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Nurrvillian
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Everything posted by Nurrvillian
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Hey mate i suggested this early on could you possibly give your beans to mine and bump up so it can get heard again Here's a link http://forums.dayzgame.com/index.php?/topic/172572-trap-crafting/?hl=%2Btrap+%2Bcrafting I have a heap of ideas with links to pics on there if you have any more that i didn't put in you should definitely throw in a link and comment so i can have a look at them
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I think we should be able to mark friendlies in the game if you meet someone you should be able to place a distinguishing marker on them to know they are your mate now I know I can see the comments already "that's not real" and so on and that maybe true but think about it in real life 15 people out a total 40 alive aren't dressed identically and the same height and weight are they so you can't recognize friend over stranger or even foe, everyone remembers what their friends look like and that shouldn't be any different just because people look the same . I'm not saying you need to add nameplates or anything maybe just a notification similar to the I feel hungry prompt something like " I have met this person before" or " I know this man/woman" but if course you would have to have actually met them in game and marked them as your friend or another known person. This would help stop team mates killing each other because instead of turning a corner to find a man raiding a body you turn the corner to a message on the screen saying your friend is close and there fore not shoot so often
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Thank you Magnetic Toast This is my point we need a way to recognize players not from a distance of 1km but form across a field or over the street and only very subtle notifications. You notice the difference between your RL friends because of personality differences that cause things like walking style, posture, and gesturing aswell as speech patterns the list goes on these things you cannot notice in this game for obvious reasons and even if facial recognition is introduced you will only barely be able to tell the difference because of the restricted clothing options. that why you need to have an actual conversation with the person to mark them as a friendly not just see them sitting acroos the airfield in Balota and mark them off so you know where they are at all times that's not how my proposed system works
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I never stated that thats the type of person you are in RL what i said was you are a masochist and a sociopath if the destruction of others just for personal enertainment is a key factor in your life I never said that rocket designed the game for the friendly play style only all i stated was that it was designed around co-operation whether that be between a group of murderous cretins or bambi survivors it still has core mechanics based on team work. And back on the other note you show me a single Stan Alone server with the ability to self bloodbag not the entire game is based around co-op just there are some CORE aspects of the game that are un achievable without a Teammate. ie: Blood bagging, Checking pulse, resuscitation and or de fib reviving, almost any part of the medical side of this game requires some sort of minimum co-operation and i know personally that surviving is not going to keep you alive by yourself i fell from a building in the first day of plying standalone and proceeded to crawl down the road for an honest 2-2 and a half hours until i was discovered by 3 complete random players all at different times who all helped best they could by collecting me sticks and rags to craft a splint all those thing i could not have done alone in my weakened condition because they found both items upstairs which is a serious challege for someone with broken legs those people where then all communicating and helping each other after my encounter Also i don't believe in abolishing KoS altogether it is a vital part of the game i only suggest that people find a better way to kill them i understand that this is peoples playstyle and mine is to stay hidden and not make interaction in the first place until i am sure they are safe as the example i gave before hunt them for a while watch their movements and judge accordingly what their punishment/reward should be. But my issue is that everyone i meet with gear seems to have it in their head that the other party wants to start the fire fight and so they try to be the instigator themselves which creates a vicious cycle of everyone shoot now and ask questions later at least in MOD you had the option of not requiring a team mate at any point if you chose the right server. I hav even had fresh spawns try to kill me when i offered them food and wate r what is the point of trying to pick a fight with someone who is fully geared has spare shit offers it to you in return for nothing. FREE. and they try to beat you to death while you wear a combat helmet and full military gear
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I know that we dont have animals to hunt yet but how amazing would it be if you could craft a wide range of different traps to hunt these animals, Starting at something as simple as a snare attached to a nearby tree and ranging its way up to Deadfall traps to be crafted in the wilderness. As for People i'm sure that allowing some one to build A large deadfall Trap would be an awesome deterrent from looting bases when that update is implemented, Just think would you really run into a base that you know was empty if it was possibly full of booby traps you could still raid and these traps could be noticed by small telltale signs and some even disarmed. Here are some trap ideas i will post pics as well. I Will start simple Snares: Basic Spring: http://www.watchmenofamerica.com/Photos/fieldcraft/traps/trap2.jpg Wire Snare: http://www.wilderness-survival-skills.com/images/wire-snare.jpg Spear Traps: Honestly this is more what i want to see in the game but that's just because i think spear traps are really cool and most would probably agree with me Sprung Spear Trap:http://www.survivaljunction.com/images/stories/survival-skills-4.jpg Spear Deadfall:http://robert.thegeakes.co.uk/survival/images/spded.gif I had some trouble finding a pic of this sorry if you find a better example please leave a link in comments below Deadfall Traps: These traps should be the easiest to find supplies to build however none of them would be effective against people. Sprung Deadfall: http://www.survivaljunction.com/images/stories/survival-skills-3.jpg 2 Stick/Pin Deadfall: http://infolific.com/images/wilderness-survival/two-stick-deadfall-trap.jpg Figure 4 Deadfall: http://sensiblesurvival.files.wordpress.com/2010/12/paiute2bdeadfall.jpg Pitfalls: you could have a variety of pitfalls some lethal some not but i think we will start with everyones favorite The Punji Pit these traps would be especially usefull against large game or people: The Punji Pit: http://harv116.files.wordpress.com/2009/03/trap-int2-web.jpg Pitfall Foot Trap/ Apache Foot Trap: http://i46.tinypic.com/33u7bs7.jpg Please guys lets make this happen you all know you want to trap a rabbit and eat it instead of trying to shoot the bloody thing and I know I'd love to set up base and have an Apache Foot Trap so i could find the prick trying to raid me and finish the job personally. Let me know what yopu guy all think and if theres any traps that you think would make a better addition to the game please leave them in comment below the more people comment the better chance of devs givng us traps. Edit: Must have crafted rope or stick ladder to create pitfall traps, Edit: just though there could even be wolf traps in houses up a bit higher near woodlands or possibly bear traps as we'll for extra damage. wolf trap: http://www.thefurtrapper.com/images/Lane%20Trap.jpg Bear trap: http://static.squarespace.com/static/5176fdb5e4b083b631f31303/t/51bb7e09e4b060dde410eacf/1371241994361/bigstock-Bear-Trap-38159869-e1370296224125.jpg
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sorry for the delayed reply could you please explain what a drip rifle is and how it works i have never heard of this concept before Also if possible could you post link to image or an image of you own to show what trap would look like in the evironent
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yes i read the post and however i am playing in AU which makes the ratio of knobs to good players higher because there re always more arseholes than friends and there are way less people over here but thanks for tip might try hardcore once i see a few more additions to th game i really thought that adding berries and extra towns to stable would have held off some PvP but it seems to have increased since 3 weeks ago when i last played
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You're not a bandit ou're a murderer banditry is a solid aspect of the game that i strongly believe in KoS is a cowardly way of communicating and i believe that you are wrong about the age restriction because when you went to download it initially it would have asked you for your date of birth and hence it said this is "age restricted content" also if you mnage to read the entire post i didn't say you were a child i said only 2 types of people KoS and they are people who had a very sad neglected childhood that turned them into sociopaths and knobs or children clearly you are the first making you a sociopathath and a sadist
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I use to play experimental because everyone i met on there seemed to be reasonable interested in the game and its progression rather than PvP however recently have not been able to come across any experimental servers and so am forced to play with these circumstances instead
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First of all BULLSHIT i have played hundreds of hours of mod and SA and still to this day have only killed 3 people i dont agree with kill and let kill concepts people need to realise that this game is fucking designed around co-operation there are things you cannot possibly do without a team mate amd every one seems to think that it owuld be the best idea to shoot someone in the god damn head as a fucking hello you know what why not follow ad see them first see if they can be trusted by watching their interactions with other players. Secondly you must have had a fucking horrible child hood if ruining a literal 29 hr job to gear up in les than .29 of a god damn second is what gets you hard some people have a fucking life and cant afford to sit on a game for 70000 hrs to be as good s most of the fucking bandits or simply put YOU ARE ACTUALLY A CHILD and therefore should not be playing this fucking game. I summary DayZ GO FUCK YOURSELF
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I think that adding the ability to harvest sticks from small trees that you have chopped down with an ax or hatchet would add to the realism effect of the game, You could use the collected sticks as kindling for firewood or splints i spent 4 hours crawling around the other day with broken legs after being shot at an airfield, I was fortunate enough to come across 3 random players all at different times who spent the next 45 mins helping me find sticks to splint myself. 2 of these players had an ax that they had looted and could have gone over the first hill cut down a small tree (sapling size) and brought me back the sticks. I think this would be a great feature as in real life in that situation after 4 hours i would have just a bout used a sharp rock to try to cut down a tree and splint my legs even if unsuccessful these are the things that you could do in a real survival situation and it would be a great addition to the game.
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That may be true however i added this to the suggestion page for that reason i'm not expecting this to happen instantly but would just like it to be assessed and maybe also implemented, It was not a complaint saying that i wont play unless you put this option in the game it was merely a simple suggestion.
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Sorry mate but before i posted i searched over several posts that looked as thought hey had this suggestion and searched for multiple keywords relating to this and there wasn't any otherwise i would have just commented on that and bumped it back to the top however thanks for the support mate.
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Man i really wish i ran into a real bandit i was on a server earlier today with one other god damn player looting Elektro Fire Station and some bastard thought it funny to server hop into the building and shoot me in the face when all i had was a damn back pack. 15 minutes of running from Solichny to Elektro to be KoS'd by some server hopping homo that couldnt be bothered robbing me in a creative way just shot me in the face took nothing from my lifeless corpse and continued along his merry way i would definitely rather be knocked out handcuffed and robbed poor than shot in any situation, Some people need to take a hard look at their perspective on co-operation because although in an apocalyptic scenario you could not trust anyone you also would not in real life shoot the only person you had seen in 225 sq KM without so much as saying hello first at least you wouldn't shoot them if they were un armed and you holding a pistol at them can anybody tell me what threat i could have possibly posed to this douche bag at such a high level that he had to shoot me on sight i don't understand why an wish that at some point i could meet someone that was interested in going cross country wiht me instead of crossing blades You may beat and rob them however shooting them would definitely not be at the top of the fucking list.
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I voted Maybe but needs work, With no favorite class for these reasons. I don't think that you should have any choice of what skills you spawn with only those survival skills that you stumble across/Push to learn And they must be survival only based skills not combat or military based enhancements. Example: You hunt and kill an animal for the first time it runs off and you realize you're up wind so next time you could remember your failure and notice where you were standing and move around accordingly to be down wind instead. You cook a meal and burn it or under cook and become ill next time when you try it says "maybe i should leave it to cook a bit more" or something along those lines. I like the idea of classes and as others have mentioned not calling them classes but other things. But there cant be any way for any player to get an advantage in a combat situation this is difficult enough to deal with without someone who has spent 19 hours firing weapons and is therefore fully efficient with them firing at you. I really like the idea of learning things for yourself and possibly sometimes spawning with some basic civilian skills that cold assist you in the apocalypse and then learning a few more as you progress through time with all "skills" being lost upon death or some even forgotten or mixed up if knocked unconscious. But again i must stress that there can not be any way be a possibility to increase military efficiency in any way
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I have to disagree on some of your points I like the idea of damaged weapons being nearly all you find and scarce ammo but basic survival needs like food and sodas although not hydrating.. Should be fairly common. You don't need to starve to death as soon as you start playing because ever house in a 9KM radius has been looted. I like the idea about rifles and high powered weapons being scarce and pistols revolvers being a bit more common but everyone needs a melee weapon you can't ask them to make those more rare most aren't effective yet anyway because the mechanics aren't quite right and you can't (unless you're really good) sneak up on many people and beat them over the head to rob them and even if you can most of the time they don't die just unconscious so you get rolled for all your shit wake up find a rag bandage up and play on
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Base Building - What would you like to see?
Nurrvillian replied to thedogfoodyayho's topic in Suggestions
I personally loved the idea of cabins and fully constructible buildings being in the finished product and for now would definitely be happy with boarding windows and doors or even just locking doors in houses that currently have functioning doors but I had a real issue with the timeframe at which your buildings would degrade in the mod, you had to build your structure over , a couple of days letting conctre/mortar set with cinder blocks and so on however this building would start to deteriorate after about 5-7 days even if logged out requiring an immense amount of supplies to keep up with maintenance resulting in your building and precious time and effort going to rubble literally. So if they were to add the ability for solid structure construction it wouldn't matter what they made it out of currently it would deteriorate so fast that they couldn't build 40 structures in an area spamming space because the upkeep would be too much, I think that you should be able to build solid structures that last for several weeks or even months at the expense of the building being completely destructible do several elements a storm or heat wave may cause damage to structures players could knock it down with sledge hammers hammers axes, crowbar could pry open doors/locks pipe wrench could break wood and glass, this would control the amount of structures that could be built although also encouraging trolling and raiding but would make it a little more realistic because let's face it your house doesn't fall down in a week if you don't go and get more bricks and foundation to hold it together but at the same time if a madman came to your front door with a sledge hammer I don't think your ,house couldnhold him out -
Premium loot -- A balanced proposal to "gearing up"
Nurrvillian replied to carcinovich's topic in Suggestions
You can't hoard key because they basically just become damaged for the simplest of reasons because they are small and flimsy having them packed in a bag with lots of other large loot they would come under general wear and tea therefore not allowing to hold a multitude of keys without breaking them and also I don't need to be payed to give my input when I think something is a genius idea I will just ell people other than picking on their creativity and ingenuity just because you couldn't think of a system to stop players server hopping for loot don't just point out blank flaws try giving a resolution to the problem -
I realize that sunglasses have been suggested but that is the easiest and simplest option as a gesture blocking the sun would have to be programmed to move in all different directions depending what time of day or what angle you were facing in relation to the sun it's just too much work to put something that complex into a gesture maybe hey could program it as an automatic animation so when you had your weapon shouldered and nothing in your hands if you turn towards the sun your character would attempt to block the glare but that would still be a really long way down the track
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I am going to try to make mine as short as possible but i will start with brilliant! Degradation is the best idea for a skill set that i have ever heard for a MMO no more grinding to the max level and destroying fresh spawns and the main point that you all make is that these skills only relate to survival and not to combat, This would be the main point of attraction because no body would want to spawn into a server with anyone else if you had no "skills" to kill people from the start and there was 24 other fully established survivors running around with advanced knowledge of combat situations. I do think that they need to have a meaningful use for books in the game and that would be the most logical purpose, however i don't think that there should be some rare books only books that you have to read for longer periods of time to increase the "skill" level. My reason for this being a rare book containing specialized skills would only encourage greed and self buffing knowing that if you don't die (which you wont because you have specialized survival skills inaccessible to other players because you have the rare book) not many other players could possibly kill you because you wont have to loot as much or go as far to collect your supplies. So think of it this way you when there is some form of base (not necessarily building just a tent will do) you collect books store them in your base hidden away you can always brush up on the knowledge that you're starting to forget so i propose that maybe the system would incorporate a way to stop this maybe something like cramming a skill in a single session would cause you to retain less information or trying to learn more than say 4 single survival skills in a week would cause you to get some of the information crossed over between the skills resulting in mistakes being made and the end result being less than the value of the current "skill" level. This way you could still retain alot of information by hoarding books but it would take you very long time because you would have to learn each skill slowly through the day and NOT LEARN more thank 4 skills a week meaning you could brush up on others but only a tiny little bit at a time "in theory making it nearly impossibly to keep up with the brush up of knowledge beacause you cant cram or read too much in one week. I know isaid i'd try to make this short so sorry guys hope you like my idea on it
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I dont understand why there is no AUTO RUN KEY!!!
Nurrvillian replied to Bohannan (DayZ)'s topic in Suggestions
Sorry to be blunt but NOPE! bad idea if you get crippled you can just point yourself in a direction and then go do whatever you want and would actually allow for massive trips to be made seamlessly by listening to gameplay and doing whatever else you wanted to make sure you weren't being eaten by zeds -
I do see your point however it would mainly be used for defensive purposes and the has to be a way to get the Punji poles in there in the first place aswell i suppose. you might craft a ladder to get in and out safely sorry for not noticing before thanks for tip man
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Premium loot -- A balanced proposal to "gearing up"
Nurrvillian replied to carcinovich's topic in Suggestions
You are a genius mate i truly believe that this would make the game much more playable however it would still depend on the personal role-play of the player as to whether or not they kill you damaging loot now doesn't stop KOS so having lock picks probably wont stop that either but other than that this idea is flawless and i hope more people comment to push this higher and get it seen -
I have to say i like the idea of not being seen so much if you're not kitted because if you have no bag full of shit you cant be seen or heard anywhere near as easy. And the different types of zombies scattered around in different locations especially the screamy bastards that cant run i can only imagine how satisfying it would be to get chased out of a town by that get kitted go back and smash his screeching little face in but currently zombies do wander through buildings and they can open doors so you can't even really lock yourslef in a room and have them not come in. In the mod distraction did work you could throw flares or smoke grenades and the zombies would go for that allowing for you to pass on behind and i think that they will defininitey put that back in