haseone
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35 GoodAbout haseone
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So after i played a bit yesterday i watched some streams and everyone had the same weird zombie behaviour. They desync/rubberband/teleport around and they hit you without hitting you :O As soon as they touch you you get damage, no need for them to make a hit animation. And the speed of their hits is insane. And it feels weird that they need so many hits to die. They are infected humans, so why can i kill a player with 1-3 hits from a mele weapon but need 6 hits to kill an infected?
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a few things about the new infected. its ok, that they are stronger now, but why do i have to hit an infected soooo many times with an axe if i can kill a player with 1-3 hits? It is "unrealistic". Or are the infected now superhumans? Then they make no sound sometimes, they hit you several times in one second, often without an animation. In a melee fight they are moving weird and teleport sometimes.
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hmmm i dont know if i like the direction they are aiming with the infected. They are too strong. What i have heard is, that you need several hits with the fireaxe to kill one. I had only a shovel and i had to hit the z sooo damn often. But maybe it is so frustrating because of the weird behavior of the z's in combat. They hit you without making any animation, hit you very fast and move weird in combat. Also while i was playing today, they ignored every closed door :( So if they are aiming for much much more infected in chernarus, they need to be nerfed a bit. At least reduce their health.
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Twins B) Aug :wub: refuel for a roadtrip
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I like my new Hairstyle :D
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I uploaded some screenshots to Google+ and Google "Autoawesome" made a panorama out of them :D
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Would you want back the reloading sounds when connecting?
haseone replied to GunnyITA's topic in Suggestions
There has to be some sound at login. If i have cleared a building, i should feel safe, that there is nobody in there. Now i can clear the first floor of something like the jail building go downstairs and then suddenly there is someone coming down from the first floor which i have checked already. And without sound, it is so easy for players to ghost someone. If you dont want to be heared at login, then dont log out at buildings and high traffic areas -
1 bullet = everything in backpack destroyed!
haseone replied to UltimateGentleman's topic in General Discussion
Yeah in my opinion it is way too extreme sometimes. I got shot from a Mosin one bullet to the chest and i died. My mate killed the shooter and i came back to loot my dead body. Vest ruined, tactical shirt ruined, backpack ruined and ALL items in them. And yesterday my mate got shot with a mosin, one shot and he survived, but again vest, shirt and backpack and all items ruined. Thats way too much. -
Hi Today my mate and i traveled to the NE Airfield. In the second hangar from the ost side there was a glitcher in the floor who killed us through the floor. Seriously its so lame, camping there the whole time and kill people. there were two or three dead people inside the hangar. I thought the glitching under the hangars was fixed?
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This is going to get ridiculous. Today on an experimental server my mate and i went to the NE Airstrip. And in the jail building right next to the ATC was a glitcher in the unenterable room shooting through the wall at us outside of the building. I ran to the tower and he hit me 2 times, so i went to the second floor to bandage me and bam "you are dead". WTF? I mean ok if there is a glitcher, then i will not enter the building, but i did not know, that they can look AND shoot through the prison walls AND the ATC wall. And few hours before on another server someone in Berezino shot us through the grey walls in my legs, and no, there were no holes in the wall
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Balancing level: Pro Tower constructor 2.0
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The speedloaders have to be in your inventory and not loaded in the weapon to "speed load" them
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A Zombie on the roof :D
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Yesterday I shot at a guy who happens to be drinking at a pump that
haseone replied to crazyandlazy's topic in General Discussion
hmmm.... i.... don't ..... like..... you...