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Everything posted by iBane
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This is known...they know it's a problem, but it's apparently not easy to fix or just add a button to turn it of. This is why they have said: "So we hope that this will improve the situation for players although we have more work planned on this." Yes, mouse accel is lame...get over it.
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Thanks for posting the link.
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I always have the sawed-off disappear out of my backpack when I re-log (experimental and stable branches). Anyone else have this happen to them?
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Regarding recent cheat accusations [Video for analysis]
iBane replied to simonhedin's topic in General Discussion
He was ESP/Wall hacking...and awful at it. That kind of wall spamming is the telltale sign. -
Yesterday I spent some time patrolling sniper hill in Elektro looking for snipers to kill...didn't find anyone. Checked the few busy Stable Hardcore servers I could find throughout the day. No one around, no shots fired... Next I'll get a Regular mode avatar around there (will be a long run) and see what happens.
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I haven't been on Stable for several weeks, but with all the maintenance and downtime this weekend to Experimental I've been back on. I was finding LRS spawns fairly regularly on Experimental but isn't spawning on Stable at all or hardly at all. Any of y'all seeing them regularly playing on Stable branch?
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Interesting factoid on the 4 limit and this is very likely intentional at this time. Zombies atm are a temporary alpha placeholder. They are not in the final/planned version nor are they optimized. Limits like this are in place on a lot of things to help keep lag/FPS drop problems under control as the game's architecture is improved/optimized to handle the high volume of planned dynamic items.
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What's the current hacking status like in DayZ:SA?
iBane replied to RadikulRAM's topic in General Discussion
OP was this video taken on Experimental or Stable branch and on what build version? -
OP, this is when I knew this was all your fault... "Running around the map for an hour to run to the Cherno..."
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Item spawn balancing is like about as low-priority as it gets during this early-stage development. It is and should be a much higher priority to make sure newly-introduced items spawn a lot so they are used/tested at high levels to help ID bugs quickly. Yes LRS are handy to have in-game from the player's perspective, but these have been in-game for a while and have been tested and tweaked already. Whether their spawn rates are too low/too high from the finished-game perspective is irrelevant right now.
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OP you aren't the only one; I've have not found a mag for the AmphibiaS yet either.
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well if it isnt a speed hacker its a jail floor glitcher
iBane replied to Sgt.BigBeasty's topic in General Discussion
Redacted. -
Not yet. No rangefinder in the game.
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Am i better off just 2 shotting someone with fists or chance it with the fireaxe/bat?
iBane replied to wmike20052's topic in General Discussion
Fists are kinda of OP because they can knock you unconscious in one hit. So be careful. If someone one back off, I'd just shoot them. -
Rocket, What would YOU like to see in DayZ?
iBane replied to muffy_duffy's topic in General Discussion
They are supposed to release a development roadmap sometime (of course I believe the original due date was last December...) This would help answer y(our) questions. -
dude, that's pretty cool. Some issues to overcome, but all-in-all cool.
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There are a lot of strong opinions on Frankie in this thread and at least half of them from people who clearly haven't watched many of his vids. That being said, the OP topic and following discussion has gotten confused by the mention of F's name (he's polarizing for sure). The topic is that "everyone" is pro-hero/anti-kos. This is nonsense.
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Yeah, I don't combat log, but still would like to see what happens when I do log out. Also, to be able to post the vid for the devs to review to make sure what is happening is what is intended. I believe your character is supposed to assume the F3 resting position and not be constantly changing stances. Sounds like a bug.
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Would be useful for someone who records to get this recorded with a friend's help. I'd be interested to see what happens when we log off and for how long.
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It is a mis-characterization of how Frankie Plays the game to say he never KOS' or suggests that players should never KOS. Frankie absolutely does shoot some players on sight in his vids which means your premise if false. As an example, he KOS when he counter snipes - which he does quite often even though the sniper isn't shooting at him. What I think Frankie would say (and more or less does say in his commentaries) is that KOS being the only response to any situation is boring, noobish, and a lowly way to play. Instead, Frankie's approach is to asses the situation and other players' behavior and make your decision based on the information you have. For Frankie it is "better" and more entertaining to hold players up without killing them when possible (the benevolent bandit), but this isn't always possible as just about any of his vids demonstrates.
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Players are more attached to loot then keeping character alive
iBane replied to Pokerguy12's topic in General Discussion
Some players are this way; not all. However, with persistent storage this will get much much worse unless there is an incentive to have a long-lived character. -
OH ffs...just unistall
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How often do the Experimental Servers reset?
iBane replied to wmike20052's topic in General Discussion
US servers restart about every 4 hours. They have Daylight for 3 hours. Then 1 hour of dark and restart. -
Comparing accuracy of LRS for the Mosin
iBane replied to Blades of Blood's topic in General Discussion
So I'm assuming there is a camo paint recipe for Mosin as well as SKS and others. Didn't see that in the change log. -
Then don't play experimental. They will over-spawn to make sure thorough testing gets done.