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iBane

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Everything posted by iBane

  1. iBane

    different wound statuses

    Medical system is only 10% implemented. Much of what you're asking for is planned.
  2. This^^^^^ All I ever see Depth talk about is murdering people...
  3. To be fair the US experimental severs I play on restart at least once per day which refreshes the loot so there isn't much problem of not being able to find loot.
  4. Most/all attachments for the M4 were black. Now there are attachments painted green.
  5. iBane

    Spring Loaded Bear Traps? Different Traps?

    *SNAP!* "You're leg is broken" "You cannot move." *Use hacksaw* "Leg Removed" :thumbsup:
  6. iBane

    Spring Loaded Bear Traps? Different Traps?

    For sure as long as they can't be spammed across the map...which is easily managed by making them difficult to craft. Accessible enough that you can protect a camp or single building you're occupying, but not so easy that you can spam them in every good loot spawn in Cherno.
  7. One of the things that would be of great benefit in any long-term survival situation would be different weapon platforms which utilize the same ammunition. Specifically my thought is to add a handgun/rifle combo (maybe one or two in the game...not many or all) which fire the same ammunition. As an example consider the Remington .44 Magnum cartridge. There could be a 6-shot revolver based on the S&W 629 and a 10 shot lever-action Winchester 1892-style medium range, short-barrel rifle. There should be pros and cons to this. This is just an example of what could be done...Eastern European weapons and ammo would make more sense, but I'm more familiar with American weapons and ammunition: General Pros: Only need one type of ammo to utilize two different weaponsGeneral Cons: If you run out of ammo you have two useless guns rather than just oneRifle Pros: Low rifle recoilLow noise from the rifle compared to the SKS, M4, and MosinLess inventory space required than full-sized riflesCommon spawnRifle Cons: Shorter effective range than other standard rifle roundsLess damage than other standard rifle roundsFew to no attachementsLonger complete reload animations as the rifle as a Winchester lever-action rifle doesn't accept magazines or stripper clipsIt would be important to have reload animations based on actual number of rounds loaded rather than just one generic "complete" reload animation otherwise the reload times would be overly prohibitive.Revolver Pros: More damage and penetration than .357 and .45 vs. other playersMore damage vs. zombies than other handguns if zombies evolve past 1-shot killsScope and recoil compensator attachmentsRevolver Cons: High amount of revolver recoilLouder than .357 and .45 handgunsLess ammo capacity than the .357 and .45Uncommon spawn
  8. The Bad is out there...someplace...waiting to try and hang me from a tree. You just make sure you cut the rope and I'll make sure to tell you where the dollars are...
  9. Thanks for the screenshots. Good stuff!
  10. Actual bullet impacts did not align with the long-range scope sight picture/aiming reticle.
  11. Current zombie respawn system is temporary. I'm sure it has problems. From the changelog: "Zombies: Simple respawn mechanic implemented for zombies, pending more robust method"
  12. I've not seen this happen on the experimental branch prior to today's update.
  13. They are working on it. It was mentioned in the Eurogamer interview/stream earlier in the week as well as other places.
  14. I've always assumed so, but thought I'd double check.
  15. I'll do some testing with a pistol. Should be easy to determine. Thanks.
  16. I'm assuming changing the range doesn't effect iron sights on rifles or pistols, but maybe it applies to every rifle and pistol regardless of sight attachment? Does anyone know?
  17. Good idea on distance estimation.
  18. iBane

    Is morphine really that rare?

    I found one the other day...I think in a school. That being said I'm noticing the old Medical house/bar doesn't spawn medical loot anymore. I'm assuming these items are now going to spawn in the new residential medical centers. Can anyone confirm? This would only be on experimental branch.
  19. iBane

    Free Item Paperchase [High value stuff]

    I have 2 extra mosin compensators...I think this calls for an Easter-egg hunt...
  20. I have no stability issues running on experimental branch. I reject the premise of the OP that this game is unstable. Likewise there is no supportable reason offered to move to full release in 4 weeks.
  21. Regardless if strafing in DayZ SA can or should be improved or not, I don't see how this makes the top 1000 of things to do. Keep it in perspective people.
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