commnaza
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2 NeutralAbout commnaza
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On the Coast
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I don't like NPC characters too :) Problem is in server jumping.There is no need in BH if all characters will be chained.
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What you can do emmm against 10 hunters in 1 group? there will be not you fuck? there will be orgy with your present
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It's an alfa, why just not add some ability to determine the nickname And we have name (try to chat with someone and you'll see his name)
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Better to add i think to the start screen (were buttons "start game, options,change server) Cause if bandits sees another group they could disconnect and go to the another server to do dirty job.
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As i understand, most kos players do their dirty job with some few friends for more safety and more fun.against lonely players. With "most wanted board" we will see epic fights beetwen hero and bandits groups. Also it may increased much more society, cause hunters need to ask some info about murders.
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Maybe this will make KOS and some other killers life harder with a Bounty Hunting (and add some new play way to the game) Have some ideas how to make it...all is just example for better understanding what i mean (sorry for mistakes, Eng language is not my native) 1) Adding fame system (eg IRL rumor) (fame is not showed to others) -When you spawn you will have a 0 fame. -Player will be added to the wanted board when he reaches -50 fame. -Every killed player with no less than -50 fame will add -20 fame to the killer. -Every day negative fame will be decreased by 2pts. -Every killed zombie negative fame decrease by 1pt. 2) Add Wanted board info (need to add button on starter screen to see the board of most wanted 50 or 100 players) (adding info depends of fame) Like a: -50 fame --Name and current server -100 fame --Name, current server and side of map (north or north-west and etc) -150 fame --Name,current server and last seen in (like a ) Zelenogorsk Also (maybe stupid idea) add Reward bets Maybe add reward system as i see it: Place some few houses with a npc, which can take a bet against your killer (bet makes with a loot). add to loot items some points. When Hunter kill a murder, he collect those points, which can exchange in npc house on item if he collect enough pts in item reward list Example: Someone named Joe killed me, and i bet against him 2 soda, 1 axe. (items have one soda 1pt, axe 10pts) Hunter kills Joe and collect 12pts to his wallet. Hunter goes to the npc house and see in exchange list how much need pts to some item as reward: like 50pts for food 100pts for medical 200pts for ammo and etc. (heh and maybe add a dog which simply can smell "in a radius of 250 metres" and turn to murder direction while stands) :)
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To stop Kill On Sight, we should make life more valueble
commnaza replied to super_shadow's topic in Suggestions
We just need a Bounty Hunters system which will add some fear to bandits!