Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Never
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Everything posted by Never
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Tu-Pac was RAW.hahaahhaa
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Making a living talk shit on Dave and other toss TV channels.
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Knew them years ago, even had the cassette tapes like 2 years before they got signed. Some stuff never made it out, the daft punk rollerdisco bootleg on vinyl is classic! ;) I actually made a beat with them lads a few years back, it was fucking shit though! haha
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I had a fucked one i bought for a tenner when i was pissed, ragged that thing about for 5 months before it fell apart! As long as my DayZ Capri has fucked locks, broken exhaust, and windows that drop inside the doors if you try and open them i'd be happy! I'll be drive-bying fools with a cold Greggs pasty as i pump Goldy Looking Chain out my poor mans Jag!
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Capri 2.8 injection bro!
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And being hyped as a great rapper, when he wasn't all that. Soap Opera mo'fo.
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And for his crippling dyslexia.
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There should be no high grade weapons in standalone
Never replied to TheMachine's topic in DayZ Mod General Discussion
I'm fully supporting the protest for less CoD style guns. Just more micromanagement isn't the way to do it. IMHO. -
The military grade stuff does need some kind of handicap or something. Personally though, the Heli crashes need to be binned. Way to common, don't really make sense and because of that seem very arcade-like and clumsy. Let players find and restore an 'ammo press' instead? Adds a goal and a very valuable target for a group to control. Just spread the materials needed al over the rest of the map so its not OP. A resourceful clan could even start a pressing service with a 5% bullet tax.
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There should be no high grade weapons in standalone
Never replied to TheMachine's topic in DayZ Mod General Discussion
Right now all i do is lurk on these forums waiting for a sign that the mod has stopped being a mess its worth loading for the first time in a month. :P But as i see i agree to a point, but your reason there is why its getting to much. Micromanaging blood, food, water, inventory, ammo, engine parts, dogs (for some reason), construction materials (hopefully), firewood, clothes (if temp. etc returns in a more solid form). add it all up and what will we end up with? 2 hours micromanagement just to get sniped by a bandit with an AS50 within 5 mins of arranging things.. -
The intro for the full game found in files...somewhere.
Never replied to mr_seacucumber's topic in DayZ Mod General Discussion
Pretty sure rocket posted all this on this very forum back in the early days of the mod, its the only bit of back story DayZ has.. Nice to see its imbedded in the files somewhere though. -
Crazy conspiracy theory about hackers
Never replied to Wellseh's topic in DayZ Mod General Discussion
I don't know, i'm fucking SURE that pigeon hacked in that bus at the stop the other day... -
There should be no high grade weapons in standalone
Never replied to TheMachine's topic in DayZ Mod General Discussion
I agree that would be cool, but remember that that amount of micromanagement is a huge turn off for a lot of people. -
There should be no high grade weapons in standalone
Never replied to TheMachine's topic in DayZ Mod General Discussion
The top end guns should be limited spawns personally, like a counter on each server, it theres more than 5-7 AS50s on players at once the server stops spawning more, until the number drops below 5-7 again. *Makes them things of awe instead of the standard greifing tool for coast-killers. *Makes groups equip its members due to their strengths. ie: You have one AS50 in your group, most won't give it to the guy with a funny eye and ADHD. *Makes owning one a truly paranoid experience. cos your groups a worthwhile target instead of just another survivor to kill 'just for the lulz'. Loads more reasons also, if its possible to limit the servers keeping limits on some of the uber gear present at once it adds a great new dynamic. Also everyone saying 'ah DayZ should have guns because of ARMAs context' please stop. Look at DayZ in the context of DayZ. its a mod branched from ARMA granted, but now its going standalone, with its own backstory. -
Week 3 Ivan and Martin arrested. Show them you care
Never replied to Mysticales's topic in DayZ Mod General Discussion
...in Greek? -
journal to write something to the 1 who kills you
Never replied to Eazy-Makaveli's topic in DayZ Mod Suggestions
What he said... Plus the most basic rebuttal: How can you write when your dead? -
Some things that ruin the realism of DayZ.
Never replied to TagMor's topic in DayZ Mod General Discussion
Quick answer for this my friend is that they aren't dead. They are Infected living Humans, not dead rotting Zombies. Think 28 Days Later, not Day of the Dead and you'll be on the right track. :) Things i find break Dayz for me is: *Loot System - Gear should be more limited, instead of endlessly bubbling up out of the ground. *Spread of Loot - Looking at the state of the place, it seems someones been here before me, so why would they leave a Ghillie suit or 4 and a Perfectly good Sniper Rifle with a load of ammo here? It just seems items are way to concentrated in places, granted there should be MORE stuff in these places, but not only there, it just creates camping spots. *Zed spawn being a dead give away of player locations. *Endless helicopter crashes. *To much hi-tech military gear. A guns a gun, we shouldn't be all running around with so many guns we look like the fucking A-Team IMHO. If we make mil-grade guns limited spawns,they become status symbols for clans, targets for robberies etc. Adds SO MUCH possible fun. *No way to ID friends in a crowd. My humble apologies to all companions i've killed because they had the same skin as the fucker shooting at us. My bad. *....TO BE CONTINUED.... -
Are dogs worth 2 months of development time?
Never replied to MasterSith's topic in DayZ Mod General Discussion
Yup. People seem to forget that the mod is a patchwork of other peoples mods and code, rocket did barely anything but string them together. -
Rockets lost control hasn't he? I'm saying this because the only fixes for a lot of issues seem to be getting done by private server owners, while the devs have gone mute.
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I had a Commodore Vic20.
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No Zombies in DayZ!! (I'm pretty sure this is legit)
Never replied to Mattitude777's topic in DayZ Mod General Discussion
Well your first statement was right. They aren't Zombies. -
What rewards does the skin provide? Not the playstyle now, just the skin. I'll list the Heroes benefits for you: 1) Faster running speed. 2) Regenerating Humanity. (this being the fucking killer punchline in this.) You list the bandits 'rewards'.
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Nah mate, i haven't played for over 3-4 weeks because the mod is just broken as it currently stands. But my issue with the skins is that they are pretty restricting for a mod that prides itself on being sandbox. First, it makes survivors Fire-Without-Thinking. Some bandits aren't actually bandits. The same way some Heroes aren't actually Heroes. Due to the flaws in the skin system we all know a player attacked by a bandit thats a poor shot can find themselves in a bandit skin due to self defense. And due to the regenerating humanity Heroes get a true bandit can exploit the skin system to appear as a hero, KoS and still keep their apparently 'Friendly' good looks. Secondly, It traps bandits into KoS because they are 99% of the time forced into combat. Due to the first reaction the skins impose a bandit that might be passing by peacefully gets fired on by anxious survivors, they are forced into returning fire. Locking them into the playstyle of being a bandit. And god help any bandit thats trying to turn a new leaf, because the second they appear with guns lowered, offering bloodpacks, bandage, morphine and kisses they get ganked by the survivor they are helping because the survivors locked into the mindset of "its ok, i'm just killing a bandit.". So thats the problem. It forces survivors to be trigger-happy idiots, and locks bandits into a aggressive playstyle. Trust me, after playing as a medic, survivor and bandit, getting shot by the wankers your patching up pretty quickly makes you want to kill every bastard.