hotcakes
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Everything posted by hotcakes
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The hand guard actually does increase accuracy, though. class Attachment_Handguard_AK_Wood : Attachment_Handguard_AK_Base { scope = public; displayName = "AK Handguard Wooden"; descriptionShort = "A basic wooden handguard for AK based rifles."; model = "\DZ\weapons\attachments\support\handguard_ak_wood.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_wood_co.paa"}; class Damage { tex[] = {}; mat[] = {"DZ\weapons\attachments\data\akm_wood.rvmat", "DZ\weapons\attachments\data\akm_wood_damage.rvmat", "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"}; }; }; class Attachment_Handguard_AK_Wood_Black : Attachment_Handguard_AK_Wood { hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_wood_black_co.paa"}; }; class Attachment_Handguard_AK_Wood_Camo : Attachment_Handguard_AK_Wood { hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_wood_camo_co.paa"}; }; class Attachment_Handguard_AK_Rail_Black : Attachment_Handguard_AK_Wood { scope = public; displayName = "AK Handguard Rail"; descriptionShort = "Aftermarket handguard with rails, fits AK based rifles."; model = "\DZ\weapons\attachments\support\handguard_ak_rail.p3d"; hiddenSelections[] = {"camo"}; dispersionModifier = -0.0440968; dispersionCondition = "true"; hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_accessories_black_co.paa"}; class Damage { tex[] = {}; mat[] = {"DZ\weapons\attachments\data\akm_accessories.rvmat", "DZ\weapons\attachments\data\akm_accessories_damage.rvmat", "DZ\weapons\attachments\data\akm_accessories_destruct.rvmat"}; }; };
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I know. I use that one all the time. ;_;
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Kinda funny how the guy testing the AKM advocates picking up folding stocks for accuracy in that Youtube video.
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I got it myself. class Attachment_Buttstock_AK_Wood : AttachmentBase {scope = public;displayName = "AK Wooden Buttstock";descriptionShort = "A standard wooden buttstock that comes as a default with AK based rifles";inventorySlot = "weaponButtstockAK";model = "\DZ\weapons\attachments\support\buttstock_ak_wood.p3d";hiddenSelections[] = {"camo"};hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_wood_co.paa"};rotateDropped = 1;rotateAlways = 1;dispersionModifier = -0.0440968;dispersionCondition = "true"; class Damage {tex[] = {};mat[] = {"DZ\weapons\attachments\data\akm_wood.rvmat", "DZ\weapons\attachments\data\akm_wood_damage.rvmat", "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"};}; class Attachment_Buttstock_AK_Folding_Black : Attachment_Buttstock_AK_Wood {displayName = "AK Folding Buttstock";descriptionShort = "Folding buttstock for AK based rifles";model = "\DZ\weapons\attachments\support\buttstock_ak_folding.p3d";hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_accessories_black_co.paa"}; class Damage {tex[] = {};mat[] = {"DZ\weapons\attachments\data\akm_accessories.rvmat", "DZ\weapons\attachments\data\akm_accessories_damage.rvmat", "DZ\weapons\attachments\data\akm_accessories_destruct.rvmat"};};}; I don't think the folding stock does anything. Or rather, it inherits the default stock's stats. Conclusion: Pick up the folding stock if you want to look cool. It doesn't do anything.
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Here's the config file for weapon furniture and dispersion. I have no idea how to open it properly, so someone should look through it for me: http://www.mediafire.com/download/szabb46szw9sbyl/config.bin
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Pretty sure that value is for the M4 with no attachments. A Magpul M4 with a suppressor and no bipod would have a dispersion of 0.0019072.
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I threw my nugget away in a heartbeat for the AKM.
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Yes, that's how I test ballistics. But saying stat studying is pointless is an anti-intellectual line of thought.
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Sorry bud, but I don't play games without familiarizing myself with the game mechanics.
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You can get the m4 parts' dispersion effects from daydb.
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Drum mag is 2x2.
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Damn shame too, since the ammo is so hard to manage.
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If you empty the 75 round magazine, you get three stacks of 20 and one stack of 15. Wat.
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It OHKOs on the torso area if it doesn't have much clothing/is bad condition. Your saving grace was getting shot in the legs.
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7.62x39mm can OHKO badly armored targets. Not big news.
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Loot respawn was in .45 exp.
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I punched a motohelmet wearing user 10 times in the head and it did nothing. Still no excuse for getting KO'd.
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I got the jump on another player and we magdumped into each other for half a second with our M4s, then both died. Ballistics a shit.
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Punkbuster kicks me if I have AHK scripts running. I stop them before I play PB games. *shrug*
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I have two AHK scripts running at all times for desktop stuff. Hasn't affected me anywhere except Punkbuster games.
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I personally never run moto helmets because I have people to play with so a newspawn can never jump all of us. It's your fault for not wearing one if you run solo. There's so much shock resistance that it probably blocks fire axe knockouts.
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motorcycle helmet bye
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Woah, are you a time wizard? Nuggets stopped being $100 since ages ago.
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Please. I don't give a shit about newbies' special treatment. They can learn the ropes like everyone else.
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Holy shit, a survival simulator giving accurate, insightful scenarios that may help people prevent the same mistakes? FOR SHAME.