Jump to content

hotcakes

Members
  • Content Count

    760
  • Joined

  • Last visited

Everything posted by hotcakes

  1. hotcakes

    Running = double W / shift+W

    shift to turbo is the light
  2. hotcakes

    And so it begins...

    ARE YOU KIDDING ME M8 I THOUGHT IT BEGUN YEARS AGO
  3. ACHTUNG EVERYNYAN SERVERS RESET TO 14:00 AND DEFAULT TO A 4 HR RESET AKA 18:00 ;DDDDDDDDD
  4. hotcakes

    Does camo matter

    No, this isn't true. Currently, the terrain setting is locked by the server. The other setting that influences spotting is called Objects Quality. It changes your spotting distance for stuff and consequently also makes players disappear. At very low, players disappear at around 300m to compensate for the reduced foliage. Turning down your settings is a nerf in this game, because it makes you blind.
  5. hotcakes

    Does camo matter

    My favorite camo pattern is 100% black. Otherwise, I roll with a minmaxed loadout which isn't camouflaged.
  6. hotcakes

    Does camo matter

    Protip, the object quality setting affects your view distance. Players running low settings will see players start to ghost and that's when everything just blends in.
  7. hotcakes

    R.I.P M4A1

    Just use the AK101, it's like a shittier M4.
  8. hotcakes

    Whats your favorite location on the map?

    Svetlojarsk
  9. hotcakes

    Toon Passing out

    Try throwing a fire axe. You'll knock yourself over.
  10. I got shoved into a rock formation today. Lmao.
  11. It's not terrible, it was recently buffed to 7 MOA. You can quickscope people 200m away if you try hard enough. I was shooting trees en route for shits and gigs and most of my shots were good.
  12. I can't see how they'll balance it after they already added the longhorn. I bet the obrez is gonna be less accurate than the longhorn. *shrug* Edit: I'm also interested in the grip used to hold the weapon. You know how the sawed-off has a borked point of aim because it's shorter than the full-size shotgun?
  13. Looks like they don't spawn at all; http://dayzdb.com/map#2.063.092;item=Combat%20Knife I've been trying to find one to test the new boot knife feature, but I guess they don't spawn. Gr8 features I can't even test. :^(
  14. hotcakes

    First Aid for Dummies

    Hey, kid, you wanna save your friends' lives after they get rekt? I'll make it simple for you. Remember, the most important goal of first aid is to get the patient out of critical ASAP so they can help out in combat. If possible, have someone cover you when you are vulnerable. Spend as little time getting the patient up as possible. First Aid items: Saline Bags - Restores 500 blood. Our squad burns through this like crazy. Blood Bags (O- preferred. Learn what blood types works.) - Restores 1,000 blood. Our squad also burns through this when we have them available. Rags Morphines Epipens are totally not a first aid item and you don't need them. Raising blood levels usually fixes the conditions that trigger unconsciousness. Epipens do not make people under 500 blood wake up. Remember, you don't need a fancy-shmancy medic designation like medic roleplayers. Every squad member should have the above items so they can fix anyone up. Your first aid items must go to your backpack. This is usually the safest spot for important items. There's no point in having first aid items if they get shot out when riding in your vest. Healthiness stats: Blood (5,000 max): -Can be lost due to bleed condition and medical illnesses. -A weapon-dependent static number is removed when you get hit. -Regens with good food conditions. Health (5,000 max): -Can be lost due to medical illnesses. -A static number is removed when you get hit. -Regens after blood is maxed out and food conditions are met. Shock: -Is gained by getting hit. -Doesn't necessarily hurt you if shock damage isn't high. -Decays quickly. Unconsciousness - You become knocked out when your blood level is under 500 AND/OR when shock > health. Death - Occurs when health or blood reaches 0. Critical condition: (friend is under 500 blood) tl;dr: saline bags and blood bags Your friend is hurt badly and will die soon. DON'T BANDAGE HIM, stick salines/blood bags into him. One is usually enough for him to get back up, but you may apply more as needed if he is under shock. Remember, he got into critical because his blood is under 500 and/or his shock levels are higher than blood level. By pumping blood into your buddy, you kill two birds with one stone. If your buddy is bleeding, he'll have to stick back to a safe spot and bandage himself. The healthy squad members should be the ones covering the doctors and the patients. Do not give medical assistance if your friend can do it himself, that ties up manpower. After you save a buddy from critical, have them hang in the back. They may have their blood levels up, but it takes lots of time for their health to regenerate. While their blood levels may be able to tank hits, their heath may not, causing them to die. Non-critical: Blood loss: Have the patient bandage themselves. You can delay bandaging if you really have to. A healthy person takes around 5 minutes to bleed into unconsciousness. Afterwards If you're in combat: Have the patient and a teammate cover you as you administer saline/blood bags to the patient. Afterwards If you're not in combat: Have the patient regen their blood naturally with good food conditions. Hurt limbs: Have the patient fix themselves with a morphine. If a morphine is unavailable, make a splint. Chop down bushes with bladed equipment and combine rags with wooden sticks. Alternatively, you can find a patch of dirt and search for kindling. Knocked out: I highly recommend waiting for your buddy to wake up. By the time you get an epipen out, he's usually back up. That's it. Wasn't that fun knowledge?
  15. hotcakes

    First Aid for Dummies

    Rate of blood loss is proportional to the amount of blood damage a weapon does. There's generally always time for a player to repair bleeding after you get them back up with blood. Epipens are used for scenarios where you have to force someone conscious for a bit. There simply aren't many good scenarios where the item comes in handy. See, the thing is starvation causes unconsciousness by putting the victim below 500 blood. Giving blood would've gotten him back up just the same and make him a bit healthier. If he was starving, he needs loads of food to begin to regenerate blood.
  16. hotcakes

    100-round magazine for MP5K

    (DayZ) 9mm isn't that great, so let's make the MP5K great by making it a gr8 bullet hose.
  17. hotcakes

    Lets post some screen shots (Standalone)

    With a PSO scope on, this is the most accurate AKM in the game. Ugly as sin though. It's literally just the AK101 furniture with a bipod glitched on. Don't ask me why plastic makes guns more accurate.
  18. Yeah, but chopping down trees? An axe goes to ruined about 5 trees in DayZ.
  19. I'll only agree with axes decaying too quickly. Everything else is fine.
  20. I heard BE's been banning PBO cheating for a while.
  21. Nope, just tested it with another tent. I had a buddy deploy his tent and asked him to try to hurt me from outside. He couldn't do it. I got rekt by hekkers again.
  22. hotcakes

    Does carrying a sporter 22 make you a more 'friendly" player

    No, it just makes you look dumb.
  23. Got shot at through my bulletproof tents. There are still PBO cheaters?
  24. hotcakes

    100-round magazine for MP5K

    It's not that good. You're basically shooting one mag (maybe a half if you have the 30 rounder) for each kill. 9mm has very mediocre ballistics compared to rifle cartridges. Giving the MP5K a hilariously large magazine would make it way better for combat.
×