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Everything posted by iBane
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Medical system is only 10% implemented. Much of what you're asking for is planned.
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Who wants to form a sweet settlement way up in the northwest?
iBane replied to Johnny Depth's topic in General Discussion
This^^^^^ All I ever see Depth talk about is murdering people... -
Now we have zeds respawning... what about the loot ?
iBane replied to Rancor's topic in General Discussion
To be fair the US experimental severs I play on restart at least once per day which refreshes the loot so there isn't much problem of not being able to find loot. -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Most/all attachments for the M4 were black. Now there are attachments painted green. -
*SNAP!* "You're leg is broken" "You cannot move." *Use hacksaw* "Leg Removed" :thumbsup:
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For sure as long as they can't be spammed across the map...which is easily managed by making them difficult to craft. Accessible enough that you can protect a camp or single building you're occupying, but not so easy that you can spam them in every good loot spawn in Cherno.
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One of the things that would be of great benefit in any long-term survival situation would be different weapon platforms which utilize the same ammunition. Specifically my thought is to add a handgun/rifle combo (maybe one or two in the game...not many or all) which fire the same ammunition. As an example consider the Remington .44 Magnum cartridge. There could be a 6-shot revolver based on the S&W 629 and a 10 shot lever-action Winchester 1892-style medium range, short-barrel rifle. There should be pros and cons to this. This is just an example of what could be done...Eastern European weapons and ammo would make more sense, but I'm more familiar with American weapons and ammunition: General Pros: Only need one type of ammo to utilize two different weaponsGeneral Cons: If you run out of ammo you have two useless guns rather than just oneRifle Pros: Low rifle recoilLow noise from the rifle compared to the SKS, M4, and MosinLess inventory space required than full-sized riflesCommon spawnRifle Cons: Shorter effective range than other standard rifle roundsLess damage than other standard rifle roundsFew to no attachementsLonger complete reload animations as the rifle as a Winchester lever-action rifle doesn't accept magazines or stripper clipsIt would be important to have reload animations based on actual number of rounds loaded rather than just one generic "complete" reload animation otherwise the reload times would be overly prohibitive.Revolver Pros: More damage and penetration than .357 and .45 vs. other playersMore damage vs. zombies than other handguns if zombies evolve past 1-shot killsScope and recoil compensator attachmentsRevolver Cons: High amount of revolver recoilLouder than .357 and .45 handgunsLess ammo capacity than the .357 and .45Uncommon spawn
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The Bad is out there...someplace...waiting to try and hang me from a tree. You just make sure you cut the rope and I'll make sure to tell you where the dollars are...
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Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Thanks for the screenshots. Good stuff! -
Pending Changelog: Experimental Branch: 0.42.116002
iBane replied to rocket's topic in News & Announcements
Actual bullet impacts did not align with the long-range scope sight picture/aiming reticle. -
Now we have zeds respawning... what about the loot ?
iBane replied to Rancor's topic in General Discussion
Current zombie respawn system is temporary. I'm sure it has problems. From the changelog: "Zombies: Simple respawn mechanic implemented for zombies, pending more robust method" -
Found Zombies Wandering Through Forest on Test Server
iBane replied to Deathlove's topic in General Discussion
I've not seen this happen on the experimental branch prior to today's update. -
Now we have zeds respawning... what about the loot ?
iBane replied to Rancor's topic in General Discussion
They are working on it. It was mentioned in the Eurogamer interview/stream earlier in the week as well as other places. -
What was the longest time your character survived?
iBane replied to wuffi (DayZ)'s topic in General Discussion
Dayz and Dayz. -
Devs, forget features, just focus on stability & release date.
iBane replied to luzarius's topic in General Discussion
Bye. -
Yesterday I shot at a guy who happens to be drinking at a pump that
iBane replied to crazyandlazy's topic in General Discussion
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What means when is green number 100 at right corner?
iBane replied to TheBossOfTown's topic in General Discussion
I've always assumed so, but thought I'd double check. -
What means when is green number 100 at right corner?
iBane replied to TheBossOfTown's topic in General Discussion
I'll do some testing with a pistol. Should be easy to determine. Thanks. -
What means when is green number 100 at right corner?
iBane replied to TheBossOfTown's topic in General Discussion
I'm assuming changing the range doesn't effect iron sights on rifles or pistols, but maybe it applies to every rifle and pistol regardless of sight attachment? Does anyone know? -
What means when is green number 100 at right corner?
iBane replied to TheBossOfTown's topic in General Discussion
Good idea on distance estimation. -
I found one the other day...I think in a school. That being said I'm noticing the old Medical house/bar doesn't spawn medical loot anymore. I'm assuming these items are now going to spawn in the new residential medical centers. Can anyone confirm? This would only be on experimental branch.
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I have 2 extra mosin compensators...I think this calls for an Easter-egg hunt...
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I like this idea.
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Devs, forget features, just focus on stability & release date.
iBane replied to luzarius's topic in General Discussion
I have no stability issues running on experimental branch. I reject the premise of the OP that this game is unstable. Likewise there is no supportable reason offered to move to full release in 4 weeks. -
Is circlestrafing/zigzagging ever going to be fixed?
iBane replied to MagneticToast's topic in General Discussion
Regardless if strafing in DayZ SA can or should be improved or not, I don't see how this makes the top 1000 of things to do. Keep it in perspective people.