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TX_

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Everything posted by TX_

  1. TX_

    Zombies with loot

    Beans to "survivor zombie".. :D yeah the Zs right now are just bad, so probably will take a while before anything like this would be given consideration. It's not a must have feature anyway, more like a nice touch in late beta or so.
  2. TX_

    Hoards/Tactical Zeds

    I respect your idea, but IMO zombies are braindead, rotting pieces of meat, so no they should not have leaders or the ability to follow one to begin with. Hordes would be great tho, something in the style of L4D, meaning there could be 100s of them!
  3. TX_

    Temporary nerf to falling damage?

    Haha, yeah at the very least they should fix the fall animation, right now it's just bad, totally breaks the immersion! Speaking of immersion, they could also implement a simple fall animation when a player hits the ground after a drop. It's all about the details.. Good luck to the devs :D
  4. TX_

    Temporary nerf to falling damage?

    True on the cat comment! I hear what you are saying, maybe a simple-ish ragdoll indeed would do the trick. Would also be very cool to hit a player say when sniping, and then see them fall off a ledge due to the bullet impact and take a wild ragdoll fall down, only to be able to crawl on the ground afterwards :D I guess it all depends on whether they are interested on this side of game mechanics, I think I did read about ragdoll physics being implemented somewhere on the forums... We'll see!
  5. TX_

    Temporary nerf to falling damage?

    True, however since this is a game I personally would not enjoy kills from low height drops (below 5 m or so). The leg breaking mechanic would be punishing enough. They would have to implement a really good ragdoll / fall control mechanic for this to work realistically, i.e. you could control how you land when falling down (on your feet, on your back etc.) and assign the damage accordingly. I don't doubt the skills of the dev team, but let's be honest, there is no way they are going to implement such a specific feature to the game anytime soon (if ever) :) just my $0.02!
  6. TX_

    This game needs a lever-action rifle!

    Beans to this. The more "analog" guns would fit the game/theme really well. I'm also all for crappy guns that jam all the time etc., and making proper/pristine guns very rare (it's planned to be this way I think). Would be hilarious to see people fight desperately with lousy guns, farmer shotguns and the like, and then resort to melee after their guns fail :)
  7. TX_

    Temporary nerf to falling damage?

    I think they should just reduce falling damage drastically, period. It should break your legs but not kill you unless you jump off a 5 story building. Seems silly to die from a 5 m drop or something like that. And yeah the glitches don't help :)
  8. Now all you would still need is some camo face paint :) nice gear tho.
  9. It's a very annoying problem and is still there. Makes sniping / accurate shooting a mess. Haven't tried experimental though, any reports from that side of things?
  10. TX_

    Pistol Magazines

    I believe this has already been suggested, but it's still a very valid suggestion and would make pistols more useful in the game. Right now there rarely is a moment where you use a pistol as you can always find a rifle + ammo somewhere close by. Also as we know they are planning to reduce military loot, so pistols are likely to become more useful / mainstream sometime in the next builds.
  11. Completely agreed, especially with regard to zombies. In my opinion the zombie/environment aspects of the game should form the biggest threat to a player, and hopefully with that the PvP madness would ease a bit. Right now the game simply lacks any real objective beyond the initial survival/looting up, so it only makes sense for people to start killing each other after a couple of hours being bored. Now I don't mind me some good PvP action, it's just that the game could be a lot more than that. Especially fun are those tense encounters with people that may escalate badly or be beneficial/fun for both parties. While killing should always remain an option, there should be other equally beneficial (or even necessary) options you could go for when meeting people. I find this kind of collaboration to be multiplayer gaming in its finest form; the psychological depth it delivers is something not many games out there can offer. It's all about the game mechanics and I feel DayZ has always been very close to something great there. While some people want to keep the game a open-ended sandbox, where people generate their own fun etc., I feel that the mechanics could suggest and support different play styles with regard to survival. You should be able to go lone wolf all the way and survive, but it should be harder in some aspects compared to team survival (things like getting great loot, ensuring steady supply of food etc). It would support teamwork and collaboration through non-forced means, while also maybe reducing the dreaded KoS mentality that currently looms in the game.
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