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carlosdmc

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Everything posted by carlosdmc

  1. carlosdmc

    Experimental Branch: 0.50 Discussion

    So, I have not experienced the bugs already mentioned but I noted how fast you can go from hungry to starving to dead, I'm pretty sure It'll get fixed in time, other than that I don't know if it's me but got better perfomance (or it looks like it) and somehow my gameworld looks thinner. On the running animation replace, unnecessary, kinda apeish but funny for a few minutes. I ran into some Zombie-Cow action aswell hahaha. http://steamcommunity.com/sharedfiles/filedetails/?id=321226864 http://steamcommunity.com/sharedfiles/filedetails/?id=321226913 Thanks for launching 0.50 guys, looking forward to the patch notes.
  2. carlosdmc

    Experimental Branch: 0.49 Discussion

    Thank you Boneboys.
  3. carlosdmc

    Stable - 0.49 Discussion

    Rule 1: You do not talk about Fight Club
  4. carlosdmc

    Experimental Branch: 0.49 Discussion

    I know there is high expectations for 0.49 going Stable, but I'm not sure if that would be wise, there are still plenty of bugs to be squashed, and I believe it would be productive to implement persistence once again in Exp just to make sure no new issues arise, I'd give this Exp patch atleast two more weeks. While on that I took a picture from last night session, enjoy! http://cloud-4.steampowered.com/ugc/546382678874679498/BA060A4AE76EF927B3F31D880FCA7007D0F80E39/
  5. carlosdmc

    Experimental Branch: 0.49 Discussion

    Where did I say I wanted to have an "enjoyable play experience" sir? I said testing, read carefully next time, if I wanted that I could actually be playing something else than DayZ. I am aware of how unstable the exp branch can be, for all I know stable should be aswell after all is alpha, but consider this, you have exp branch so people really interested in testing and providing feedback, not playing as you claimed, can test the newest builds first hand, weekends are by definition the time most people interested in exp get free time to do so, atleast in my opinion. I can't remember the last time I "played" in stable, not going back, I bought this game to support the development and test first hand the newer builds, not to have "the most enjoyable experience" because that's actually impossible until this game hits full release. Have a great weekend, and sorry if I sound rude.
  6. carlosdmc

    Experimental Branch: 0.49 Discussion

    Once again we're left for the weekend with several servers screwed up, and to flavor things a little bit more, a build containing considerable issues that prevent most users from testing the experimental branch in a relatively normal way, way to go, see you on monday.
  7. carlosdmc

    Experimental Branch: 0.49 Discussion

    Didn't make it to the reset, but I had an excellent perfomance during the 2 hours I played, no lag at all, totally responsive features. Not my case, quite the contrary, but I have not seen any zombie yet. On another note, I quite like the weather system, cold is working properly for this exp release, but heat is not, the body temperature parameters are quite off, you can get hyperthermia by jogging or running for a few minutes while wearing a raincoat (not talking about a 35km non-stop run just a few minutes) even when the sky is falling upon you. Note: I got hyperthermia by standing in thick rain for a few minutes while wearing my raincoat. The case is the same when indoors, as soon as you spend couple of minutes inside a house while using your raincoat, considering is raining a lot outside will end up with you in hyperthermia state, even if you're just standing there, ending with you taking off/switching clothes a lot (affecting your situational awareness incredibly), so yeah, heat does need a lot of tweaking since there is no way in real life that a raincoat do that to you so easy and quick. Indeed, people need to start adapting to the new experience DayZ is becoming, on the boot matter I feel the same, so far I'm loving my wellies so I haven't checked out how other types of footwear work. (Wearing wellies, brown hunter pants which do and should protect me from rain and a raincoat or hoodie depending on the rain)
  8. carlosdmc

    Experimental Branch: 0.49 Discussion

    Servers seem to be working again.
  9. carlosdmc

    Experimental Branch: 0.49 Discussion

    Don't think so mate, still a few things to get fixed in the current exp build.
  10. carlosdmc

    Experimental Branch: 0.49 Discussion

    They're broken or something, my problem with this mainly is the fact that this "things" shouldn't happen on weekends when most people have the chance to play. Indeed.
  11. carlosdmc

    Experimental Branch: 0.49 Discussion

    BI explain this madness (5 mins ago.) http://cloud-4.steampowered.com/ugc/568898774497745678/935A513904EB0ABD0C209DB7165DAF6C273BF826/
  12. carlosdmc

    Experimental Branch: 0.49 Discussion

    Seriously, the people at BI or the ones in charge of the exp servers need to fix them, not all the exp servers are working and most of those online do not accept players, so they're there just for the looks, laggy servers and bad service overall is killing this patch (which I've found pretty interesting, but unable to test as much as I would like to). No complaints about this first glance at the weather system, sure it needs some tweaking but overall is pretty good, this is the kind of features I'd like to see implemented rather than new clothes or weapons (those can wait), hopefully one day KOS or plain hide-n-pvp will not be the main feature of the game.
  13. carlosdmc

    Experimental Branch: 0.46 Discussion

    Is it the same for stable? I'm back after a few months and I could go Stable branch for a while (rarely happens) and check out the new features and stuff.
  14. carlosdmc

    Experimental Branch: 0.45 Discussion

    Sadly they don't atleast not now, I'll go hunting for a combat or kitchen knife then, thanks for answering!
  15. carlosdmc

    Experimental Branch: 0.45 Discussion

    Hey guys, is there a hunting knife already in the game? I've tried gutting a boar and a deer with my SKS bayonet today, even tried a sickle (I know I know!) in the process but no results.
  16. carlosdmc

    Experimental Branch: 0.45 Discussion

    There are FL exp servers...
  17. carlosdmc

    Experimental patch..what a winner!

    Thanks a lot it certainly helped! Managed to explore one of the new towns not sure which, I like the progress so far, really cool patch.
  18. carlosdmc

    Experimental patch..what a winner!

    I've been able to enter both the times I've wanted too, but the rubberbanding can get annoying enough. I'll wait for a fix on the issue, unplayable or to be honest I'm unable to have fun with the current rubberbanding.
  19. carlosdmc

    Experimental Branch: 0.45 Discussion

    Thanks, downloading! EDIT: If you could bring up the FL servers that would be awesome aswell guys, thanks for reading.
  20. carlosdmc

    Leaving traps for people :)

    Obviously you didn't read the full text, and it seems you're too "simple" to understand it anyways. Not going to bother explaining it to you.
  21. carlosdmc

    "We don't want your sniper rifle!"

    Thank you for the laughs. :)
  22. carlosdmc

    Little kids ruin this game with their racism

    When you say little american dogs I think you're being racist, or despective atleast.
  23. carlosdmc

    Leaving traps for people :)

    This is so funny, it's been a while since this thread received a new comment but I ended up here because yesterday something like this happened to my friend in the group of woods north of Berezino, we were scouting the city for activity in a full server, we came walking all the way from Balota to Berezino with no major encounters. We used the treeline to travel relatively safe through the coast when I spotted a guy standing behind a bush in the road, fully geared, like waiting for somebody, we decided that he wanted to ambush another geared player or kill a new spawn, so we took positions, engaged him and after a few seconds he was down, my friend aproached to the body while I provided tactical cover with my SKS, we were right, he had an m4, opened cans of food and enough ammo to last a lifetime there. Second encounter happened while we were near Solnichniy, we heard a couple of pistol gunshots, we aproached carefully and found a fully geared player killing new spawns that were passing by the town, once again we took positions in the moutain and engaged and killed this guy, we didn't check him out. Now the best part of the night was when we were scouting Berezino, my friend plays as tactical as I do so is really cool to play with him, but this one time only he went ahead of me without informing me, he passed through a hill and told me he found a backpack laying in the ground with things inside, then my brain triggered like a sixth sense, I told him it could be a trap and he should come back to me fast, 1 second after that he was dead, long range bullet to the head, looking for the sniper armed with an SKS was kinda stupid so that was it for the night. Maybe it was you guys or somebody else, but I was not mad, my friend was he felt like an idiot, but I was hilariously happy, I mean such a random encounter all set just for somebody to find it, it almost looked like a scripted scene in a single player game. Great experience last night, I'd like to see more creativity like this appearing through Chernarus. Pardon any typos, english is not my native language. Cheers!
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