underground nuclear silos that can be turned into bases. It would also be cool if you could scavenge for parts (incredibly rare) and activate a un-detonated warhead (incredibly arduous process) and kill everyone on the server resulting in a temporary nuclear wasteland followed by server restart. Doesn't mean it's gonna happen...but maybe someone will mod 'em in
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Dude, you are correct about clips not being magazines but seriously...
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Lolllzzz
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Ironically this vid creator concludes there is no incentive for players to work together playing DayZ, but couldn't have possibly conducted his player interviews without the help of his friend/bodyguard.
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Discussion: Giving Players a Reason to Interact, not just KOS.
iBane replied to D Train's topic in General Discussion
Says who, where? So in the end, you're asking for a weird hero/nice-guy reward system to overcome an "fairness" imbalance that doesn't exist yet, but might sometime in the future? Hmmm. I think it's time you: