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Borges (DayZ)

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Everything posted by Borges (DayZ)

  1. Borges (DayZ)

    DayZ Mod 1.8.1

    I was told repeatedly that it WAS on BiS's end, and that it wasn't from 1.8.1, but from the Arma OA beta patch. I wasn't arguing towards your team kichilron, but BiS. I'm glad it's fixed, but if the issue was indeed part of the OA beta patch then it should have been hot fixed much sooner than the 1.8.2 release. If the issue was with the 1.8.1 patch then there is nothing to argue about.
  2. Borges (DayZ)

    DayZ Mod 1.8.1

    Thanks for the update.
  3. Borges (DayZ)

    DayZ unplayable on GTX 770

    Realized this wasn't mod section. Yeah Dayz SA performance is shit. Try overclocking your cpu to 4.5ghz (might give you around 5 more fps), and keep objects detail on very low.
  4. Borges (DayZ)

    DayZ Mod 1.8.1

    No vanilla private hive will ever reach 100 players, not even 60 anymore so player amount doesn't even matter.
  5. Borges (DayZ)

    DayZ Mod 1.8.1

    Looks like no patch today. Next week perhaps?
  6. Borges (DayZ)

    Mental Health

    I like this idea...That actually sounds pretty cool. However, it could only work if there was a viable way to gain humanity in an efficient way if you are a bandit., because we all know it would be tied to the humanity system.
  7. Borges (DayZ)

    DayZ Mod 1.8.1

    I'd say if the player base does not pick back up with 1.8.2 vanilla will be officially dead, or just not worth playing from the low player base.
  8. Borges (DayZ)

    Too late to start playing Dayz Mod?

    Dude the mod is practically a complete game. The standalone is a zombie-less glitchy as fuck deathmatch internet social club. You have no idea what you're talking about. The SA might be better yes, in like 3 years.
  9. Borges (DayZ)

    DayZ Mod 1.8.1

    Thank you guys for all of your work.
  10. Borges (DayZ)

    DayZ Mod 1.8.1

    Exactly so it's just a conundrum of bbqwtf 24/7.
  11. Borges (DayZ)

    DayZ Mod 1.8.1

    In my experience the exhaustion time limit has not changed since 112555 so you still stay maximum exhausted until you stop moving, for X seconds and it slowly returns. It still takes like 20-30 seconds. 100% to recreate every time is this. Login to a 1.8.1 1.63/103718-125548 server. Stand still. Walk, or crouch slowly for 5-8 steps. Stop moving, and observe. You should notice your character is breathing heavily and at maximum exhaustion level ( maximum gun sway) and you have to stand still again to let it return to normal, only until moving again. Play on a server with crosshairs so you can see it bobbling all over the place after you walk 10 meters. You don't need to run around in first person. Just MOVING at all triggers maximum exhaustion. It takes literally 10 seconds to see it happening.
  12. Borges (DayZ)

    DayZ Mod 1.8.1

    Yep it can be recreated by just moving your character any way. Just use 1.8.1 and any 1.63 arma2oa version. It's a bit odd to me too that he's never seen it.
  13. Hoogley. Spawn in elektro. Run to the nearest zombie you can find, and let it kill you. Repeat.
  14. Borges (DayZ)

    DayZ Mod 1.8.1

    My mistake, I'll edit that out. Things should work out better with the new 3.2 hit range.
  15. Borges (DayZ)

    DayZ Mod 1.8.1

    Zeds are not easymode in 1.8.1, compared to how easy they were in 1.8.0.3. You should be able to kill off single aggroing zombies with your melee weapon, outside, but have trouble with multiple. Zeds in 1.8.1 are way harder than they were before, which is a plus. Yeah it must be on BiS's end then with the OA beta patch. Oh well, guess we'll just have to wait for a fix.
  16. Borges (DayZ)

    DayZ Mod 1.8.1

    I'll just wait and see in 1.8.2, thanks for your replies.
  17. Borges (DayZ)

    DayZ Mod 1.8.1

    I'm not the only one reporting the issue. Masterpepper and bullet catcher are others who frequent this forum and acknowledge the same issue. The admin on US434 acknowledges the issue. The issue is there people are just ignoring it. https://github.com/DayZMod/DayZ/issues/194 The video posted here was just of standing while crouching, however it occurs even if you run like 5 steps. But yeah it sounds like it has been resolved for 1.8.2.
  18. Borges (DayZ)

    DayZ Mod 1.8.1

    Yes I play vanilla. Why would you want to keep these atrocious zombie hit ranges instead of playing a few hours to get used to more refined, closer ranges? I mean unless you like getting knocked down from 5m away and hit another 4 times from the same spot, and can't hatchet them outside without a guaranteed hit from them.
  19. Borges (DayZ)

    DayZ Mod 1.8.1

    :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup: :thumbsup:
  20. Borges (DayZ)

    DayZ Mod 1.8.1

    No it first presented itself in the 1.8.1 patch. It was not there in 1.8.0.3. In fact it was the first thing I noticed in 1.8.1. I knew it was going to be unplayable when I took 3 steps and my guy was fully exhausted, which prevents you from properly aiming your weapon. Forget moving with scoped weapons, it's impossible. Some people are saying that the issue resolved itself in the latest arma patches, which is simply untrue. The bug was there in 103718 (or whatever it was), 112555, 124879, and is still there in 125548, which is why I'm convinced it's an issue with the 1.8.1 patch. They most definitely aren't unnecessary. The complaining stopped because we're all eagerly waiting for 1.8.2. We'll all adapt once again to a more polished hit range. Anything is better than what it currently is.
  21. Borges (DayZ)

    DayZ Mod 1.8.1

    I don't care about the zombies, in fact I like them being faster/harder. I think you're right about the exhaustion having nothing to do with dayz, but it should've been fixed a while ago. It's been ignored completely and new client versions have not fixed it. Out of the 2 years I've been playing dayz it is the most annoying and game breaking bug yet, I just simply can no longer tolerate it.
  22. Borges (DayZ)

    DayZ Mod 1.8.1

    Let me correct your ignorant assumption. Yes I'm on the right steam version, which has nothing to do with anything. The mod runs the same way on 103718 through 125548, I've played them all. The server in my sig is there for advertisement. I play on 125548 and latest steam. We've all been "dealing with it" for months and it's not even the ridiculous zombie hit range and 3 shot ko's that annoy us, it's the game breaking exhaustion bug which should've been top priority for a fix. No sense in playing an hour just to get knocked down and railed by zombies in the open cause I run like 2 mph to the nearest barn. Brb while I delete your keylog screen capture h4x that determines my steam version.
  23. Borges (DayZ)

    DayZ Mod 1.8.1

    3 months of broken mod russells my jimmies.
  24. Borges (DayZ)

    DayZ Mod 1.8.1

    I just like shitting on this broken patch.
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