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Everything posted by forceofthegrim
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Well, I've got to thinking. I've just made a recent decision, and that is to be a bandit. I haven't actually done this in practice yet, as I seem to almost never come across anybody (even on a highly populated server I can run around Cherno with no contact whatsoever... just luck I guess), but it made me start thinking of ways I could rob people. I just want to state a distinction that I make between a bandit and a murderer. What I refer to as a murderer is a KoS-ing douchebag. A bandit is someone who actually takes the time to get creative with their "profession" and even takes a little pride in the various ways they rob people. Now, I have gathered that a great many bandits are not actually bandits per say, but rather they are murderers, plain and simple. KoS-ing has become a big issue with some people, so when I decided to become a bandit, I actually put some thought into the ways I would actually go about stealing other people's hard-earned supplies. First off, I just want everyone to know that I would only rob someone if they had something I needed... Okay I would probably also do it for kicks, but I would never rob someone who looks like they don't have anything, because what would be the point in that, right? In fact, I usually help those people by giving them food, supplies, or directions if they're new. I'm a monster with a conscience (like Dexter! :P ). Anyways, I've listed some methods below, and I was just wondering, what are some of the ways you bandits out there do what you do? Try to be as creative as you can, and stories about specific robberies (ones that went bad, an especially creative idea that you made up as you went along, etc.) are more than welcome. With that said, here are some of the techniques I hope to employ when marauding the coast: - Handcuff you, put a bag over your head, steal what I want, lead you up some stairs, and make you jump off a building, but only high enough to break your legs, remove your restraints, and then run away. - Handcuff you, and then force march you to Green Mountain, where you shall bask in the glory of the Great Monolith while you draw your last breath. - Handcuff you, and then get out my trusty disinfectant spray, and make you drink it. Possibly with a rotten fruit on the side. - Handcuff you, and beat you with my fists until you are unconscious, loot you, bandage you up, remove the handcuffs, and run away. - Handcuff and bag you, and force march you to the nearest jail cell, where I shall keep you as my pet, Buffalo Bill style (IT PUTS THE ROTTEN KIWI IN ITS MOUTH!!!). - Jedi mind tricks. Just follow you around and screw with your head (use a voice modifier, randomly shoot at the ground near you, set a trail of items for you to follow with something creepy at the end, and when you turn around I'll just be standing there, etc.). - Finally, my personal favorite: Handcuff and bag you, lead you deep into the middle of the forest, and leave you with nothing but a single article of clothing and one can of beans, but with nothing to open them, knock you out, remove the restraints and run away. That's pretty much everything I can come up with. Some slow deaths in there, but mostly I want to try to keep the person alive while preventing them from following me afterwords. What about you guys?
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How do you deal with playing lone-wolf?
forceofthegrim replied to Apocrypha8's topic in General Discussion
You remind me of Bill from The Last of Us. "There's only one thing a partner is good for: Getting you killed." 'nuff said. -
haha xD
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Excuse me, but I'm almost 20, dick.
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How do you deal with playing lone-wolf?
forceofthegrim replied to Apocrypha8's topic in General Discussion
Epic. Just epic. -
Hadn't thought of any of those, except the zombie one. Nice ideas, especially the first one, it's so punalicious.
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With one difference - I said I would remove the restraints. If I forgot to mention that, oops. Also, just one thing: I don't think I'm any better than anyone. I hate arrogance. Absolutely detest it. All I'm saying is that it's more entertaining (be it entertaining for me, or my victim) to come up with an elaborate way to rob someone rather than just shooting them. If I am going to rob/kill someone, I want to at least be original. I apologize if that offends you somehow. If you don't cooperate, then yes, I will make you suffer... At the end of the day, all I'm trying to accomplish is utilizing my creativity to make you have a more interesting story to tell. Telling people about the time the crazy maniac dragged you up to Green Mountain to make you worship the space needle is more entertaining than "some douche shot me in the head and took my stuff."
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How do you deal with playing lone-wolf?
forceofthegrim replied to Apocrypha8's topic in General Discussion
I think I just died xD --- I've been playing for about a week on a bunch of different servers, some where there was only one other person on and some that were full, and I have (surprisingly) only come across two people. That's the beauty of a massive map I guess. The first encounter was me seeing some dude in a rain coat and soiling my pants until he said he was friendly, and went on his way. The second I saved some dude from a zombie and we teamed up and looted a couple small towns before we got separated while searching a town and he abandoned me (douche...). Other than that, I always play lone-wolf style. Personally, I like being alone; I get more loot, I don't have to worry about keeping the other person alive, and also I generally don't trust anyone with a lethal weapon. When I come across a player, I usually try to hide and just watch them (creepy, I know), or even follow them for a while, and depending on what kind of gear they have, I'll approach them. If you have something I really want, I may consider robbing you. Don't worry, though, I'm not an unimaginative bandit, I can get pretty creative. But if I can tell you're just starting off, I'll usually come up and give you a weapon (I usually carry a spare melee weapon) and, if I have enough to spare, some food, and exchange a few words and be on my way. EDIT: Just remembered a couple encounters that were rather short-lived. One of them was just today. I was in one of those huge apartment buildings to the NW of Cherno, and I was looking out one of the windows, when all of a sudden someone started shooting at me. I couldn't hear their gun, but I heard four bullets tear right by my head. I must've sat at the top of teh stairs with my m4a1 for like 10 minutes after that waiting for the person to come up the stairs thinking he killed me. Never saw hide nor hair of him.... Anyways, the other was somewhere along the shoreline. Again I never actually saw this person, but I was running towards some houses when all of a sudden someone opened fire on me and killed me (rather wasteful for whoever it was, as I had just spawned and had literally nothing) -
Update Rev. 0.36.115535 (Experimental branch)
forceofthegrim replied to Hicks_206 (DayZ)'s topic in News & Announcements
Looks good so far, though I'm still waiting for vehicles (I miss my trusty GAZ :( ). I guess I'll go looking for that road map thread I keep seeing people talk about... Anyways, heart attacks sound cool, if they get implemented in the right way. I don't want to suffer a heart attack form running, because as people have previously mentioned, it wouldn't really make any sense. the "Eat All" function is nice too, although I do agree with some people above me that the animation should be extended if you choose to "Eat All". Also liking the new buildings, although I don't think I've ever been to Olsha or Khelm before. Will have to check them out. One more thing: One of the additions mentioned was a new Orthodox chapel. Does this mean a single chapel has been placed on the map? If so, does anyone know where it is? Or does it just mean that all chapels are now enterable (I couldn't seem to get into the one in Pustoshka)? -
o.o Where is that?
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Playing DayZ The Roundabout Way - without Arma 2 & using play.withSIX
forceofthegrim posted a topic in DayZ Mod Troubleshooting
So, I am in a bit of a predicament here, and I've looked around in this section of the forums and I can't really find anything relating to this specific issue. I have Arma 2: OA on Steam, purchased and everything. But, I do not have the original Arma 2 full game. I know, I know, "you have to have the full Arma 2 game to play DayZ" but I know for a fact that that statement is just a little bit of bulls**t. In the past, I was able to do a workaround which allowed me to play DayZ using the SIX client (at the time it was still called the SIX Updater). All I had to do was download the free version of Arma 2 and make a few new folders and move some data around and hey presto it worked like a charm. The thing is, since then I have reset my computer (wiped the hard drive and reinstalled Windows). Also since then, the SIX client has been updated and upgraded, and now I am at a loss. I cannot remember exactly all the steps I took to be able to play DayZ without the full Arma 2 game and using the SIX client, and I am sure that some of them have changed due to updates, and so I was wondering if any of the kind souls on here could help me with this. I cannot be the only one who has this problem, right? Anyway, any help would be greatly appreciated. I have tried all kinds of different things, but to no avail. I have managed to get the mod itself to run on Arma, but I could not find a server that I could play on. I would always get kicked or thrown some error message. So, I would much rather use the SIX client, so that I can easily browse through the servers, and not have to find a needle in a haystack with the Arma 2 multiplayer screen. Also, please do not reply with "dude just buy Arma 2 what's the big deal," because this is entirely unhelpful and kind of annoying. I have already planned on buying it once I have some spare money. The thing is, I don't want to buy it if I don't have to, because the only thing I'm really going to use it for is DayZ. I do, however, understand if this workaround has been eliminated (which wouldn't surprise me because that means more money for Bohemia), and if it has, I'll just go back to playing SA. -
Playing DayZ The Roundabout Way - without Arma 2 & using play.withSIX
forceofthegrim replied to forceofthegrim's topic in DayZ Mod Troubleshooting
Thanks for the link. -
Playing DayZ The Roundabout Way - without Arma 2 & using play.withSIX
forceofthegrim replied to forceofthegrim's topic in DayZ Mod Troubleshooting
I'm not being cheap, I just don't understand why I should buy something if I don't have to. I realize that Arma 2 is a cool game and they do deserve the money and all, but I don't exactly have money coming out of my a** at the moment. Thanks for the reply, but it wasn't very helpful. -
Ben (true story from the mod, I swear it.) It all started one night in the Balota airstrip a long, long time ago..... There I was, running through the fields and trees, slowly making my way to the airstrip, hoping that there would be a jeep for me to take. It was pitch black, you know that time of night where the only thing you can see the is stars and everything else is an abyss of blackness? Yeah. Anyway, there I am running across the field, flashlight flying all over the place in my hand, when I hear footsteps behind me. It sounded like someone was running up on me trying to hit me with a melee weapon or something, but it was gaining on me very quickly, like an infected. I instantly stopped moving and whipped around, flashlight pointing straight ahead of me. Nothing. I scanned the area around me for about 2 minutes or so, a little startled. The sound had stopped right as I stopped running, so I figured it must have been my sound glitching out, or a lagging zombie. I oriented myself in the direction of the strip again, and continued running. After about 5 minutes, I was nearing the control tower, skirting the tree line just in case some douche with NV goggles was sniping people, when all of a sudden, I hear the footsteps again. Same speed, only this time it came from my side -- from the forest. This time I stopped for only about 30 seconds, a little more startled, really wanting to find that jeep and get the f**k out of there. Just like before, right as I stopped, so did the footsteps. But scanning the area still revealed nothing, so I broke away from the tree line and started making a bee line, crouched, towards the spot next to the hangar where a jeep usually spawns. All of a sudden, from behind me is this huge flash of light, and a loud as f**k BOOM! I turned around, just in time to see the remnants of an explosion which originated right where I had just been. Assuming bandits, I stood up and started hauling ass to the jeep. From the control tower to the jeep (which, much to my relief, was fully repaired and fueled up), I heard nothing and saw nothing (of course I couldn't really see anything anyway). When I arrived at the jeep, however, I heard those cursed footsteps again, only this time, they were farther away, and didn't appear to be coming towards me. Getting in the jeep, I drove away as fast as I possibly could, scared out of my mind. After about 15 minutes of driving at top speed going north on a back road, I calmed down and realized that they can't catch up to a jeep if they are just on foot, and I didn't see any headlights in the mirror as I was leaving the airstrip, and began to think I was in the clear. But just as I started to mentally take stock of the stuff I had, what I needed to scavenge, and where I ended up, I hear a microphone crackle to life... in the vehicle channel. In the vehicle channel's color, a name appeared in the bottom-left of my screen -- Ben. I literally jumped almost out of my computer chair. Switching to first person, I looked in back of the jeep, and was able to barely make out the outlines of the seats and frame of the jeep -- and nobody else was there. Almost instinctively, I sped the jeep up, desperately trying to dismiss it as someone who just happened to start talking as I drove by them. But the name didn't disappear. Transfixed in disbelief on the name, I crashed into some debris in the road, pushing the front of the jeep into the air so I couldn't move. I got out of the jeep, and started sprinting for my life down the road. Immediately as I turned my head around to see if he was following me, a shot rang out, and the last thing I saw were my jeep's headlights, cold and white in the blackness........ Needless to say I never, EVER joined a server with someone named "Ben" ever again, and whenever I see that name in DayZ it gives me chills.
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I can't guarantee that this is the definite solution, but it's what worked for me.
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AVC is a fancy name I came up with for an idea I had for a very detailed in-game voice chat system. It would utilise proximity chat, sound barriers, and voice projection to create a voice chat system that is tactical, fun, and realistic. Simply put, it is a more complex version of the chat system that is already in place. Before I explain, let me just say this right now: While I have a fair amount of experience with game engine programs, coding, and computers in general, I am certainly NOT an expert. I have no idea how easy or hard something like this would be to implement. But, in my humble opinion, it's a pretty cool idea, and therefore I am sharing it with you. Proximity chat: Proximity chat would work in DayZ much like it already does, with the Direct Communication channel in the chat, where people can only hear you if they’re nearby. AVC would take this idea and run with it, making it so that the range at which the person’s voice projects would be dynamic, not static. This could function in two ways: Option 1: The range at which people can hear an individual is automatically adjusted according to the decibel feedback of their microphone. This way, if you want someone really far away to hear you, you have to actually yell into your microphone. If you don’t want many people to hear you, whisper into your mic. But, there may be some people who would understandably dislike this feature, which is where option 2 comes in… Option 2: The range of voice projection would be adjusted through the changing of chat channels, much like the text chat in DayZ works now. If you want to have a private conversation, switch to the whisper channel and only the people in your immediate vicinity would be able to hear you, and for talking you would switch to the talk channel, and so on, with the range of your voice projection becoming progressively larger. Sound barriers: Sound barriers would make it so that if two people are talking to each other on the other side of a wall, their voices would be at least muffled if not muted, depending on the size of the wall, whether or not there are holes or windows in the wall, if the listener is in a closed room, etc. Here’s an example: You and a friend have someone you just locked in handcuffs and led to a closed room, and you wanted to discuss your strategy for interrogating that person to see where he keeps his beans, so instead of walking half a mile away from him, simply leave the room and close the door. Your voices, to the handcuffed man, would be muffled enough that he would barely be able to make out what you are saying. This feature opens up the opportunity for realistic eavesdropping scenarios (for those out there who like stalking their victims to see if they spill the beans on, well, they’re beans), and also for new items like earmuffs and earplugs. Pop some earplugs into the handcuffed man’s ears, and then you don’t even need to leave the room to discuss what you’re going to do with him with your friend; you should just hope that he can’t read lips… And that's my idea. I don't expect this to be implemented (and if it is picked up, I would expect it to be very far down the dev. road), but I thought I would just put it out there and see what you guys think of it. Thank you for taking the time to read it. Any input would be appreciated, as all ideas can be revised and refined.
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New Update: I have managed to fix it! All I did was restart my PC (and thus Steam. Not sure if it was my computer or steam) and hey presto it started working again.
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Update: After reinstalling the game (removing local files and then clicking "install" from Steam), I'm getting the same results. I've tried a few different servers, just to be sure, but no luck. So far I've found that these methods do not work to fix this: - Verifying integrity of the local game cache in Steam (Steam says there is nothing wrong with the cache). - Removing the local files on Steam and then reinstalling. - Waiting 10 minutes (timairborne, the poster above me, said this worked for him). - Opting in for the beta through Steam and joining one of the experimental servers. Also, as a side note, I can change the appearance of my character and use all the menus and everything, this only happens when trying to join a server.
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I am having the same issue. It's been working perfectly the past few days but now whenever I try to join a server, in the bottom-right you can see battleye being initiated and the server's MotD, and in the center it says "Wait for Host" and it just hangs there. I can still hear the wind noise from the main menu, but everything becomes unresponsive and I have to end the process in my task manager to be able to close it. After this happened twice, I went into my library on Steam and verified the local game cache. Steam said there was nothing wrong with it, so I tried again and sure enough, it froze up again. This started happening when I joined a server that I had been playing on just a few hours ago. I was looking around for food because I was starving (as usual I always find a bunch of cool stuff and then starve to death), and I got the "no message recieved for..." message, so I thought I would just hop onto another server (my internet connection can be a little schizophrenic because I have a usb wifi stick). But, as soon as I confirmed that I wanted to quit, it froze up just as I have described above, and now I cannot join any servers at all. I will try reinstalling the game to see if that works. Here are my specs if it helps: Processor - Intel i5 quad-core GPU - GeForce GTS 450 RAM - 16GB