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Everything posted by Death By Crowbar
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Do you want pooping in this game?
Death By Crowbar replied to Jumbaliah's topic in General Discussion
I only want pooping if it can be paired with the following options: Force feeding actions. Reactions and animations (similar to how you throw up after drinking disinfectant). Reactions after being killed (people who are killed often randomly crap themselves, that would be cool/natural). Bandits could use it. Rather than throwing random gear in the road you could drop a duece for people to stop and inspect. Could be used in hostage situations. Either the hostage could poop themselves, or the capturer could poop on the hostage. Something you could apply to someone, just like you can apply a bandage, if you apply poop to them it should do something crazy (like make them throw up or have flies surround them or something). Poop should attract zombies. If you poop it could be used to lure zombies away. Zombies, like dogs, should enjoy eating or rolling in the poop. And if there are multiple zombies present, they should fight over the poop and throw it at each other like chimps do in the zoo. -
so what happens if i swim away from land?
Death By Crowbar replied to bioned's topic in General Discussion
You will eventually find this guy. -
Last night I was atop a hospital (forget which town) and a guy came running through with such an intense zig zag that it literally looked as though he had rabies or was high on LSD. I understand why he was doing it - it's next to impossible to get a sniper bead on someone who moves that erratically, it's brilliant (but must be exhausting). I've seen people put random jig's into their run in an attempt to discourage or avoid snipers (even I do it), but this guy totally took it to another level. Anyone else see this guy or someone putting that much effort into running through a town? It was actually hilarious to watch...
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Been away from the game for a while, how is it shaping up now?
Death By Crowbar replied to bushwaka's topic in General Discussion
You can now "Eat All", rather than rice or concensed milk taking literally days to eat you can be done start healing and move on. Zombies are now way more common, way more aggressive, and respawn a lot. When they hit you're very likely to bleed, which is also a change - you can't take them for granted as much. But they're just as easy to kill with any ax and you can still easily outrun them at full sprint. I find a lot less randomly naked players running around the beach not knowing what to do, there's a little less opportunity for random silliness because of that. Some new weapons have shown up - but some I've come across I haven't tried, such as the pitch fork or hoe, nor any of the new guns. For some reason I always find SKS in the places I usually find safest to go. -
I think everyone has experienced this at some point or another, and I'm sure nearly everyone has gotten frustrated and whined about it at least once. However, is it possible to detect and then make good on or correct when player gear is wiped? Everyone understands that we're working in an active Alpha project. As people participate they learn about how to report bugs, vote on bug priority, etc. Time is spent in game exploring, running, avoiding zeds and KOS players, and sometimes people literally spend hours surviving and developing their character's gear. And then "poof!" it's all gone in a flash and noone knows why. You post on the forums and people at first attempt to be helpful urging you to log back into the server you were originally on or some other vudoo, but to no avail, hours spent in game are out the window and the time you spent developing your character is gone (all food, weapons, ammo, drink, medicine, handcuffs, burlap sack, disinfectant spray, etc). This can be very frustrating. Surely there must be some way this can be detected and corrected? Or perhaps a way to report it and get it corrected? Or the equivalent of GM's that can help or something? I've come to the conclusion that posting anything about this at all on the General forums is a complete waste of time and a distraction to other topics (never mind what a draw it is for trolls!), so I looked around and found the suggestions forum and thought it best to pose the idea here. Surely there must be a better way. Paid customers willing to participate in an Alpha project should be taken care of, surely there's a way to make good and give them the benefit of the doubt in these situations rather than leaving them high and dry?
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I drank disinfectant and died.
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Benefit of the doubt for gear wipes?
Death By Crowbar replied to Death By Crowbar's topic in Suggestions
I didn't also realize that this was a known bug, and actually something like the 6th highest on the voting ranking by the community. http://feedback.dayzgame.com/view.php?id=78 If it can't/won't be fixed anytime soon at least introducing a means to detect and make good on it would go a long way with the community. -
Not to beat a dead horse, but this is also a known bug that's something like the 6th most voted. You can check it out and add detail, and also give it more votes so maybe with luck it will get additional priority. http://feedback.dayzgame.com/view.php?id=78
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Benefit of the doubt for gear wipes?
Death By Crowbar replied to Death By Crowbar's topic in Suggestions
I don't see why any reports would be needed at all - it could/should be automated to at least somewhat correct cases where people were wiped but never died and clearly should not be naked. The only time it would make sense for people to be wiped would be when a global wipe was announced. Today from what I've experienced and seen on the forums it seems to be fairly random - those random cases I would have to imagine could be at least detected via a simple litmus test and if not corrected in whole at least corrected in spirit by giving the player the benefit of the doubt via a minimal (possibly random) outfitting of food/drink and meelee/firearm. My preaching here is that there is a very large difference between an alpha/beta where everyone are merely testers and not paid customers. DayZ SA has a rather unique scenario where they have paid customers who have already supported the product and are wishing / hoping their monetary support is appreciated and not ignored. An opinion of "the customer is always right, give them the benefit of the doubt" would go a long way for people who've paid for the product already, alpha or not. That's just good business sense. -
Benefit of the doubt for gear wipes?
Death By Crowbar replied to Death By Crowbar's topic in Suggestions
This is all database and log driven, is it not? There must be a way to detect if someone did not die and has no gear but HAD certain gear before that *something* couldn't be done. You don't need to give them exactly what they had before, but something to "make good" and not leave them naked and starving. An example, if it's possible to detect someone had a certain level of gear but didn't die, outfit them in a standard way - such as with a splitting ax, a 45 magnum with 6 bullets, and something to eat & drink. Databases support things such as cursors, queries, and triggers - surely it *must* be possible and not overly difficult to, while we're in this sensitive alpha period, identify when someone had "something" that took them time to obtain and simply make good via minimally re-outfitting them. That is simply software and databases and what they are intended to do in the first place, I would struggle to grasp that's at all difficult or problematic. A simple proc with a rule that states, "Is this person completely naked? Yes? Well did they die? No? Well did they have something of the following nature? Yes? Ok, they shouldn't be naked, give them this basic outfit package, because although it's not what they had before, it's better than nothing." -
I looked around for a better soap box to preach my opinion on this and found the "Suggestions" area of the forums, and deposited a new thread there. There simply must be a better way...
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There's a key factor for certain players here though - with my schedule, if I log in and my gear is gone, I'm going to log back about and probably not log back in for several days until I know I have time to make the necessary runs to get "something" that will roughly outfit me with an acceptable meelee weapon and firearm. Depending on where you spawn and which server you're on (assuming you're not dbagging it and logging into unpopulated servers to gear up) can literally take hours, and if you attempt so on a populated server may take serveral attempts to avoid zeds, not starve/dehydrate, and capture gear or overtake someone to gather the most basic gear. The issue the original poster brought up with logging in and gear being gone is actually a massive one - for users like me it makes the experience prohibitive and overly cumbersome. Or put another way, an hour of my time is worth far more than the ~$30 I paid for the game in the first place, rather than playing and logging any issues I find and voting on issues that mean things to me it's de-motivating and pushes me to either play something else or play nothing at all. As a developer or anyone with stake in a company I would imagine that should be taken as a major issue that should get priority. However, based on responses I typically see on the forums one would think the opposite, granted the responses that give me that opinion seem to come from nooone of any consequence and certainly noone who is either an active developer or forum admin.
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I really don't think I'm complaining though Geckofrog7. In the past I think I've had a poor approach at making my any points here late at night after running into issues, but in this thread where the original poster had a point that I appreciate and have experienced I'm simply now trying to make the point that I think those issues are by in large avoidable, if not detectable/correctable. The age of working in game alphas where the users were constantly stripped naked should be a thing of the past - there's better ways to give them the benefit of the doubt and make good (via re-gear or equivalent gear up), especially if they've paid to participate (that's wildly different that the common open alpha/beta which is unpaid/free). That's something I would very much like to see addressed, and my gut is that it's well within the realm of possibility and would be extremely well received by the user base.
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Perfect, very helpful. Reported Caboose187.
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Inception - I've now read that, that is helpful. Somehow in my ignorance I missed that post even existed, after reading it I'm feeling a little less helpless, appreciate the direction.
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Inception - I think what I'm trying to verbalize is that every time I see someone approach the forums with an issue related to something that is clearly related to alpha state and / or various data resets there is little sympathy and in fact typically a "deal with it, it's pre-alpha, LOL @ U!" mentality. Since we've paid to participate in this experience, I would instead hope/expect an alternative where such paid customers aren't simply generally laughed at and left out to dry. The lack of that and the ridicule folks who seek that receive I find disappointing.
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Command and Conquer, really? /facepalm
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Yes yes, Assassin's Creed. I've played since the original.
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What is it with the Halo stuff? Last time I played Halo was over 10 years ago bro.
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Paid customers deserve customer service.
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True. The point I've been trying to make I still maintain - DayZ could easily be identifying and "making good" for paid customers when these things happen, early alpha or not. That's what good companies attempt to do.
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Wat?