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I bought SSD disk as Dean rocket recommended, but
Rivals.Joho replied to Rivals.Joho's topic in General Discussion
Hi, I wasn't able to find any info about setting/activating ATAPI. Any help? Anyway Im also using SSD card 64GB as data bus (Intel Rapid Storage Technology) SSd disk I have is Corsair Force GS - 128GB http://www.corsair.com/en/force-series-gs-128gb-sata-3-6gbs-solid-state-hard-drive.htmlThank for stopping by, and your help. -
Hi All, I bought very fast 128GB SSD disk as I saw recommendation from Dean rocket. Instaled Steam and Dayz right there but performance didnt incerease at all. Not a signle FPS. Now Im between 15-25 FPS I play on 1920*1080, Intel Core i7, 2.4GHz (3.4GHz Turbo), Ge force 650M 2GB, 8GB RAM, Does anyone know where is the catch? Many thanks and regards, Joho :)
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Pristine ballistic or motorbike helmet will save your life when you get head shot. You go unconscious for a sec and then you wake up. Im not sure about pilot helmet but I think it will work the same.
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Players in the distance are almost invisible
Rivals.Joho replied to Rivals.Joho's topic in Troubleshooting
haha :D hope my FPS will stay at least on 25 not 5 when I raise it to 750000 :D -
Players in the distance are almost invisible
Rivals.Joho replied to Rivals.Joho's topic in Troubleshooting
Will try and let you know. Many thank! -
Players in the distance are almost invisible
Rivals.Joho replied to Rivals.Joho's topic in Troubleshooting
as I'm saying above, I had settings of sceneComplexity= 300000 and it was still same... It must be something else. They should have advantage in FPS or hight quality but this must be something else. Common please, comunity, please help :D -
Rivals.Joho started following Players in the distance are almost invisible
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My legs where broken 2x in a row, when just standing in the room. My friend was also in the room other day and just died when prone.
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Players in the distance are almost invisible
Rivals.Joho replied to Rivals.Joho's topic in Troubleshooting
Hi, thanks for stopping by. I lowered Object and Terrain from NORMAL to very low this week to get some more FPS. It was same with setting on Normal. Cheers -
Hi All, I have this problem for a long time. Players in the distance about 400+ metres ale visible only as very small white V (made of pixels) or just two pixels of different color. Not as persons or siluets. This means that I can never see enemies which are far away. My team mates can see them normally but for me its not possible. I can see Zeds fine but not the players. (my friend wne far from me and provoked zoombie so it looked like running zoombie chasing 3 brown pixels) :(((( From my field of view on lets say 50%. If I zoom in FOV on maximum. Then its ok but I cant play with this view filed from 3rd person of course. Can anyone please help me to solf this? Thank you very very much My details: I play on 1920*1080, Intel Core i7, 2.4GHz (3.4GHz Turbo), Ge force 650M 2GB, 8GB RAM, FPS in the game normally 20-30 My settings: Object - very low Terrain - very low Clouds - disabled Shadows - very low Video memory - auto Texture Detail: High Texture filtering: High Anti aliasing - Normal Edge smoothing - FXAA normal HDR - very low the rest is disabled And my config is set: Player config: sceneComplexity=100000 (I had 300000 but it didn't help)shadowZDistance=250 preferredObjectViewDistance=1000 ( I had 3000 but it didn't help)game config: GPU_MaxFramesAhead=1 GPU_DetectedFramesAhead=1