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BerZerK

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Everything posted by BerZerK

  1. BerZerK

    0.48 - things I've noticed so far

    Can anyone definitely tell, that tents on 0.48 STABLE are now persistent and remain on the server even after restarts? I dont want to try it out, because i dont want to loose my tent.
  2. BerZerK

    Raiding some tents in 0.48 stable

    But can anyone tell me if the tents on 0.48 STABLE now really are persistent even throug server restarts? Right now i only temporarily stash things on servers that restart every 4h (13:00, 17:00, 21:00, 01:00, 05:00, 09:00 CET). But i have to collect things up before the restarts, just to be on the safe side.
  3. BerZerK

    Raiding some tents in 0.48 stable

    Because finding a remote place to build up an own campingsite is part of the game. You never have 100% guarentee that it never ever will be found. The game depends on good luck and bad luck and thats the fun about it. If you want your tent to be safe, then rent an own server, give it the most boring title imaginable, then you play quite alone and you have 99,999% chance that your tent wont be found. on the contrary, patroulling around and searching for other players campsites (and later cars) is the most fun thing in dayz anyways.
  4. BerZerK

    Hey guys new masks for game would be cool.

    I speib glei...
  5. BerZerK

    Hey guys new masks for game would be cool.

    I speib glei...
  6. For the developers: Please consider adding a "Bolt Cutter" (http://en.wikipedia.org/wiki/Bolt_cutter) into the game. Fences around Military Bases and Airfields should by default (after Server restart) be completely intact. So Players and Teams with a Bolt cutter could cut the Fence at the position as they wish. This would give the game mor tactical depth and prevents Freshpawn/Bambis to hurry to military zones too soon. There would be of course enterable points like gates (which could be closed by padlocks!) or turnpikes but these points are of course more dangerous because other players (could) camp there, so Bolt Cutters are a thing more to search for and makes the game more flexible.
  7. I know the pliers but the game needs more "different" tools for different jobs. I dont want to be able to do everything with a hyper "swiss knife" like tool that needs just one slot, you know what i mean? The players always should feel the need to search for things. And in teams of an average of lets say 3-4 people there should be specialists, so the more specialised items/tools there are in the game the more you have to do if you want to achieve special tasks. And now with the upcoming persistent items and tents you are able to collect and store more stuff and you could gather different tools to complete a toolbox (toolbox would be a cool container like the first-aid-kit or ammo-box you could fill in the hammer, pliers, screwdriver, hacksaw, etc and 6 or 10 slots could be packed to 2x2). with the later upcoming vehicles players could specialise on beeing the mechanic in the team. the above mentioned bolt cutter would replace the axe on the back because of its size and weight but the person carrying it would be important for the team because he is the "only" one with the advantage of cutting through fences but as a slight disadvantage in melee fighting because an axe is better. everything should have distinct advantages and disadvantages. beeing or having an "Eierlegende Wollmilchsau" (=all-in-one-device) doesnt make the game interesting and doesnt compel players in teaming up.
  8. BerZerK

    More Horror and Gore Please!

    Yes! Blood and Gore is essential in a zombie genre game! Realism is important of course, But fun too! So i'm looking forward to get my hands on a damn chainsaw, harrrrrr!!!!! (And it would be cool for the gameplay to leave puddles of blood after an fight, so that other players may be warned that its more or less fresh blood on the floor)
  9. Could also be used as a melee weapon
  10. BerZerK

    Would you want working streetlights at night in cities?

    It would be cool if the Power-Stations (Elektrozavodsk) and Powerlines could be repaired (and damaged) by players! This would give the opportunity for players to work together on a "bigger project". Also give the big TV-Tower on Greenmountain and smaller Radiotowers a task, so that Walkie Talkies geht a better range and work like a "global chat" (but just if the Towers are working and are supplied with power of course).
  11. BerZerK

    Dynamic Loot Spawning

    In a deerfood-shack (or dont know how its called, that small wooden house in the forest with a chickenladder) i searched for a tent. There was only a chemlight which i havent found yet and took it with me only to notice that right in the moment i grabbed it another item spawned. I grabbed it too, and the next item appeared at once and so on and so on and so on. I pulled out DOZENS of more or less usable items until we finally got two tents and went away. But it was not repeatable at another shack of the same type elsewhere. This really sucks. because i thought the respawn is bound to the types of buildings and that the respawn is maybe 1 or 2 hours and disabled if a player is in a zone within a radius of several hundred meters. This instantly respawning item bug must be eradicated asap because it destroys totally the gameplay.
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