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severindk

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Everything posted by severindk

  1. severindk

    Update Rev. 0.36.115535 (Experimental branch)

    So make yourself a gaming studio and make a better game. You just confirmed that you have NO CLUE what you are talking about. 500 scripters wouldnt help anything. Sometimes more people can just ruin the development because it makes it harder to work together and reach the goal you want. If you change one thing in a piece of code, it can just cause 2 new bugs, then you fix those two bugs, you end up with 4 new bugs. And so on. Just realize it takes time to do these things.
  2. severindk

    Update Rev. 0.36.115535 (Experimental branch)

    Look at the post I made just a few minutes ago. The same goes for you.
  3. severindk

    Update Rev. 0.36.115535 (Experimental branch)

    You are clearly not old enough to be here. Wipe your eyes and go play something that else if you are unhappy here. You are being made aware with BIG letters on Steam when you buy this game, about the issues that can occur. Do you really think the dev team just sits around and picks their noses all day long? You have no idea about the amount of work that needs to be put into a game like this. Grow up dude.
  4. severindk

    DayZ Needs A Theme Song I Can Run To

    Nice one. Have some beans.
  5. severindk

    Easter Egg!

    Dont care if its been posted before or not. I havent seen it before :P Nice find.
  6. severindk

    DayZ Needs A Theme Song I Can Run To

    Awesomeness starts @ 0:11 - You are welcome. He keeps saying "Business", but we all know he really mean "Beans"
  7. Overhead Camo Possibility to setup overhead camo. Maybe use sticks, rope, grass and leaves to craft this. Could be useful when aircrafts are added to the game, if you have a temporary outpost/base. Improvised ghillie suit. Almost like my suggestion above. Gather sticks and maybe add glue, so a custom ghillie suit can be crafted. The camo effect should "deteriorate" after some time tho, so people will still want to find the real deal. Make alcohol/Ethanol. Several uses for this. Being a drunk bandit.. Yaay. Another more serious use would be to convert it to ethanol and use as a fuel replacement. This however should damage vehicle parts faster than it usually would and require much more than using normal fuel. Alcohol could in theory also be used to sterilize items such as syringes. Natural meds. Lets gather some berries, spices and herbs to make tea and topical remedies as replacement for meds. Would also be nice if we could make tea or even coffee and use that to give a little extra heat at night. A thermos could be added to contain hot drinks for longer times. Would also be a really fun feature if beehives were added, so you had to gather honey directly from the hive. This could result in stings, allergic reactions, which the above mentioned topical remedies could help relieve. Insects. I am not sure if this will work as insects are very small, but it could both benefit the player and be a bad thing. I did mention bees in the suggestion above, so I guess these tho suggestions goes hand in hand. Nasty as it is, insects is also a food source and we all know that desperate times call for desperate measures. Could in theory also be used to create poison to add to melee weapons and maybe arrows if a bow is ever added. Contaminated water source. I dont know if your base code would make this hard to make, but imagine if a animals is killed in a pool of water. As the animal lays and rots in the water, the water should be contaminated and would cause the player to get sick or even die if the water isnt treated before being consumed. Heat/Cold packs. Heat: I am not sure if this has already been discussed, but heat packs would be a nice feature later on. The nights can get really cold, and if you dont have a nice hot cup of tea to get warm from a heat pack in gloves and boots could be a life saver! These usually last 4-6 hours and really help a lot, so it would be a fun little thing to add. Cold: Could be used to temporarily relieve strains or even broken bones. Maybe also help lower the players temp if it gets too high, or even conserve foods like fish and other fresh meats. Chemicals and elements. Could be gathered from both nature and factories to create a lot of different items if combined correctly, such as bombs, poision for foods(traps), clean dirty water(If boiling isnt good enough). etc. Dog tags or some form of identification. Would have to be crafted, as it wouldnt make sense that new players start with it. But I would love to be able to collect a trophy of some sort from players I have defeated. Sandbags. Used to create small bases or even to fortify existing bases. Get a bag, maybe the potato bag, go to the beach and fill it with sand. Human "Doll" I just got this idea when reading the Play Dead suggestion. Imagine you could build parts of a human body like, head, arms, legs and torso to make other players think there is a dead body or even a sniper hiding somewhere. This could be used as a "human lure" to trick other people to go see what it is and then take them out at a distance. Maybe even rig it with a remote controlled or proximity bomb. Aerial survey This is ofc for when aircrafts are added. But the idea is to have a camera either on a co-pilot or attached to the aircraft that can take pictures of an area and compare these images to existing images. Can be useful for spotting new bases or even spot hidden outposts. Zombie "Camo" Idea is from the series The Walking Dead. In one of the first episodes, they have to walk down a street and.. Actually. Just watch this: http://youtu.be/YxYTfUSsXEA?t=2m45s (A bit graphic) Just a few ideas I have had since I started playing. I might update this post if I get any other ideas I think are worth talking about. Feel free to give feedback on these ideas, so we can debunk them or improve for the dev team.
  8. severindk

    Several gameplay suggestions [With Poll]

    Cool. Will see if I can think of some weapon related suggestions and send them to you. I just added another idea to my first post.
  9. Is it possible to join servers or start one myself where I have more control than on a normal server? Like disabling zombies, thirst and hunger. Its a bit hard to stress the game and find bugs when I constantly have to think about food and water. It would benefit the development a lot I think. Update: I just got an answer from Lightfoot, so just ignore this thread. For those interested, the short answer is: "No"
  10. severindk

    Changelog: Stable Branch: 0.34.115106

    Does anyone know if I will lose my current non-experimental character if I go into the experimental build? I really want to take part in the testing, but on the other hand, I dont want to "quit" on my DayZ bud who is logged out right next to me :P
  11. Update: Update: Details about the problem can be found here. (Reddit) Update: Final Update:
  12. Posted a final update for this issue. View the first post in this thread.
  13. True, but thats just part of a development process. I am nowhere near as talented as these guys are, but I get this issue from time to time too when I development my own projects. You think you fixed the issue, then another one shows up, you fix that and then the old one is a problem again. Haha. Its impossible to predict the behaviour of a huge project.
  14. severindk

    Several gameplay suggestions [With Poll]

    Cool ;-) I like your idea of collecting rain. Really good idea!
  15. severindk

    Optimalize > FPS under 20. Cant play!

    Have a look here. http://forums.dayzgame.com/index.php?/topic/172896-new-hope-they-have-identified-the-fps-issue-and-solution-is-being-tested-on-experimental-build/
  16. severindk

    76 - Possibilities list

    Currency is usually something just for working societies :P But if you got a can of tuna, I could trade you a few bullets... To the head :lol:
  17. severindk

    I only want to play with rain, solution ?

    My guess is that it will eventually be up to each server to control these things. At least it would make sense if it worked like that. Afaik they already have control over the time cycle, so I dont see why weather would be a problem.
  18. Updated the first post with the latest Twitter message.
  19. You do realize that this currently is about supporting development and not getting a complete, stable and bugfree game anytime soon right?
  20. Like I care if you "give me beans" anyway. Im just sharing info, not trying to compete with anyone.
  21. severindk

    Changelog: Stable Branch: 0.34.115106

    Here are the latest updates from Twitter from Dean Hall.
  22. severindk

    Changelog: Stable Branch: 0.34.115106

    Had the very same happen to me in Elektro firestation yesterday. Didnt hear a shot, but suddenly I was just dead. Seems like there is a bit of a sound issue in there :P Gonna see if there is a report about it, otherwise I'll post one. Edit: http://feedback.dayzgame.com/view.php?id=5585 But probably not a first priority issue.
  23. severindk

    Changelog: Stable Branch: 0.34.115106

    I am still having this issue, and I started playing AFTER the latest patch. So I am not sure how you manged to resolve it by doing what you did. However, I did play for 6 hours and 25 minutes with a friend yesterday evening/night. After we found a s***load of items on a dead player, we both started getting these fps drops at the same time. So I think its related to items somehow as you say. The issue has been assigned to a dev, so hopefully there will be a fix for it shortly. http://feedback.dayzgame.com/view.php?id=8477 Edit: http://forums.dayzgame.com/index.php?/topic/172851-reddit-mattlightfoot-on-fps-drop-is-caused-by-pre-115106-gear/ Seems to confirm this issue is caused by gear. But I still wouldnt recommend that you throw away important stuff. Id rather wait and keep my tons of ammo :P
  24. severindk

    Changelog: Stable Branch: 0.34.115106

    I think his point is that there are more important issues to attend right now than giving players tents and other features like that. The game is still very unstable, so no wonder it isnt their first priority.
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