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akpe

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Everything posted by akpe

  1. akpe

    What have you done?

    Still a bambi here, but in my 44 hours I've... Been mugged for my blood 0x Had my pants stolen while handcuffed 0x Had to beat a man to death with a blunt object 2x Assisted in a suicide 3x Given out supplies 5x Been in fist fights 2x Fallen off a roof and died 3x Lost a friend 3x Lost a brother 0x Shot a man to death 0x Shot at a man without harming him 1x Bluffed my way out of a fight 1x Been killed by zombies 3x Been shot in the back 2x Starved to death 2x Written letters 0x
  2. Hello all! SirToasty, slow zombies, the kind introduced by Romero and also presented by Brooks on his books (judging by your biological analysis you're a fan), were meant to provide social commentary on us, in essence those movies are about humans, not zombies. That's why I personally think they are much more interesting than runners. However for DayZ, especially in Alpha with very few zombies (I haven't played the mod), making them slower would defeat any element of fear. If somewhere down the road the devs manage to implement hordes of hundreds of zombies, then yes, the slow/stumbling type would probably be much better and make the game more balanced. Imagine having to cross a field with fifty zombies scattered around, with no alternative route, or having to scavenge a small city with a hundred zombies walking around. Wouldn't that be much more challenging and possibly more dangerous for a well armed crew than, let's say, ten to twenty runners? With numbers so high, it's not about their speed any more. You also have to consider ammo, different routes, risk (engaging/avoiding) versus reward (scavenging/starving) different strategies, I believe it would be much more interesting. But, until hordes with huge number of zombies appear (possibly won't happen at all), I'm pretty much happy with the way DayZ SA presents them. A bit offtopic, but biologically speaking, when zombies are presented as dead people (and not living, infected organisms like 28 Days/Months Later), I believe the slow, slouching type is much more "realistic", considering tissue and muscle necrosis, disintegration and whatnot. The Zombie Survival Guide by Brooks provides interesting information on this subject.
  3. Same thing happened to me on two occasions: First time it was before the latest patch, logged out somewhere near the train tracks north of Krasno. When I logged in some 30 minutes later, I got a quick error message (something about character reset, couldn't make it as it was too quick) and was kicked off. I spawned right back at the beach... what bothered me most is that it was the first time I got geared up, M4A1 and the works, I was travelling from the NWE to the NEA and I ended up losing my character on a glitch/bug/whatever... not even an honorable firefight :( Second time, today, I logged out of the game near the NEA. Went to have lunch, when I came back I spawned on the beach... I immediately logged out and tried another server, spawned back near NEA and got all my stuff back. Don't know why it happens, but when it happens, just try another server. And then another. You might get your character back, plus you don't have anything to lose in case you don't. ps: both of those times were on normal servers, not private hives or private servers.
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