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98 GoodAbout Pvt_Larry (DayZ)
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Rank
Survivor
Profile Information
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Gender
Male
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Location
Chillin' in Cherno
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Interests
Survival. And women.
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Bio
I washed up on a beach with a flashlight. We'll see what happens.
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Why would somebody hide/leave/store something valuable in an air control tower anyway? Doesn't make much sense to me.
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I want to see areas where you really get a sense of a story; an event that happened there. A burned out army convoy, traffic jams, barricaded buildings that were eventually overrun, roadblocks and refugee camps, that sort of thing. There's some of this in the current map, but for the most part it just looks like the zombies teleported in suddenly and nothing was really done about it.
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Came back to Chernarus after a long absense
Pvt_Larry (DayZ) replied to Pvt_Larry (DayZ)'s topic in General Discussion
Huh, I'll have to try them out sometime. I usually just leave them in favor of weapons with a bit more reach. -
Everyone seems to want the game to mimic The Walking Dead.
Pvt_Larry (DayZ) replied to billyangstadt's topic in General Discussion
To be fair, they are what you'd call a business. -
Came back to Chernarus after a long absense
Pvt_Larry (DayZ) replied to Pvt_Larry (DayZ)'s topic in General Discussion
What's the best way to kill them now though? Would I be better off with a short-handled type of weapon, or a bayonet or something? I'm finding it tough to use longer weapons (I've tried pickaxe and hoe so far) once they get too close, though I may just have to adjust a bit. -
Pvt_Larry (DayZ) started following Came back to Chernarus after a long absense
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And things are, interesting. I admit that I haven't gotten very far off the coast yet today, so my perspective is pretty limited, but there are a few things I think I can comment on. Firstly, the zombies. They're much more interesting now, the way they wander around a bit. This surprised me at first, since I was used to them just hanging out on street corners before. It also seems like it's a bit harder for them to spot you, so it's possible to avoid them. Which I've been inclined to do, because fighting them has proven to be more challenging than before. Are short-handled melee weapons now preferable? Because my experience with long handled weapons now is that if you don't kill with the first hit, they'll continue to push up against you, and make it very difficult to hit again. In any case, I think they're a bit more fun now. On the loot, I'm sure my observations have been skewed because I haven't seen much of the whole map yet, but still. It seems that there's an abundance of low-level melee weapons, which is mostly fine, one expects to find shovels in the shed after all, but at the moment it seems that every resident of Chernarus must have owned multiple sets of brass knuckles. I found food and clothing to be a good deal more rare as well (couldn't seem to find any shirts, plenty of hats though) and water, which became very frustrating, because it seemed that I was unable to drink from the pumps directly (or was I doing something wrong?) and I couldn't seem to find a container. On the whole my performance wasn't drastically improved, but things were a bit more stable. Basically the game ran without giving me any trouble thus far. Overall, I'd say the experience is probably improved from when I last played, although I'll have to adjust to the new mechanics and find a goddamned can of soda someplace. Any flaws with my observations?
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Goals? -Don't starve -Find a cool hat -Creep up on zombies (like a ninja) and execute a stealth take-down -Find someone who doesn't seem like a jerk, use a silly accent -Hide every gun I find out in the woods -Die, respawn, repeat
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Simple and effective!
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9mm, .45 ACP and 7.62x39mm are military... why?
Pvt_Larry (DayZ) replied to AmazingAussie's topic in General Discussion
So basically no differentiation between civilian and military ammo? -
Too many guns or just silly spawning
Pvt_Larry (DayZ) replied to PhillyT's topic in General Discussion
Makes sense to me, atm there are too many guns and not enough magazines around, If you have aks on a military base, you ought to have a few magazines around somewhere. Now, I'm not suggesting you should be able to find an assault rifle and 5 magazines lying next to each other, but there should be a few mags on the base, maybe empty, maybe not, you can hunt down bullets. I don't really hang around military bases much (don't really need an assault rifle and definitely don't need to get shot by server-hoppers) but it sounds like there's too many civilian weapons lying around as well. That just doesn't make a whole lot of sense, there's plenty of spawns for these as it is, no need for them to show up on the army bases. -
Toyota Hilux, favorite of terrorists and rebels the world over. I'd back that up along with the other Soviet/Russian vehicles. Older models look better though, imo.
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loot distribution improved in .52?
Pvt_Larry (DayZ) replied to LORDPrometheus's topic in General Discussion
Played for the first time in quite a while yesterday, was pretty pleased with my fresh spawn, had no trouble finding food/water at all (might be a bit too abundant even, not sure), brass knuckles absolutely everywhere, which I didn't need since I'm rockin' a sledgehammer at the moment. Found a fair amount of civilian ammunition, no firearms though (may have been cleared out by other players). Seems like everything is distributed pretty well. Enter a house and I'm likely to find 3-5 bits of loot lying about. Melee weapons seem a bit more common than before, but I can't be certain. Absolutely inundated with shoes, but I don't know if that is new. No problems overall though. I've only searched civilian areas though, don't know the situation at the military bases, typically steer clear of there. -
Awesome. "Berezino Police", I was just thinking of some of the opportunities if/when we can find some police cars down the line.
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Well, it's tough to judge from the fact that there is little 'official lore' behind the game on this. Also, with the current and changing variety equipment it's not always easy to draw conclusions. I found this in a thread here a while back, saved it in word, again, 'unofficial lore' here, but I like it as a back story. This details the creation of UNOCHER, a UN mission to combat the infection, with various international forces involved.
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On the one hand I understand from a game play perspective, but on the other- why can't I take that goddamn helmet from the military zombie!?