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Everything posted by iBane
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I think the current system is a clever way to add additional time to the reload process with the absence of a mag, stripper clip, or speed loader. Mags and other speed loaders should be faster than digging a lose round out of a backpack and manually feeding into a chamber. The "game" play balance is that you can still move around/run with your inventory open while you drag&drop which isn't particularly realistic for digging through a backpack.
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So Rocket is jumping ship? How... expected.
iBane replied to Barack Obama's topic in General Discussion
So I guess you had no say in the purchasing of the ALPHA version of a still-in-development game? Or maybe they didn't communicate clearly to you that the game is still in development when you purchased it? Also thank you for adroitly pointing out that "concept" has the same meaning as "game." From the Steam purchase page which is in the EARLY FUCKING ACCESS section of the Steam Store: http://store.steampowered.com/app/221100/ WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING. Maybe it's you who needs to F.O.A.D. not Rocket. -
DayZ Arma 2 or DayZ Arma 3? What should I buy?
iBane replied to HeroOfTheHeros's topic in General Discussion
Breaking Point mod (similar to DayZ) is available for Arma III and is pretty good. However, I think SA once launch-ready will far surpass it in content depth and technical achievement. SA and BP are in roughly the same development state currently, but DayZ has a better foundation and a much more substantial, paid development team. The BP crew does it for fun and donations. Basically, for my own part, I've been bouncing back-and-forth between SA, BP, The Dead Linger, and will add in DayZ EPOCH soon so I can fill dead time between major SA content updates. -
Carrying two primary Weapons without having one everytime in the hands
iBane replied to Colle's topic in General Discussion
That would be the (very necessary) trade-off. Also, a weight/encumbrance/stamina system, once in, will help make the choices very interesting. -
Depends on the application...
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I don't think this is the proper method to open an airway... I know she does :D
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Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
iBane replied to SmashT's topic in General Discussion
Zeds are fast but manageable with a melee weapon. However I found them nearly impossible to lose once they were on my trail. They also of course detect players very easily. A player with no weapon will be in a big trouble because of this. If their player detection wasn't quite as good an/or they could be lost once on the player's trail I think they'd be fine. -
I agree...no legitimate medical aid can be given via tea-bagging.
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Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
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Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
Click Posts in his profile. I linked this post 3 hours ago. -
Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
From Accolyte: the hotfix may very well roll to experimental first for testing, but it is not certain. Link below. http://forums.dayzgame.com/index.php?/user/199269-accolyte/ -
Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
Just remember I have no actual insider info...This is just reasonable speculation...yes, it's reasonable, but it's still just speculation. :D -
Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
This thread was at least an hour behind mine in posting the update in the OP and as WindowLicker pointed out the search function is pretty wonky at the moment. -
Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
This is a big deal and is game-breaking for a big part of the community so for something like this they will likely roll directly to Stable. It is possible, if the devs are concerned their hotfix won't work or might make things worse, that they'd test on Experimental first, but they've already been doing that. (That's why Experimental was pretty much offline over the weekend and then heavily monitored earlier this week.) Recent dev posts on this issue are very definitive about having ID'd the problem & being close to a fix. I don't think they'd be talking this way unless their confidence level was very high that they clearly understand the root cause and can fix, as the only thing that would make the current situation worse would be to act like they've got the issue understood and are very close to a fix when in fact they are not. -
Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
This, once fixed, should also resolve most of the "failed to connect to host" and "session lost" issues as well -
Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
Rocket's twitter...If you had trouble viewing it was because I was messing around in the editor trying to get the URL to show properly in the OP. -
Waiting for host / Session Lost / Lag and Desync since last patch
iBane replied to icetneo's topic in Troubleshooting
Source of crippling lag and desync issues appears to have been found. We are preparing a hotfix for test now. Will report soon https://twitter.com/rocket2guns/status/446983149936209920- 149 replies
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The killing was understandable Guppy...it was tea-bagging his corpse that was uncalled-for.
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Have to raise melee weapons right now with the space bar to attack. This will be fixed to work like firearms where you can attack/fire from the lowered position, but currently not in place for melee. This was listed under "known issues" for the patch notes, but the language isn't very clear
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They can only be cured with high doses of pB or amputation of the head...
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Melee strikes are intended to work like firearms do now. (Players can ADS and fire guns more quickly when from a raised stance.) The Intended System: player can strike immediately with a melee weapon or fire/ADS a gun instantly from a raised-ready position. Firing/ADS or striking with a lowered weapon takes longer as the weapon needs to be raised into an "ready" position before the attack/ADS occurs. The Current State: this works properly with firearms and does not with melee weapons. Melee weapons must be in the raised position to strike. The capability is not in place to raise+strike from the lowered position.
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Dev updates suggest they have the server lag problem cornered and expect to have a fix tomorrow.
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Why The Distinction Between Civilian/Military Weapons Is Bad, And You Should Feel Bad
iBane replied to Katana67's topic in General Discussion
Good analysis. -
Server lag has nothing to do with respawning zombies. Watch the dev tracker... There's an issue with network messaging causing UDP overload: From Rocket's twitter: "The lag issue with 0.42 relates to size of UDP packets exceeding what can be handled. We are isolating which message causing this to fix it"
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Sound: lowest priority for this stage of development.