Hello all! SirToasty, slow zombies, the kind introduced by Romero and also presented by Brooks on his books (judging by your biological analysis you're a fan), were meant to provide social commentary on us, in essence those movies are about humans, not zombies. That's why I personally think they are much more interesting than runners. However for DayZ, especially in Alpha with very few zombies (I haven't played the mod), making them slower would defeat any element of fear. If somewhere down the road the devs manage to implement hordes of hundreds of zombies, then yes, the slow/stumbling type would probably be much better and make the game more balanced. Imagine having to cross a field with fifty zombies scattered around, with no alternative route, or having to scavenge a small city with a hundred zombies walking around. Wouldn't that be much more challenging and possibly more dangerous for a well armed crew than, let's say, ten to twenty runners? With numbers so high, it's not about their speed any more. You also have to consider ammo, different routes, risk (engaging/avoiding) versus reward (scavenging/starving) different strategies, I believe it would be much more interesting. But, until hordes with huge number of zombies appear (possibly won't happen at all), I'm pretty much happy with the way DayZ SA presents them. A bit offtopic, but biologically speaking, when zombies are presented as dead people (and not living, infected organisms like 28 Days/Months Later), I believe the slow, slouching type is much more "realistic", considering tissue and muscle necrosis, disintegration and whatnot. The Zombie Survival Guide by Brooks provides interesting information on this subject.