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iBane

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Everything posted by iBane

  1. iBane

    The most intense thing ever.

    Cool story bro (seriously) and very nicely documented.
  2. iBane

    WARNING: Do not kneel near Zombies.

    and on a side note, pacific_coast, I used to read all your posts in Dave Chappelle's voice or one of his characters...now, with your new avatar, I feel lost. ;)
  3. iBane

    WARNING: Do not kneel near Zombies.

    Well with the recent change that a zed "aims mostly for chest area now when attacking" if zeds target/attack at a given height/elevation and not at a particular area of a player while kneeling our head could be at the height where our chest would normally be.
  4. iBane

    WARNING: Do not kneel near Zombies.

    Could well be, as zeds now aim for the torso, that while kneeling they are actually hitting our heads and it could be a hit to the head is currently like a firearm head-shot (not on purpose of course, but due to the damage the devs intend a zed to cause with a torso hit being auto-magnified with a 'head-shot modifier'?)
  5. I've been around long enough (i.e. I'm old) to know that complaining doesn't get me very far or provide much useful feedback for the devs in these situations. :D
  6. I doubt there will be a content update today. They are likely behind a week or two due to the problems getting v42 from Experimental to Stable. I believe Dean has said the typical pace will be 3 weeks to deploy new content to Experimental, followed by one week of testing on Experimental, then content deployed to stable...so basically a 4 week cycle if all goes according to plan. Big problems like we saw in the last cycle will typically/understandably delay the next content patch. v42 went to Experimental on Feb 25th - four weeks ago - and it took three weeks to complete the deployment to Stable. The next major content update for Experimental maybe delayed by as much as 3 weeks, although I'd guess 1-2 as long as nothing serious breaks in the meantime. *this is just idle speculation on my part. I have no insider knowledge...
  7. iBane

    Dumb questions on reloads

    I think the current system is a clever way to add additional time to the reload process with the absence of a mag, stripper clip, or speed loader. Mags and other speed loaders should be faster than digging a lose round out of a backpack and manually feeding into a chamber. The "game" play balance is that you can still move around/run with your inventory open while you drag&drop which isn't particularly realistic for digging through a backpack.
  8. iBane

    So Rocket is jumping ship? How... expected.

    So I guess you had no say in the purchasing of the ALPHA version of a still-in-development game? Or maybe they didn't communicate clearly to you that the game is still in development when you purchased it? Also thank you for adroitly pointing out that "concept" has the same meaning as "game." From the Steam purchase page which is in the EARLY FUCKING ACCESS section of the Steam Store: http://store.steampowered.com/app/221100/ WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING. Maybe it's you who needs to F.O.A.D. not Rocket.
  9. iBane

    DayZ Arma 2 or DayZ Arma 3? What should I buy?

    Breaking Point mod (similar to DayZ) is available for Arma III and is pretty good. However, I think SA once launch-ready will far surpass it in content depth and technical achievement. SA and BP are in roughly the same development state currently, but DayZ has a better foundation and a much more substantial, paid development team. The BP crew does it for fun and donations. Basically, for my own part, I've been bouncing back-and-forth between SA, BP, The Dead Linger, and will add in DayZ EPOCH soon so I can fill dead time between major SA content updates.
  10. That would be the (very necessary) trade-off. Also, a weight/encumbrance/stamina system, once in, will help make the choices very interesting.
  11. iBane

    POLL: best/worst guns in the game

    Depends on the application...
  12. iBane

    Confessing my Sins

    I don't think this is the proper method to open an airway... I know she does :D
  13. Zeds are fast but manageable with a melee weapon. However I found them nearly impossible to lose once they were on my trail. They also of course detect players very easily. A player with no weapon will be in a big trouble because of this. If their player detection wasn't quite as good an/or they could be lost once on the player's trail I think they'd be fine.
  14. iBane

    Confessing my Sins

    I agree...no legitimate medical aid can be given via tea-bagging.
  15. Click Posts in his profile. I linked this post 3 hours ago.
  16. From Accolyte: the hotfix may very well roll to experimental first for testing, but it is not certain. Link below. http://forums.dayzgame.com/index.php?/user/199269-accolyte/
  17. Just remember I have no actual insider info...This is just reasonable speculation...yes, it's reasonable, but it's still just speculation. :D
  18. This thread was at least an hour behind mine in posting the update in the OP and as WindowLicker pointed out the search function is pretty wonky at the moment.
  19. This is a big deal and is game-breaking for a big part of the community so for something like this they will likely roll directly to Stable. It is possible, if the devs are concerned their hotfix won't work or might make things worse, that they'd test on Experimental first, but they've already been doing that. (That's why Experimental was pretty much offline over the weekend and then heavily monitored earlier this week.) Recent dev posts on this issue are very definitive about having ID'd the problem & being close to a fix. I don't think they'd be talking this way unless their confidence level was very high that they clearly understand the root cause and can fix, as the only thing that would make the current situation worse would be to act like they've got the issue understood and are very close to a fix when in fact they are not.
  20. This, once fixed, should also resolve most of the "failed to connect to host" and "session lost" issues as well
  21. Rocket's twitter...If you had trouble viewing it was because I was messing around in the editor trying to get the URL to show properly in the OP.
  22. Source of crippling lag and desync issues appears to have been found. We are preparing a hotfix for test now. Will report soon https://twitter.com/rocket2guns/status/446983149936209920
  23. iBane

    Confessing my Sins

    The killing was understandable Guppy...it was tea-bagging his corpse that was uncalled-for.
  24. iBane

    It has happened...

    Have to raise melee weapons right now with the space bar to attack. This will be fixed to work like firearms where you can attack/fire from the lowered position, but currently not in place for melee. This was listed under "known issues" for the patch notes, but the language isn't very clear
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