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krisfx
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Everything posted by krisfx
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As with everything in the modern day, DayZ over promised and has so far under delivered on more or less everything because of a seemingly unregulated sliding timescale, which I think would have been much tighter had the game not been released as alpha. Having said that, I've got my money's worth out of the game in terms of hours played, so I can't complain too much. Edit: Also, as above, developer communication is absolutely awful.
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I've been getting crashes similar to everyone else RE: Memory, however I've also been getting a crash that actually removes my cursor and forces a full system restart. I can't remove any legacy settings because frankly, I've never used them. Validated all files, still the same issue.
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I'd like to see some sort of proof that this is the case. I've always known to land and roll. You're just defending an invalid point for fear of losing an argument.
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I found one on a dead guy :)
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I've noticed the zombies levitating along the ground when killed, it's funny but a little weird, also doing a dolphin dive while using "drink all" from a bottle of water. My hitboxes got trapped in a door last night, too. As in the zombies were hitting open space in the door entry and I was two floors up taking hits.
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I'm rocking i7, massively overclocked 670 and 16gb RAM, my friend's rig can run BF4 on two monitors at least 120FPS on Ultra etc, I have another friend with at least two 780s, 32GB RAM and a hex-core i7 and we all suffer some lag on DayZ at some point as it's mostly server side. Your argument was literally just you trying to be Mr high horse/trying to throw a cat into the pigeons.
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I sometimes rock a TTSKO jacket, tan tactical pants and a green/red beret cause it looks cool as. Currently rocking full TTSKO, make myself as hard to spot as possible (I've had players run right past me before now)
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The great thing about the mod was just this. You'd have to be crazy to go into the big cities as it was a guarantee there were snipers/soldiers in there. It took time and effort to get geared and experienced enough to even brave taking on the zombies, let alone a bloke with a DMR. In the current build I could literally run through elektro looting things without any effort, which is properly shit.
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A friend and I wandered into the fire station at NWAF and both had the extreme leg breaking bug at exactly the same time, I was on the top floor with broken legs and he was killed instantly. While waiting for him to make the run from Berezino, I managed to climb down the ladders, get to a tree, craft a splint and then pick up his M4 and as much gear as I could. I waited for him in the same place and clocked another player as I wandered out to meet him. I shouted that we were friendlies, had just been looking for a fire axe and were already injured. I got onto the roof to pick up some things and then bam "You are dead", the same guys then stormed the building killing my mate. We took one with us but it was still annoying as hell. We weren't on a regular server, though so in hindsight going on the roof was a bad idea.
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It sounds insulting, but did you ever play the mod?
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The PR guys managed to modify the grass in the Battlefield 2 engine to render at a large distance so it could be used as cover, but the maps were much smaller so on this scale I assume it's much trickier.
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don't forget the Toyota Hilux ;)
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Sorry to be "That guy", but I like the daft dispersion. DayZ is meant to be a game where you're just a survivor, so being an expert with a rifle straight off the bat isn't really authentic. If you wandered up the road and picked up an M4, you'd be hard pressed to hit anything on full auto fire from the off. Hopefully we'll see some sort of progression added during beta to increase weapon handling skill over time or something. I've never really had any problems with gunplay to be honest, I nailed a clan of five at NEAF with my hardcore character using an M4 with damaged attachments and didn't think "woah, I can't hit anything with this gun".
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Is weight ever going to be introduced if it is will it affect stamina.
krisfx replied to gannon46's topic in General Discussion
I've been KOS'd more on Hardcore than on Regular, although that's because on Hardcore I seem to spawn right on the airfield, so it doesn't really matter what you do, you're gonna be shot at... -
Is weight ever going to be introduced if it is will it affect stamina.
krisfx replied to gannon46's topic in General Discussion
I agree with that part, I think those attachments should be quite rare, the military bases need to be completely crammed with hard zombies or something, but yeah. I've noticed weapons/military clothes seem to be higher on the priority list :( -
1. Provide evidence of when experimental has been so broken no one can play. 2. Provide evidence of the "successful" stable releases that hasn't introduced more bugs or forgot to fix the existing ones. If you're going to call my post out, at least prepare your argument, rather than just a wild stab. You can't demand an explanation to a counter argument of your already ill thought-out post.
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It is frustrating when I see other early access games such as project cars being updated on a weekly basis with bug fixes and new features, yet we get a stagnant alpha that gets an update whenever they feel like releasing. I don't think I'm alone in saying that it'd be great to see weekly/bi-weekly updates, even if it was just "we fixed one single texture". Just seeing a steam update would keep everyone interested and confident that one day we'll have a game. I also don't buy into the "experimental" and "stable" server branches. I rubber band to hell on stable and witness just as many bugs and glitches, so clearly the two branches aren't that different.
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Is weight ever going to be introduced if it is will it affect stamina.
krisfx replied to gannon46's topic in General Discussion
You do realise that you aren't forced to have these attachments on, right? -
Balota airfield and both the sobors were deathmatch zones on the mod, normally controlled by bandits, so heading west was normally more fun and dangerous. To be honest, I blame the fact that there's a supermarket and a police station/fire station in almost every town now, which really doesn't make the trip worth it. With people also spawning near the NEAF, it's the most convenient place to pick up a weapon. It's a shame really, as there are two airfields and two and a half military bases to loot, which makes gearing freely pretty easy. I agree with OP, I've been at NWAF for some time with my buddy, just running around picking up loot.
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That's strange, as I'm able to pinpoint the direction of gunfire and generally find the shooter through the in game sounds.
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The irritating thing about it, is the fact that I was shot through the wall because of a character sprite glitch, haha.
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I had this when I tried to find a can opener. In one life I had a yellow protector case full of them (to give to new spawns) and sometimes found two or three in the same building, I was killed on sight (obviously) and ended up with four tins of beans and no axe/can opener in sight. I spent that entire life without one, surviving using rice and my axe until I died in PVP at Berezino. =[
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Scripter/cheater on experimental servers
krisfx replied to blackout190's topic in General Discussion
They should just drop battleye. -
Removing spawns is making this game bad
krisfx replied to leefriendfield's topic in General Discussion
This. I come to read about bugs/changes and anything that may affect my game. All I see is threads openly bitching about being shot/glitches/bugs with very little to no criticism. I personally think these threads make it a lot harder for devs to look at important issues and am surprised at just how many threads the moderators keep alive when they're all just repeats. Imho, the forum system is much like the call of duty one, it's not controlled and therefore leaves the goal wide open for these people to sit and cry about a game they could quite easily not play... Captain Obvious sends his regards! -
In my experience of the Mod, Stary & Novy Sobor were places where people would fight it out (at least in the hive I played), I get REALLY annoyed at KOS if I'm just in a random town and I get shot for the sake of it, but the posts I see on the forum generally tend to be from people who've been KOS'd at Berezino and at that point, I just think "It's your own fault, really". Avoid hotspots if you don't want to die, it isn't rocket science!