hotcakes
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Everything posted by hotcakes
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Stock akm has no spread (currently) Most combinations of M4s with a bipod have no spread A nugget with either a compensator or a bipod has no spread Don't have enough zoom? Decrease Fov. The game's stats are really interesting if you comb the files.
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Based slug ammunition is going to make the shotugun relevant. It has a HUGE multiplier on the base damage, see the hit variable. class B_12Gauge_Pellets : ShotgunBase {hit = 6;indirectHit = 0;indirectHitRange = 0;cartridge = "FxCartridge_12Pellet";cost = 5;typicalSpeed = 404;visibleFire = 18; // how much is visible when this weapon is firedaudibleFire = 18;airFriction = -0.00096;caliber = 0.5;}; class B_12Gauge_Slug : BulletBase {hit = 11;indirectHit = 0;indirectHitRange = 0;cartridge = "FxCartridge_12Slug";cost = 5;typicalSpeed = 400;visibleFire = 18; // how much is visible when this weapon is firedaudibleFire = 18;airFriction = -0.005;caliber = 0.5;};
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u wot m8 That was just part of the changes. The guns were also upgraded in some other way I can't remember.
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Wot? Most M4s were upgraded to remove the burst-fire mode and add in full auto.
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M4 stable, AKM exp.
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Happened in exp .44.
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EDITED - PETITION: Should a sound be made when we log on and off?
hotcakes replied to Grimey Rick's topic in General Discussion
Nope, guns do not load themselves for no reason. I might support another indication sound, though. -
One of us was spawning in exp and didn't announce himself. I didn't recognize him (and pulse checking wasn't in) so I shot him in the head. He dropped and woke up 30s later with no damage. I didn't understand what the fuck happened but it saved from running back here.
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The axes have a fragility stat that makes them degrade 1% every time they're used.
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You have no idea how hard it is to grief someone without killing them. It's always a lose-lose situation, so most people would attempt to shoot back. I'd call it banditry, alright.
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How difficult would you like the game to be?
hotcakes replied to hannibaldaplaya's topic in General Discussion
Poll is rigged with extremist choices. -
1. Shoot out legs 2. They might go unconscious, it'll still work if they don't respawn 3. Handcuff 4. Revive with epinephrine if unconscious 5. ??? 6. PROFIT!
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Or you can use this: http://www.psychicgamers.co.uk/articles/dayz-standalone/tutorials/navigation-signs
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Holy shit, I got what you were saying about the AKM now too. The gun itself has a dispersion of 0.008 but the default wooden stock has a dispersion modifier of -0.0440968 THE AKM HAS NO SPREAD.
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Depends on how it was attached. If it was threaded, you can swap it out. The AKM in-game doesn't come with a compensator "attachment" so I don't think it's intended to be interchangeable.
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I never played the game friendly. When I play video games, I like to take control and smash any opposition. My player interactions are pretty much shooting others or capturing and interrogating them. Having friends makes playing the game so much easier because of medical help and area coverage.
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Do you want to see personal statistics on death? ex: Killer, kills, shots fired etc...
hotcakes replied to leefriendfield's topic in General Discussion
This isn't an arcade shooter. The player should be forced to infer how they died. -
Unkimited ammo is gonna get fixed next patch!
hotcakes replied to king_of_the_beans's topic in General Discussion
I bet my beans that the stacks of ammo will still be usable. -
If you set your config file to read-only, the FoV resets whenever you press Esc > Configure. You can also use an FoV macro.
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The ACOG and PSO scopes have rangefinders.
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I didn't know the AKM took compensators. It already has one.
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Not representative of your actual character.
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^That's clientside.
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Weapon sway's in stable too. I can't really compare it because I only have an AKM in exp.
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It's big, apparently fucking heavy, and sways a lot. Its accuracy is pretty bad but it killed my targets really easily. The scope being 2D is bloody amazing, so I think I'll keep it. Have only owned the AKM with 75 rnd drum mag and PSO scope. The stock and hand guard comes off, so there might be tacticool attachments soon. Oh yeah, and the PSO scope is boxed like a camera. It also doesn't accept bipods.