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hotcakes
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Everything posted by hotcakes
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But bleeding out doesn't affect health levels, which is what actually causes you to die.
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What clothing set/weapons would you add if you could?
hotcakes replied to SomeCallMeNomad (DayZ)'s topic in General Discussion
balaclavas when proper plate carriers when skirts when RK when automagic glocknades when russo general-use machine guns when bullet/explosive resistant flak jackets when -
Even if machetes were effective against zombie (they aren't) it's useless against players. You'll have to play like an Australian and follow your stab victim around for 5 minutes until they bleed out.
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I had nothing to do with this, but here's confirmation:
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What the fuck? Yes, there's still a supersonic report, but overall sound is reduced. How do you think the Amphibia S works?
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They do in a way. The M4 suppressor makes the gun slightly more accurate.
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implying press vest and u.n helmet aren't considered top-tier gear
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Heck yeah! We had full U.N uniforms but we got shot up.
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I need it urgently for my 1337 el1t3 operator look.
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NO, NO, NO. http://dayzdb.com/item/544-suppressor-556 It decreases dispersion by... uh jack shit. :^)
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Check fire stations. They spawn keys all the time.
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Go to Battleye website and update.
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What items that currently spawn are considered "Rare loot" atm
hotcakes replied to TheLast-StaR's topic in General Discussion
The stab vest is completely useless because it only prevents bleeding. -
What items that currently spawn are considered "Rare loot" atm
hotcakes replied to TheLast-StaR's topic in General Discussion
The rarest item at the moment is the tactical vest as it doesn't spawn anymore. My group's killed some stragglers that wore them. -
Should've played blood bag roulette.
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Can somebody tell me if it's more effective than a single pair of cuffs? Thanks.
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What song best represent ts DayZ's intended atmosphere?
hotcakes replied to leefriendfield's topic in General Discussion
Don't put on pussy music while you're operating. youtube.com/watch?v=vGPLMkZqepQ&list=PL9738C740646401CA -
Clothing absorbs some damage despite having no ballistic protection. If you're wearing nothing in your torso area, there's a high chance of getting OHKO'd by higher caliber rounds. Clothing condition affects both inherent damage absorption and ballistic protection effectiveness. Ballistics protection works in a special way; as long as the clothing has some condition left, it'll absorb damage in a nice way. A pristine Press Vest for example will block shots that hit the vest's hitbox and prevent the damage from being spread to other parts of the body until it hits ruined where it then becomes useless (I don't remember what happens if you take a large caliber and put it against a vest that's almost completely deteriorated, sorry). If you get shot in the press vest and it has enough condition to absorb 100% of the damage, your shirt and backpack will not take any damage. http://dayzdb.com/items Use this website to see ballistic protection stats. Here are a few things I can think up with ballistic protection from minor to high. >anti-stab vest >rider's jacket >pilot's helmet >ballistic helmet >press vest Here are some results from my ballistics tests with pristine items: Ballistics helmet: absorbs 5.56 and below absorbs 10 rounds of .22 Note: Ballistics helmet protects entire face. Press Vest: 3-5 5.56x45 2 buckshot 1 7.62x51mm 10+ .22 (press vest stayed pristine, stopped bothering) 1-2 7.62x39 3-5 .45 ACP Note: It's possible to have shots hit your shirt layer and bypass the vest depending on where the shot lands. I didn't exactly have good recording ethics and ballistics results are actually pretty random so take these numbers as you will. Didn't test 9mm and don't care enough to set it up. On inherent damage absorption: Ditch ruined clothes as soon as you can. Damage goes straight through the clothing and into you. Getting shot in ruined clothing is like getting shot when naked, you have a high chance of getting OHKO'd by higher calibers as there's no absorption going on. WOBO has a video showing that a person getting punched takes more damage the more stuff they have in their inventory (contrary to popular belief). He also had a video about the Press Vest being useless, but I disagreed with it because snippets of the game's source showed the vest inherits the 2.0 ballistic protection of the unreleased ballistics vest. It has ballistics protection like the ballistics helmet (which is proven to actually work against 5.56 and below), so those videos aren't correct.
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From what I can tell they do stack in a way. I was watching footage of a guy uncuffing someone that was double cuffed and the victim was still cuffed.
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Will not be playing again until fire axe is un-nerfed
hotcakes replied to DAUFvice's topic in General Discussion
You got the right mentality. I report things to the bug tracker but most of the issues are already there. It's not even remotely hard. If I asked for a video of how you usually handle zombies, we might just have a field day. -
Will not be playing again until fire axe is un-nerfed
hotcakes replied to DAUFvice's topic in General Discussion
Lol. The FAxe OHKOs or 2HKOs zombies on headshot. Use 1PP and aim left of the crosshair. If that doesn't work, you suck more than the average zombie qqer. -
The difference is a top-tier M4 has slightly better accuracy than a stock Mosin, whilst an SKS is just plain inaccurate.
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In reality, you would lose zeroing after every shot if you duct-taped the sights on. People complain about scope give even when they're using rails.
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The Mosin can mount a PU Scope or a Long Range Scope. The gun is actually the sniper archetype of DayZ, believe it or not. If you add a compensator, a Mosin has almost no spread.
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The SKS can only mount the PU scope. That's pretty much the only thing you need since its accuracy is very bad beyond 50m.