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THE_T_V1RUS

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About THE_T_V1RUS

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  1. THE_T_V1RUS

    Testing servers?

    Same thing on my end. I think they are about to release the new update and they are testing it first? I just started playing DayZ about a week ago right after the February 7th update. I have NO idea how updates or server maintenance works in this game. Can anyone please explain? :D
  2. I actually have to argue the peeing ability. It has both sides of the coin. In desperate times, you could drink urine if water isn't available. Nudity is not needed and pooping... no. I really don't want to be shit on... I'd like to see peeing in the game, but pooping is taking it to far. And nudity is a tad bit much as well.
  3. Im not sure if you are talking about the shooting a lot to get better at shooting idea or the book idea. If you are talking about the book idea promoting KOS...Its easily fixed by making a book bind to a player somehow. Not realistic, but it could be balanced. There are ways.
  4. That's actually not a half bad idea. But let me make myself clear, I don't want books to be NEEDED. The only NEED I agree with is repair manuals being needed.My goal is to add uniqueness to every character. Make them special some how. I don't think any basic skill should require a book. I don't think any book should make you magically better at using any items. I don't want a skill tree, xp points, levels, or classes. I would just like books (and possibly other items) to give you a neat ability/skill/animation that may or may not be useful. Anyone with a few books should not be God. They should instead be unique and possibly useful. Maybe you shouldn't NEED a book to repair anything. Instead, having the book/repair manual gives you a far better chance of being able to fix it. Things like that is what I would like to see.
  5. THE_T_V1RUS

    Oh Fiddlesticks!

    Rofl! I vote that sticks and stones should be very abundant in the wooded areas.
  6. THE_T_V1RUS

    Character Points

    I think the mystery of not knowing what kinda person they are is better. It is more realistic that way. Good idea, but not good for this game.
  7. THE_T_V1RUS

    CLASSES and SPECIALIZATIONS

    I understand people wanting their characters to be unique and special in some way. Check out my book idea. I think it would work much better than classes and skill trees. http://forums.dayzgame.com/index.php?/topic/174579-books-that-give-you-abilities-skills-and-animations-while-in-inventory/#entry1784044 To stay on topic, I think there should not be classes or a skill tree
  8. THE_T_V1RUS

    Zombies with EARS will help LOWERING unneeded Player Killing

    More zombies and harder zombie difficulty would help with PK. I would love for this game to be both a zombie and human nature survival game. Atm it just feels like a human nature survival game. I want hoards of zombies and special infected, kinda like in Left 4 Dead.
  9. I personally think you should have to sacrifice the inventory space and hold on to the book. I do like the read it to learn it, but if you don't use it, you loose it idea, but I just think that people would horde books and have every possible skill. It wouldn't make characters unique. Maybe a special inventory just for books?
  10. I don't think there should be shooting skills at all. I understand the more you shoot it, the better you are with it, but i think accuracy and reload speed should continue being based on the gun type only. You cant read a book and get better with a gun, but for more specific things, a book would be needed. In real life if you wanted to learn self defense, you would have to go to a class. Been as no one is going to be teaching any kind of classes in DayZ, obtaining books could do the job for you. I can't think of any books that would help you weapon wise. Im thinking books would make your character unique. It would make each player different and useful in there own way. Some books would make your character "better" but not better at using any items or weapons. It would make them better by giving them something no one else could do without that specific book. Anyone can shoot a gun. But not everyone can do parkour or perform CPR, it requires training of some kind. See where I'm going with this?
  11. THE_T_V1RUS

    New player communication

    I LOVE the idea of making people learn morse code to communicate. Having books in the game that teach you morse code is also a good idea, but most people would just look it up online. I think they would have to go to some kind of radio tower to broadcast though. I love the idea, but its not very practical. Not many people would use morse code. I think having a tape recorder would be cool. Record voice messages and leave them places. Or knock someone out and when they wake up they find a tape with a note that says play me. The tape says, "I want to play a game..." (im getting off topic lol)
  12. Thats actually a very good example of when a book would be needed!
  13. I agree that books should be needed for "special tasks" knowledge only. Books should only be for an extra perk that isn't a commonly needed action (cooking, crafting, ext.). To expand on the berries example, there would be other ways to identify them, but a book would make it WAY easier. There should be no crafting books at all.
  14. Knowledge is power needs to be added to dayz. I've seen many books while playing dayz, and to my knowledge they are are pointless. I would like some books to have purposes. For example, what if by finding a book titled "The Basics of Football" gave me the ability to tackle people? Another example: Finding a book titled "Odds and Statistics" would unlock a coin flip animation. I could then flip a coin and the result would be displayed to all players very close to me. (Or just finding a coin. Doesn't have to ALL be books) And another example: Finding the book titled "Self Defense" would give you the ability to disarm someone holding you at gunpoint if they get a little to close. If they have a rifle, you could even hit them in the head as you take it from them, giving a small chance to knock them out. If there were berries in the game (I think they are adding them), a book titled "What to eat in the wild" would allow me to identify what berries were okay to eat and what berries were not okay to eat. Then all berries in the game could look exactly the same. The only way to know if eating what you find is safe is to have the book that gives you that skill. There could even be volumes to books. Having only one volume of "What to eat in the wild" would limit the kinds of berries (or other foods) you could identify. The only catch to this book idea is the player must have the book in their inventory. They can't just read the book and toss it down. You sacrifice inventory space to gain a skill, ability, or special animation. It would be interesting to see players collect books rather than weapons. Who thinks making some books useful is a good idea?
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