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Method-SA

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About Method-SA

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    On the Coast
  1. Regarding the navmesh solution... Think of this like a "grand unified theory". It is a one-size-fits-all mechanism of collision. We don't have to worry about it, it is generated automatically during packing of the product. And it can even have multiple uses, such as client camera. Maybe third person exploit fix? maybe when you're against a wall it does something to the camera? stopping it from turning with character or zooming somehow? And the reason they have not been able to was tied to the zombie wall problem?
  2. Sorry for poor grammar my English ish okay but its not my 1st language and I lazy
  3. Hi been a forum ninja for ages. Just didnt feel I had anything to add. But hear me out... If the server itself could some how have stats for it reflected then that server itself would become a sort of community. If the end game of Apocalypse is to rebuild then say you wanted a car of course you'd have to scrap it together. Now here is the kicker if you wanted a pristine car(one that wont break down every 15 minutes) you would need to have electricity so the server would have a stat like Electricity-79hrs (working for) Or train status:running-25hrs Maybe not exactly how it would work but the concept of a stat system of some kind could work i think? Not for the players of course. Anyone would be free to come t your server and mess it up. But that's why you train a guard dog. Have I hit a light bulb moment or is it stupid (Im not sensitive but don't be troll pls) Thanks for taking the time to read XD
  4. Method-SA

    Best Character Contest.

    Lycans: Private military sqd Task : Being paid insane beans to rescue German Scientist working for the Russians on a biological R&D military team at time of incident Operator: Method- former British Special Boat Service Primary Skills : Tracking and medical. Last Sitrep: Found last reported location. Intel from CIA suggested base hidden from satellite. Military Research Facility 1km SE of Pavlovo confirmed. Multiple casualties, appears to be ground zero. Note found: Scientist Fleeing inland to avoid infected. Notes confirm virus is an airborne pathogen. Virus seems to affect different genetics 70%kill rate(Physical condition a factor). Survivor symptoms: hyper aggressive with impaired and hostile decision making. Remains of Russian military extremely hostile KOS.
  5. No survivor in their right minds is going to build a huge shack/house Base building needs to start like such: What they will do is make a camp. Water > shelter > food Everything needed is already in game, or easily (lol) implemented You start with a fire and some rocks pitch your tents. For the tents you would need those sticks and then some kind of cloth presto done. To cook faster you'd need a gas burner. (also you need matches to turn it on) Now for the actual base. Those previously useless burlap sacks now become the rarest items because you fill your mountain backpack with them hike up to your camp. Now you get your trench shovel out start digging. As you dig you fill the burlap sacks and craft sandbags. Arrange the sandbags to your liking and happy dayz. Add tunnels trenches and store things military foot lockers. Home sweet home Then off to the tents at the airfields to fetch some camo netting together with some bushes that you could uproot or something and you have a simple logical base. Those sandbag guard towers at the tents with the wooden platform on top is a good example. You could get a little more complex those small guard towers are a bit useless but if you could make a taller tower say one telephone pole with a platform on top like a crows nest you'd have a effective lookout tower. Plywood and 2x4s should only be available from existing structures and maybe the biggest supply would be from the lumber mill making it a hotly contested area. You can make a small shack but anything larger should be extremely fragile. Their use should mainly be to corner off streets building them on to existing structures to form a base made of 4 houses close together. Barb wire etc with a gate or something. Carrying building items(material +tools) takes a lot of space no room for excessive food or ammo The more you build your character should get better at it lots of digging = ability to dig tunnels etc
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