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joaby

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Everything posted by joaby

  1. joaby

    Congratulations... 1,000,000 Murders

    lol 300,000 unique users and we're only just hitting 1 million kills. PKing is rampant! Waaaa! It doesn't matter if there is 90,000 current users... A: Unless the 1 million kills is based on the last day, total users is the proper metric and B: 11 kills per person on average is hardly a problem.
  2. joaby

    Animals, Ghosts and a different flare

    Haha I jumped on to pitch the ghosts idea earlier dude. It was received... poorly. Apparently this zombie game is too realistic to feature ghosts.
  3. joaby

    Remove the confirmation

    The dc notice has disappeared, so you can't use that any more. And most people don't stand in the open when they're hitting abort, they dive behind cover (otherwise I would kill them). If you see them dive behind cover and the little 'bad_mojo was killed' confirmation comes up, you can be sure they're not hopping to a different server.
  4. joaby

    Remove the confirmation

    I think at the moment it's a necessity because you need to be able to track whether you killed an enemy or whether he just disconnected like a scumbag. Eventually though, I think it'd be worthwhile to ditch all these things.
  5. He's pointing out the philosophy to highlight how wrong the idea is, not saying it is his method for playing the game.
  6. You're defending the idea like I was being sarcastic, but I wasn't. If you're in a building when the chopper comes you'd have to wait for it to be close enough to hear before you actually went to check on it, and you'd either have to stay outside on the off chance that it's actually going to crash into you or you'd have to take the chance to ignore it and go about your business. Either you remain vigilant on the chance that you need to leg it away from a crashing chopper, or you roll the dice and die to a random event. I'm on board either way.
  7. joaby

    Alcohol

    Cleaning wounds seems like a waste of good booze. I'd love to see full bottles of JD that you can drink all of and then throw haphazardly at hospital windows right before you stumble through the windows and then pass out.
  8. Yeah, this is a total bs move. I also haven't died to it, but team members of mine have and it's craptastic. I can't believe you'd even remotely try to justify it, Hendrix. What would be more helpful would be if they reinstated the 'connected' 'disconnected' server information. Then on Reg servers you know when these cheating little pricks have dc'd to avoid death and you know when they're jumping back on as well. On vet servers you remain a bit more vigilant, of course, but at least you'd be able to see 'oh these three guys just dc'd and suddenly there's no more fire coming at us...' two minutes later when the same three guys reconnect you know they're probably nearby. That's a pretty decent idea, btw POB. The only potential problem is in places like Aus/NZ where we have about 20 servers total, all on different timezones... when one goes down you switch to another - but then your friends join the empty one on your timezone and suddenly you're all trying to jump back. 15 minutes would be a better time delay than 30 in this case, imo.
  9. I'm all for anything that adds another element of random death to the game.
  10. Yeahhhh everyone in my group rolls with a long distance weapon of some sort solely to provide long range protection. Take looting Stary, for example. Two people stay in overwatch on the hillside (one of the three) or that big red barn (not the best idea, but ok in a pinch) with a DMR and a Rangefinder/m4 combo, the other 2 search the town/tents with silenced weapons. It's not about killing players from long distance for fun, it's about providing situational support and long range cover. Ok, and it's a little bit about killing players from long distance for fun too. That's why we all have snipers - not because some people want to sneak through an awful city/bunch of tents, but because we all want to take turns sitting in overwatch instead.
  11. joaby

    Bullet Penetration

    At point blank range (where this idea gets the most hilarious) guns would absolutely have penetration regardless. From 2 metres away a revolver would be the scariest weapon you ever saw. And I don't know that it would be that big a draw on 'development resources and additional server load'.
  12. joaby

    rain noise and zombie detection

    +1 good idea would read again (i was thinking this last night!)
  13. joaby

    Making some sort of shelter?

    Rocket has said in an interview that he wants to give players the ability to reshape the world around them - shelter included.
  14. joaby

    Bullet Penetration

    Well yeah, bullets slow down and in most cases begin to fragment on impact, so you'd definitely want to see it not killing a whole bunch of people with one bullet, like Indiana Jones with a Luger or something. I'm sure it doesn't happen right now though. I tried it out yesterday with my SAW and it was always 1 zombie at a time.
  15. joaby

    Bullet Penetration

    I'm 100% they don't go through bodies, but yeah they do punch through some walls and stuff. I've definitely shot dudes through tent walls before.
  16. joaby

    Suggestion - Ghosts

    Ok I moved the bullet penetration to another thread. Let's talk ghosts and your concepts of realism. Whether they are infected or undead the plausibility of a zombie apocalypse is negligible. Non-existent even. I hate to be that guy who pisses all over your parade and says "that cannibal guy in Miami was a disturbed individual who was messed up on a cocktail of drugs and not indicative of the likelihood of a zombie apocalypse" but... that. Let's talk about what a ghost would bring to the game. I'm talking about taking group tension to the next level. We're looking at two types of game here - the solo game, where you are terrified constantly, and the group game - where your terror diminishes as more people join your group. The reality is that survival horror games don't work as a cooperative multiplayer experience - though as a competitive one I think DayZ has proven that they're nearly flawless. The problem with horror in games is that it's directly linked to a concept of power - the essence of horror is the absence of power. If you look at say - Resident Evil 4 to RE5, you can see a direct correlation between these ideas. RE5 made other mistakes as well, obviously, but the biggest problem with the game as a 'horror' game was that adding a second player gave both people greater power - diminishing the potential for horror. Dead Space 2 also directly demonstrates the link between horror and power - during the first 3/4 of the game the experience is similar to RE4 - an action horror game where the player is put in scary circumstances but never really scared. When the last quarter of the game comes along and the player can't stop and fight any more (for reasons I won't detail because of spoilers) the game becomes terrifying. The only choice you have is to run away. So when you group up with people in DayZ your power increases with each person, diminishing the potential for terror. If you introduce a random, low chance situation only for groups of players and have it render the group all but powerless to do anything about it, you'll wind up reintroducing the element of fear into them.
  17. joaby

    Suggestion - Ghosts

    I guess the part where the undead walk the earth is the bit that's really throwing me with the whole realism thing. I've never been to Eastern Europe though so maybe that's just an everyday thing there.
  18. So what are you trying to prove then? Is this a demonstration of what not to do? it's a demonstration of how' date=' you cant form a group because it is a deathmatch. Player to player interaction = death [/quote'] What, because a guy with a crossbow who you didn't appear to talk to at all shot you when you ran past him in a straight line? Horseshit.
  19. So what are you trying to prove then? Is this a demonstration of what not to do?
  20. The video begins with you running like 3m behind him. If you had not run in a straight line he probably would have missed and you'd both be gunless. It wouldn't be the greatest start to a relationship, but it'd be better than nothing.
  21. Why did you run in a straight line past a person with the shittiest gun in the game?
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