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Makomako

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About Makomako

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  1. Makomako

    Any plans for 3PP immersion?

    I don't care about changing 3PP, I care about 1PP. It's clunky and frustatring when trying to interact with the environment. Want to look out a window? Too bad! Your head it a bit too high and you can't lower yourself, except for crouching, but then your head is under the windows. Arma 3 fixed this but there's still nothing like it in DayZ. If you don't think this is a problem then you don't play in 1PP enough.
  2. Makomako

    Any plans for 3PP immersion?

    Copying my reply from another thread: They have to do something about the stance-system. It's too clunky for first-person play, and I think that's one of the reasons why we are getting less and less 1PP-servers. For example if you're on a roof and want to peek over the edge then it's impossible to do without exposing your entire body from 360 degrees. I also think the movement system is better in Arma 3, the running speed isn't insane like it's in DayZ. Everyone are not zig-zagging like crazy to avoid bullets.. You can choose your running stance so you don't have to move like a snail indoor to have your gun out. Personally I think it would be perfect if they just implemented the movement from Arma 3, it's been a year now and movement is a disaster for first-person players. Although I can understand how this doesn't bother the inexperienced players that just use 3PP to do everything.
  3. Makomako

    ArmA 3 Stances in DayZ

    They have to do something about the stance-system. It's too clunky for first-person play, and I think that's one of the reasons why we are getting less and less 1PP-servers. For example if you're on a roof and want to peek over the edge then it's impossible to do without exposing your entire body from 360 degrees. I also think the movement system is better in Arma 3, the running speed isn't insane like it's in DayZ. Everyone are not zig-zagging like crazy to avoid bullets.. You can choose your running stance so you don't have to move like a snail indoor to have your gun out. Personally I think it would be perfect if they just implemented the movement from Arma 3, it's been a year now and movement is a disaster for first-person players. Although I can understand how this doesn't bother the inexperienced players that just use 3PP to do everything.
  4. Makomako

    Remove guns from the game.

    The problem now is that one trip to Elektro/Balota guarantees you to get fully geared with military weapons/gear. I want those weapons to become rarer (probably need private hives for that to happen though) and ammo as well. Make small firearms more common too. Also at the moment the only threat in the game is other players. There isn't anything else really to survive against, so the amount of KOS players isn't strange.
  5. Makomako

    Why loot is not full random?

    I know that it's an alpha and early in development, but I completely agree with you OP. In my opinion it should be more random and almost every building should have the possibility to spawn loot that can be useful in some way. Some of the normal houses should have a small gun/rifle every once in a while with some ammo and even some random items. Searching should be rewarded.
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