Jump to content

Borges (DayZ)

Members
  • Content Count

    263
  • Joined

  • Last visited

Everything posted by Borges (DayZ)

  1. Borges (DayZ)

    Standalone - Lag in Cities

    It's the game man don't worry it's poorly unoptimized. My OC'd gtx 970 is seeing similar fps that my gtx 670 did, and it's at 40% usage. Just keep your objects on very low and shadows on normal.
  2. Borges (DayZ)

    More ammo ASAP

    Guns are relatively hard to find, which is good. Why is it that I must pass through 3 major cities to find 1 box of ammo for the gun that I have. No. Ammo needs to be more common, please. Oh, and more full body jackets. It's pretty easy for you to become freezing yet full jackets are half impossible to find. What the hell mang.
  3. Borges (DayZ)

    DayZ Mod 1.8.2

    Any news on the release of 1.8.3?
  4. Borges (DayZ)

    DayZ Mod 1.8.2

    I think what this game really needs until the humanity system is gone is, killing zombies gives you a small amount of humanity if you're in negative values. First two survivors I come into contact with shoot at me on sight, course I took them out. So now I'm a bandit and stuck in negative humanity. There needs to be something to regain humanity back, besides blood bagging. My 2 cents.
  5. Borges (DayZ)

    Experimental Branch: 0.49 Discussion

    Running increases your temp so it's very unlikely.
  6. Borges (DayZ)

    Experimental Branch: 0.49 Discussion

    I found the makarov IJ70 and it didn't have a magazine. Couldn't find one anywhere. Also, it wouldn't let me chamber .380's (makarov takes .380) either so I think the ammo is bugged.
  7. Borges (DayZ)

    Experimental Branch: 0.49 Discussion

    Stairs : :thumbsup: Animal spawns: :thumbsup: Zombies being attracted to animals: :thumbsup: _____________________________________DO NOT CHANGE ANY OF THESE THREE THINGS.__________________________________________________________
  8. Borges (DayZ)

    DayZ Mod 1.8.2

    Bullet catcher is correct there never was humanity gain. Although it would be nice..In my opinion it would definitely add more incentive to not kill survivors on sight and play friendlier. I hate that the only possible gain is by blood bagging, as it feels so limiting.
  9. Borges (DayZ)

    Experimental Branch: 0.49 Discussion

    Are now awesome. :thumbsup: :thumbsup: Also, zombies chasing animals = don't change :thumbsup:
  10. Borges (DayZ)

    Worms in fruit

    Just as pointless as dirt in your waterbottle..
  11. Borges (DayZ)

    Map and compass

    All you need to combine is N and S for full map.
  12. Borges (DayZ)

    DayZ Mod 1.8.2

    I agree with bullet catcher and phL on the subject of zombies, however I myself think that 3.6 is too far especially with server lag present. This would usually result in zombies hitting you from 3.6m + lag distances that weren't even near your character. Why not 3.4m? The current damage should stay the same because you can only eat cooked meat for blood as far as food goes, so food is pretty scarce.
  13. Borges (DayZ)

    DayZ Mod 1.8.2

    Looks great, bug gone.
  14. Borges (DayZ)

    DayZ Mod 1.8.2

    It seems like the main issue is that the player generates exhaustion too quickly, which is why this also occurs after moving short distances.
  15. Borges (DayZ)

    DayZ Mod 1.8.2

    Oh, I am chill..
  16. Borges (DayZ)

    DayZ Mod 1.8.2

    I'm about to post a better example from US 388, but please do gather evidence.
  17. Borges (DayZ)

    DayZ Mod 1.8.2

    Found it.
  18. Borges (DayZ)

    DayZ Mod 1.8.2

    I will try US 388. Keep in mind you don't need to run anywhere to reproduce it. Prone to crouch reproduces it.
  19. Borges (DayZ)

    DayZ Mod 1.8.2

    How can we see anything with a high sped of video that shows nothing but running..? At 2:19 and 3:11 you have max weapon sway. This occurs instantly after crouching from the prone position, or moving 10-20 meters like in my video when it should take far longer. Post another video on your end. This time record yourself in real-time crouching from the prone position, then capturing your weapon/crosshair movement. The bug is that your player reaches max weapon sway with little movement, not 6 minutes of running.
  20. Borges (DayZ)

    DayZ Mod 1.8.2

    Are you kidding me? The crosshairs are tied to ANY weapons movement.....it doesn't matter if I'm holding a weapon or not. It is no different in 1.8.2 than 1.8.1 bulletcatcher. Reproducible 100% any time. Thank you for your support bulletcatcher. I was playing around on overwatch servers, and the bug is not there. Perhaps I will have to produce a side by side video to be convincing.
  21. Borges (DayZ)

    DayZ Mod 1.8.2

    Weapon sway / exhaustion bug posted. Footage taken from server US434. Arma2 version: 125548 Dayz version: 1.8.2
  22. Borges (DayZ)

    DayZ Mod 1.8.2

    Thank you.
  23. Borges (DayZ)

    DayZ Mod 1.8.2

    No man, not in 5 seconds. Don't worry I've recorded and am posting a video here and in the issues section to clear this up. Like I said this issue was not in 1.8.0.3. It started in 1.8.1 and is still there in 1.8.2.
  24. Borges (DayZ)

    DayZ Mod 1.8.2

    Sniping isn't the only issue. My char is out of breath immediately and it takes forever to run places. Also you can't double tap W and dash anymore for a limited time. It won't get worse over time, because it's already as bad as it can be. Proneing and standing is a weak example. Just walking in general replicates it. As far as pvp goes it is a problem because moving at all causes maximum gun sway..we've been over this before. By the way, where is the issues page?
  25. Borges (DayZ)

    How many times have you screamed "Fuck DayZ i quit" ?

    It's in alpha bruh. No one said you had to buy it.
×