carlosdmc
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So, I have not experienced the bugs already mentioned but I noted how fast you can go from hungry to starving to dead, I'm pretty sure It'll get fixed in time, other than that I don't know if it's me but got better perfomance (or it looks like it) and somehow my gameworld looks thinner. On the running animation replace, unnecessary, kinda apeish but funny for a few minutes. I ran into some Zombie-Cow action aswell hahaha. http://steamcommunity.com/sharedfiles/filedetails/?id=321226864 http://steamcommunity.com/sharedfiles/filedetails/?id=321226913 Thanks for launching 0.50 guys, looking forward to the patch notes.
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Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
Thank you Boneboys. -
Rule 1: You do not talk about Fight Club
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Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
I know there is high expectations for 0.49 going Stable, but I'm not sure if that would be wise, there are still plenty of bugs to be squashed, and I believe it would be productive to implement persistence once again in Exp just to make sure no new issues arise, I'd give this Exp patch atleast two more weeks. While on that I took a picture from last night session, enjoy! http://cloud-4.steampowered.com/ugc/546382678874679498/BA060A4AE76EF927B3F31D880FCA7007D0F80E39/ -
Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
Where did I say I wanted to have an "enjoyable play experience" sir? I said testing, read carefully next time, if I wanted that I could actually be playing something else than DayZ. I am aware of how unstable the exp branch can be, for all I know stable should be aswell after all is alpha, but consider this, you have exp branch so people really interested in testing and providing feedback, not playing as you claimed, can test the newest builds first hand, weekends are by definition the time most people interested in exp get free time to do so, atleast in my opinion. I can't remember the last time I "played" in stable, not going back, I bought this game to support the development and test first hand the newer builds, not to have "the most enjoyable experience" because that's actually impossible until this game hits full release. Have a great weekend, and sorry if I sound rude. -
Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
Once again we're left for the weekend with several servers screwed up, and to flavor things a little bit more, a build containing considerable issues that prevent most users from testing the experimental branch in a relatively normal way, way to go, see you on monday. -
Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
Didn't make it to the reset, but I had an excellent perfomance during the 2 hours I played, no lag at all, totally responsive features. Not my case, quite the contrary, but I have not seen any zombie yet. On another note, I quite like the weather system, cold is working properly for this exp release, but heat is not, the body temperature parameters are quite off, you can get hyperthermia by jogging or running for a few minutes while wearing a raincoat (not talking about a 35km non-stop run just a few minutes) even when the sky is falling upon you. Note: I got hyperthermia by standing in thick rain for a few minutes while wearing my raincoat. The case is the same when indoors, as soon as you spend couple of minutes inside a house while using your raincoat, considering is raining a lot outside will end up with you in hyperthermia state, even if you're just standing there, ending with you taking off/switching clothes a lot (affecting your situational awareness incredibly), so yeah, heat does need a lot of tweaking since there is no way in real life that a raincoat do that to you so easy and quick. Indeed, people need to start adapting to the new experience DayZ is becoming, on the boot matter I feel the same, so far I'm loving my wellies so I haven't checked out how other types of footwear work. (Wearing wellies, brown hunter pants which do and should protect me from rain and a raincoat or hoodie depending on the rain) -
Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
Servers seem to be working again. -
Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
Don't think so mate, still a few things to get fixed in the current exp build. -
Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
They're broken or something, my problem with this mainly is the fact that this "things" shouldn't happen on weekends when most people have the chance to play. Indeed. -
Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
BI explain this madness (5 mins ago.) http://cloud-4.steampowered.com/ugc/568898774497745678/935A513904EB0ABD0C209DB7165DAF6C273BF826/ -
Experimental Branch: 0.49 Discussion
carlosdmc replied to haknslash's topic in PC Experimental Updates
Seriously, the people at BI or the ones in charge of the exp servers need to fix them, not all the exp servers are working and most of those online do not accept players, so they're there just for the looks, laggy servers and bad service overall is killing this patch (which I've found pretty interesting, but unable to test as much as I would like to). No complaints about this first glance at the weather system, sure it needs some tweaking but overall is pretty good, this is the kind of features I'd like to see implemented rather than new clothes or weapons (those can wait), hopefully one day KOS or plain hide-n-pvp will not be the main feature of the game. -
Is it the same for stable? I'm back after a few months and I could go Stable branch for a while (rarely happens) and check out the new features and stuff.
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Sadly they don't atleast not now, I'll go hunting for a combat or kitchen knife then, thanks for answering!
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Hey guys, is there a hunting knife already in the game? I've tried gutting a boar and a deer with my SKS bayonet today, even tried a sickle (I know I know!) in the process but no results.