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hotcakes
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Everything posted by hotcakes
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The axes have a fragility stat that makes them degrade 1% every time they're used.
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You have no idea how hard it is to grief someone without killing them. It's always a lose-lose situation, so most people would attempt to shoot back. I'd call it banditry, alright.
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How difficult would you like the game to be?
hotcakes replied to hannibaldaplaya's topic in General Discussion
Poll is rigged with extremist choices. -
1. Shoot out legs 2. They might go unconscious, it'll still work if they don't respawn 3. Handcuff 4. Revive with epinephrine if unconscious 5. ??? 6. PROFIT!
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Or you can use this: http://www.psychicgamers.co.uk/articles/dayz-standalone/tutorials/navigation-signs
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Holy shit, I got what you were saying about the AKM now too. The gun itself has a dispersion of 0.008 but the default wooden stock has a dispersion modifier of -0.0440968 THE AKM HAS NO SPREAD.
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Depends on how it was attached. If it was threaded, you can swap it out. The AKM in-game doesn't come with a compensator "attachment" so I don't think it's intended to be interchangeable.
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I never played the game friendly. When I play video games, I like to take control and smash any opposition. My player interactions are pretty much shooting others or capturing and interrogating them. Having friends makes playing the game so much easier because of medical help and area coverage.
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Do you want to see personal statistics on death? ex: Killer, kills, shots fired etc...
hotcakes replied to leefriendfield's topic in General Discussion
This isn't an arcade shooter. The player should be forced to infer how they died. -
Unkimited ammo is gonna get fixed next patch!
hotcakes replied to king_of_the_beans's topic in General Discussion
I bet my beans that the stacks of ammo will still be usable. -
If you set your config file to read-only, the FoV resets whenever you press Esc > Configure. You can also use an FoV macro.
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The ACOG and PSO scopes have rangefinders.
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I didn't know the AKM took compensators. It already has one.
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Not representative of your actual character.
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^That's clientside.
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Weapon sway's in stable too. I can't really compare it because I only have an AKM in exp.
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It's big, apparently fucking heavy, and sways a lot. Its accuracy is pretty bad but it killed my targets really easily. The scope being 2D is bloody amazing, so I think I'll keep it. Have only owned the AKM with 75 rnd drum mag and PSO scope. The stock and hand guard comes off, so there might be tacticool attachments soon. Oh yeah, and the PSO scope is boxed like a camera. It also doesn't accept bipods.
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The hand guard actually does increase accuracy, though. class Attachment_Handguard_AK_Wood : Attachment_Handguard_AK_Base { scope = public; displayName = "AK Handguard Wooden"; descriptionShort = "A basic wooden handguard for AK based rifles."; model = "\DZ\weapons\attachments\support\handguard_ak_wood.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_wood_co.paa"}; class Damage { tex[] = {}; mat[] = {"DZ\weapons\attachments\data\akm_wood.rvmat", "DZ\weapons\attachments\data\akm_wood_damage.rvmat", "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"}; }; }; class Attachment_Handguard_AK_Wood_Black : Attachment_Handguard_AK_Wood { hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_wood_black_co.paa"}; }; class Attachment_Handguard_AK_Wood_Camo : Attachment_Handguard_AK_Wood { hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_wood_camo_co.paa"}; }; class Attachment_Handguard_AK_Rail_Black : Attachment_Handguard_AK_Wood { scope = public; displayName = "AK Handguard Rail"; descriptionShort = "Aftermarket handguard with rails, fits AK based rifles."; model = "\DZ\weapons\attachments\support\handguard_ak_rail.p3d"; hiddenSelections[] = {"camo"}; dispersionModifier = -0.0440968; dispersionCondition = "true"; hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_accessories_black_co.paa"}; class Damage { tex[] = {}; mat[] = {"DZ\weapons\attachments\data\akm_accessories.rvmat", "DZ\weapons\attachments\data\akm_accessories_damage.rvmat", "DZ\weapons\attachments\data\akm_accessories_destruct.rvmat"}; }; };
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I know. I use that one all the time. ;_;
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Kinda funny how the guy testing the AKM advocates picking up folding stocks for accuracy in that Youtube video.
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I got it myself. class Attachment_Buttstock_AK_Wood : AttachmentBase {scope = public;displayName = "AK Wooden Buttstock";descriptionShort = "A standard wooden buttstock that comes as a default with AK based rifles";inventorySlot = "weaponButtstockAK";model = "\DZ\weapons\attachments\support\buttstock_ak_wood.p3d";hiddenSelections[] = {"camo"};hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_wood_co.paa"};rotateDropped = 1;rotateAlways = 1;dispersionModifier = -0.0440968;dispersionCondition = "true"; class Damage {tex[] = {};mat[] = {"DZ\weapons\attachments\data\akm_wood.rvmat", "DZ\weapons\attachments\data\akm_wood_damage.rvmat", "DZ\weapons\attachments\data\akm_wood_destruct.rvmat"};}; class Attachment_Buttstock_AK_Folding_Black : Attachment_Buttstock_AK_Wood {displayName = "AK Folding Buttstock";descriptionShort = "Folding buttstock for AK based rifles";model = "\DZ\weapons\attachments\support\buttstock_ak_folding.p3d";hiddenSelectionsTextures[] = {"dz\weapons\attachments\data\akm_accessories_black_co.paa"}; class Damage {tex[] = {};mat[] = {"DZ\weapons\attachments\data\akm_accessories.rvmat", "DZ\weapons\attachments\data\akm_accessories_damage.rvmat", "DZ\weapons\attachments\data\akm_accessories_destruct.rvmat"};};}; I don't think the folding stock does anything. Or rather, it inherits the default stock's stats. Conclusion: Pick up the folding stock if you want to look cool. It doesn't do anything.
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Here's the config file for weapon furniture and dispersion. I have no idea how to open it properly, so someone should look through it for me: http://www.mediafire.com/download/szabb46szw9sbyl/config.bin
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Pretty sure that value is for the M4 with no attachments. A Magpul M4 with a suppressor and no bipod would have a dispersion of 0.0019072.
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I threw my nugget away in a heartbeat for the AKM.
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Yes, that's how I test ballistics. But saying stat studying is pointless is an anti-intellectual line of thought.