Completely agreed, especially with regard to zombies. In my opinion the zombie/environment aspects of the game should form the biggest threat to a player, and hopefully with that the PvP madness would ease a bit. Right now the game simply lacks any real objective beyond the initial survival/looting up, so it only makes sense for people to start killing each other after a couple of hours being bored. Now I don't mind me some good PvP action, it's just that the game could be a lot more than that. Especially fun are those tense encounters with people that may escalate badly or be beneficial/fun for both parties. While killing should always remain an option, there should be other equally beneficial (or even necessary) options you could go for when meeting people. I find this kind of collaboration to be multiplayer gaming in its finest form; the psychological depth it delivers is something not many games out there can offer. It's all about the game mechanics and I feel DayZ has always been very close to something great there. While some people want to keep the game a open-ended sandbox, where people generate their own fun etc., I feel that the mechanics could suggest and support different play styles with regard to survival. You should be able to go lone wolf all the way and survive, but it should be harder in some aspects compared to team survival (things like getting great loot, ensuring steady supply of food etc). It would support teamwork and collaboration through non-forced means, while also maybe reducing the dreaded KoS mentality that currently looms in the game.