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robertstuartmarshall
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Everything posted by robertstuartmarshall
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Date/Time: 11/5/2012 What happened: Could not drop flashlight from Alice Pack. Alice Pack disappeared. Where you were: Near Nizhonye. What you were doing: Trying to sort out my pack when I found new loot. *Current installed version: 1.5.6 *Server(s) you were on: It happened cross server. *Your system specs: Dell XPS 17 - GE555m, I7 processor, 6gb Ram *Timeline of events before/after error: I found new loot at around 4am and had too much to carry. I had a flashlight in my Alice Pack and I tried everything to drop it, but it just would not drop. I tried dropping my gun to equip the flashlight but that didn't work. It just would not leave my pack. So I logged off thinking it may be a bug and logged onto a different server, but same happened there. I decided I would try and drop the ALice Pack and see if that made a difference after trying to pick it up. Then the Alice Pack disappeared too :(
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rick was vote to admin and lock the server for 4 person
robertstuartmarshall replied to Draggae's topic in DayZ Mod General Discussion
Is it just me, or in the last few days has then been a massive stream of nastiness and crap hitting this awesome game's playerbase/servers? Kicking players then locking it just so the 4 of them can go get all the mad loot is a ******* disgrace and needs to have some serious kicking done ... grrr. -
Why is this forum so slow at loading?
robertstuartmarshall replied to robertstuartmarshall's topic in DayZ Mod General Discussion
DON'T get him started on paypal. I made that mistake :) -
mod: close thread ty
robertstuartmarshall replied to tuchmaipp's topic in DayZ Mod General Discussion
The fact is, it is an option atm as some servers have it, others don't. If you don't like it, don't join servers that have it and leave those of us who enjoy it as we are. -
Possible counter to alt-f4
robertstuartmarshall replied to Land Squid's topic in DayZ Mod Suggestions
I think that the game should detect if you get hit by a bullet first or if a bullet has landed within 5 feet of you, and then if alt + f4 are pressed you immediately stand up and start dancing whilst a soundbyte screams "Look at me! Look at me!" Yeah, not gonna work, but I can dream. -
mod: close thread ty
robertstuartmarshall replied to tuchmaipp's topic in DayZ Mod General Discussion
There are times I really get tired of people trying to tell everyone how they have to play a game. You feel like it is cheating when you use tpv, so take it away from all servers for every player. Yeah, that's fair. Not all of us who use tpv use it for exploiting, not even close. I use tpv as the game just plays so much smoother in it. If I want to play third person, I join a server that allows it. If I do join a server that has enforced 1st person, I don't whinge about it or complain, I just get on with playing. You have the option of servers, use that choice. Stop trying to make everyone else play your way just because you think we will all be using it cheaply. I love the look of this game in tpv, I love all my open world games in tpv if possible, it just plays so well. Switch to 1st person and it's still great,especially in combat, but for just searching and exploring, tpv just feels so natural. Why do people want to remove other people's options every chance they get? Next you'll be saying "well i is pro and i play with full head bob on, so everyone else shoud too to make the playing field level." -
So basically we have a map hack that shows all player locations and a teleport hack that can let the hacker warp to those map marked locations? Just great. Best mod available for ages and it is gonna turn into a hell hole ... not getting at rocket and the crew, it's not under their control. A dedicated crew of hackers can ruin anything if they really put their minds to it ....
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The only way I would like to see this implemented would make the game be a lot more RPG'y and levelly. Mount and Blade has a skill where when you level it up you can see more details on the size and type of prints you can see on the ground, and it works quite well like that. But if everybody just had this ability from the start, I think it would do more harm than good, tbh. i am torn, I like the idea but I really don't know if I want it to be implemented without a hell of a lot of thought going in to how it should be handled.
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The idea of having shorter day or night cycles is a gargantuan no for me, I love the long nights and days. I LOVE REAL TIME!!! ... but I do see where you are coming from, and the idea of different servers being set to different times is a good one. Just to make sure I made myself clear though, NO SHORTER DAY OR NIGHT! :)
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[Legion] Sorting this all out
robertstuartmarshall replied to D4rkWolf's topic in DayZ Mod General Discussion
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O look, another PvP thread
robertstuartmarshall replied to captslate's topic in DayZ Mod General Discussion
Yeah, if anyone thinks it's either fun to be spawnkilled repeatedly by a good player with a good weapon or it's fun for new players to have the same thing happen to them, then they have no care for the rest of this game's community. Keep PvP, it's essential to this mod, but there is a massive difference between genuine PvP and ganking/trolling/spawnraping. If you can't see that, I really do not know what to say. -
O look, another PvP thread
robertstuartmarshall replied to captslate's topic in DayZ Mod General Discussion
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O look, another PvP thread
robertstuartmarshall replied to captslate's topic in DayZ Mod General Discussion
This is a problem I have been talking about a lot recently, especially in game. Most games I play now seem to be filled with 99% bandits/trolls and 1% people getting ganked or trying to group and play like survivors. It also seems to coincide heavily with a lot of very new players showing up very unfamiliar with the way Arma 2 works and being slightly disgusted at it's engine and control mechanisms, so I am going to assume the mod is attracting a lot of the CoD/BF crowd, and tbh that is a very mixed blessing. Wherever there are online games with the ability to annoy/hurt/anger other real gamers, there are always gonna be trolls getting their frills from watching other players ragequit or just getting frustrated in chat, and to me they are not the kind of gamers I want on servers as they do have a detrimental impact on the game. They are just one player, but they can actually make many players quit out of anger or just never come back at all as they see it as just too hard to get a foothold in. There are ways I can see around it, but a lot of them are just too controlling and enforcing, but tbh if you gave me the choice of keeping all the fair players who may be a bit care beary or keeping the all the bandits, even the ones who play well, I would get rid of the bandits in the blink of an eye as there are just way too many trolls ruining way too many people's experience of this great game. Also, as in most forums I post on, the ones who scream the loudest about you being a care bear and you need to man up, are usually the very ones who are enjoying the free reign they have of trolling and when they threaten to leave if anything changes I always think, "Please do." -
Don't attack me, but God i would love an SP version as well.
robertstuartmarshall posted a topic in DayZ Mod General Discussion
I love this mod and really enjoy playing on the packed servers, but there have been a few times I would love to take a break from the other players and just have a map to myself and the zombies. I know most of you get your fun from PvP'ing and grouping up, and for a lot of the time, so do I. .. but I would love a separate option to just play sp on the map. I don't care about finding where the stashes are to memorise, because seriously my memory sucks so bad I actually forget what name was on the town signs less than 50 paces away from them. I just love the exploration part whilst sneaking past the zeds and would love to kick back every few intense player games and load up an sp version to semi-relax in. I would happily pay full price for that, well I would happily pay full price for this mod full stop, but that would be the icing on the cake for me. Well, I can dream ..... -
Don't attack me, but God i would love an SP version as well.
robertstuartmarshall replied to robertstuartmarshall's topic in DayZ Mod General Discussion
That looks perfect, so cheers for that. Will go look that up. -
Official disconnect thread
robertstuartmarshall replied to Ranger79's topic in DayZ Mod General Discussion
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Another possible hacker attack or admin abuse
robertstuartmarshall replied to priestizzle's topic in DayZ Mod General Discussion
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Paypal/Kickstarter
robertstuartmarshall replied to robertstuartmarshall's topic in DayZ Mod Suggestions
Yeah, I am currently looking into Carrier Command as I remember a friend of mine had and loved the old Amiga version - if it's the same game updated. Ok, about the servers. I am not seeing anywhere near that amount, no way. I have the boxed Arma II and a Sprocket download of OA. I have the Day Z mod latest version - as of last night's update - and all my games are patched to the latest version. I see max 4 Day Z servers even with Show Full Servers left on. I have touched no part of the server filter, etc .. I just load the game through the Spirited Machine launcher after selecting Arma - CO and go straight to multiplayer. BAM 4 servers (I added the BAM for dramatic server effect). -
Paypal/Kickstarter
robertstuartmarshall replied to robertstuartmarshall's topic in DayZ Mod Suggestions
Out of curiosity, how many actual servers are there? Because even showing all full servers, I only ever see a max of 4. -
So hard as a non Steam user to install.
robertstuartmarshall posted a topic in DayZ Mod General Discussion
I know Arma 2 is a hardcore ga,e, but I am almost crying in desperation at just how hard it is trying to work out how to install this gorgeous looking mod as a non steam user. Every single download tutorial just shows me stem installation, and I have the hard copy of Arma 2 plus the Sprocket download of OA. My path is basically c:program files/bohemia interactive I have managed to work out the Spirited Machine launcher bit, including pathways etc, but God this installation is definitely not newb friendly for us non-steam users. I will struggle on, but could someone please do a really dumbie guide for people like me who are not technically adept but really want to play this awesome looking mod. -
Paypal/Kickstarter
robertstuartmarshall replied to robertstuartmarshall's topic in DayZ Mod Suggestions
Well, the way I had in mind was for you guys to put up a Kickstarter for a ridiculously low amount, say $10 or something daft like that, saying you need Doritos and Lucozade NOW! I get you are saying you don't need the cash, but a small donation from me could be seen as the equivalent to me buying you and your fellow modders a pint if we were down the pub which is what I would do if we met anyway, so just throwing that out there. Sorry, was way busy earlier, but here is a great picture I made for you to use on your Kickstarter campaign: -
So hard as a non Steam user to install.
robertstuartmarshall replied to robertstuartmarshall's topic in DayZ Mod General Discussion
man' date=' Six Updater and Launcher do that for me. seriously, if you ever intend to play ArmA2 with other mods, make sure to install those first, they'll make your life so much easier [/quote'] Cheers for that, will look into those tools asap. Day Z is enough for me atm as far as Arma 2 mods go, but there are some good ones out there that interest me for later. :) -
IF this was an actual game...
robertstuartmarshall replied to rocket's topic in DayZ Mod General Discussion
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So hard as a non Steam user to install.
robertstuartmarshall replied to robertstuartmarshall's topic in DayZ Mod General Discussion
One of the biggest issues I was having was after creating the @dayz and addons folders, I dragged the rars in there to extract and just kept getting a weird winrar exception error. I just basically plodded on and extracted them all to desktop then dragged them into the right folder. After that, the main mistake i made was not having the 1.60 OA patch installed which was getting me connection errors. I have it working now, but to those who say it is so easy, remember not all of us are pathway or mod installing experts, but as usual too many people do not take that into account and think that because they can do it it is really easy. It's not. To some people, having 10 screens open with instructions to do this and path this that way, etc etc can be actually very confusing and hard to follow, so bear that in mind.