shadowless_m3rk
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On the Coast
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Devs, forget features, just focus on stability & release date.
shadowless_m3rk replied to luzarius's topic in General Discussion
Dude you're impatient AF spend the 25 on the mod and quit bellyaching in a lot of ways yes the sa does feel more complete than the mod but you can see how much detail they want to put into this game. I for one can handle the wait (if you can call early access a wait) . Do you realize what happens when people rush games? Call of duty that what happens. New game every year with about as much innovation as each update this game implements. You got the game at like half price (if that I mean I'd be surprised if they didn't go for like $70-90) you can play it already. The game impressive now imagine how great it will be on release You knew damned well when you made the purchase that the beta wouldn't hit until the end or the year at the earliest . -
Wait how did you search 15 hospitals with a broken leg? I can't even crawl up stairs when my legs broken.
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Is it too much to ask for smooth controls?
shadowless_m3rk replied to infiltrator's topic in General Discussion
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I try so hard to.protect bambis but sometimes I think half the bandits I fight might have set out to do the same thing I often come down to the coast with no food just pistols and healthcare crap to give the lil bambis imagine if Bambi had a revolver and a medkit when his madrea got popped
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Have I found the unlucky M4A1 or what...
shadowless_m3rk replied to comikz's topic in General Discussion
I've had this happen, sometimes I just assume I didn't hit or just ruined the pistol in his vest or whatwver , sometimes you're sure you got a kill but until there is a kill message we can't really tell. I like to make excuses for lags though glitches down the stairs? Bad luck people trip. Got axed by somebody you unloaded in? He fought through the pain just to die seconds later. (I've been shot it hurts but you could swing an axe before shock sets in) -
I fill backpacks with loot all the time and just leave them in open places its like my little gift to my fellow survivors who are to cowardly or I'll equip to make it to a base
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We NEED some way to identify heros and bandits.
shadowless_m3rk replied to 1S1K-Airborne's topic in General Discussion
Being a hero is supposed to be harder I've have guys Ts there buddy's my location while I offered them ammo and saline packs, I've been frightened by people who upon death claim they would have been friendy. Honestly being a bandit is the easy way about things being a hero or a bandit hunter is harder but more fulfilling. The full of this game for me is having and interaction and being proud or ashamed of my shooting , tactics , bravery, cowardice,or ability to read body language . Right now I make a lot of mistakes I usually shoot people who are "friendly" or trust people that I would have been better off handcuffing and abandoning with nothing more than a handsaw and a can of bean. In hindsight I should have been able to tell by their words and actions, but that's what makes a game fun learning from yourself and the world around you. Also having an item like an armband that bandits can't loot and abuse kind of goes against what this game seems to be about. People are supposed to be able to be manipulative. It forces you to learn to judge people based on the way they act instead of just looking for a mask or mustache ,plusen I like masks they are cool. -
I just think if you are on team speak people in your vicinity should be able to hear you.you can't really remove it completely , people will just call each other on speakerphone. You shouldn't be able to discuss betraying a player telepathically while two feet away from him, or tell you're team to flank while within earshot of the enemy. You can't really stop people either way though so I suppose its a lost cause