Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Spiderdude20

Members
  • Content Count

    114
  • Joined

  • Last visited

Everything posted by Spiderdude20

  1. Spiderdude20

    Creating End-game whilst staying sandbox (pve)

    Forgot to add that. :P
  2. Spiderdude20

    Creating End-game whilst staying sandbox (pve)

    I like this idea, and I think it's in the works. It is in alpha stage, so you never know. But now lets see who comes in here and says "nope" or "This is not a MMORPG" or "GTFO noob! kos forevarz" or something that I've come to expect. :P
  3. That's it, someone take these names and make them into actual games! I wanna play them!
  4. Spiderdude20

    Guns are really weak now

    I do like the idea of having items in your inventory damaged if they get hit or shot. However, it needs to have the system where not everything in your inventory gets destroyed. Example, if someone shoots me in the head, everything below that shouldn't be damaged. But if I have a backpack on and someone fills my back with lead, then items in said backpack should get damaged while everything below and some in your front pockets are undamaged, depending on the round used.
  5. I thankfully haven't run into any players yet, that might change however so I must be prepared. But I agree with everyone else. If you're in towns or hotspots, have your weapon in hand and lowered, just in case. In buildings, aimed is a good idea when you're peaking around corners and such. When you're on the road trekking, shouldered is the best to maximize your speed.
  6. Spiderdude20

    Bambis not so poor and innocent..

    On my first character, I found a baseball bat in a barn yard on the second floor. When I jumped down, I broke both of my legs. When I logged back in, they were still broken. Yeah, I didn't last too long, but at least I killed a zombie before I became food. :D
  7. Spiderdude20

    Losing zombies

    I apologize if this has already been answered. The search function sucks for me, since I couldn't find anything on this topic. So as I'm looting the houses and buildings, I hear the familiar dreadful sounds of a zombie that saw me. Instead of staying to fight and risk getting killed, I decide to run like hell and hopefully lose them. I run pretty far, and I don't see the zombie immediately. At first I think I'm safe. But then, the shambling figure approaches. Goddammit! So I run and try to barricade myself in a house. The zombie turns into a zombie ghost, and I am forced to fight and kill it with my bare hands. Score one for the survivor, but that leads me to wonder... Note, I know this game is in alpha. I bought it knowing that fact right away. I love this game, and I want to see it improve. I have no intentions of leaving, and I will kill anything that wants to kill me. With that said, I need to know this. Is it possible to lose a zombie that's chasing you? If so, how? If not, is it a current glitch that needs fixing, or was it programed this way?
  8. Spiderdude20

    Degrading Skills and Books

    Why do you think that should be? It would be awesome to be able to apply player skill to physically repairing a weapon, or cooking food, or fixing an engine, but I don't see it happening unless you make them into mini games or something.
  9. Spiderdude20

    Degrading Skills and Books

    Unlike most people, I am all for adding skills into the game. Note I said skills, not skilltrees. Now, back to the topic. I love the idea of skill degredation, and it makes your character feel more like a real person. But maybe instead of the skills showing up in a new tab, maybe have it shown through a characters actions. Here's an example. Lets say you need to cook up some food. This also goes a bit into crafting, but we're focusing on the skills. You have the food required to make a dish, but your character never cooked anything before. So it might take longer for them to cook, or the end result would end up being burnt or undesirable. But through that experience, they gain a little bit more knowledge, and as they continue to cook, or even read books on cooking more and more, they get progressivly better at it, and you would see it through their actions. Now for skills on actually finding the said foods or materials, that would be handled by player skills. Players skills are pretty explanitory. Can you shoot well in other games? Yes? Then you can shoot well here. Can you drive well in other games? No? Then prepare to crash, over and over and over etc etc. For gathering materials, you can learn about the necessary components from books, like what an item looks like, what it's used in, and where you can usually find it. Even if you the player don't have this knowledge, you can still look for and pick up the items like you would anything else in the world. As for the rest, I like the concept of loosing skills if you forget them, or you don't have a certain book to help you, or you forgot to jot down notes and the like. But to add to this. If you die, you lose EVERYTHING. All of your skills, items, everything, GONE! You'll have to start all, over, again.
×