Atheon
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Everything posted by Atheon
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I also put them inside of my torso piece of equipment as they seem to act as bullet protection atm.
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From my understanding the servers only reset regularly ATM to reset the loot table because respawning loot ANd zombies are both not in atm. With that in the restarts won't be as often and things will be more persistent even after a restart.
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Why the dayz formula will ultimately fail
Atheon replied to randalmcdaniels's topic in General Discussion
These threads inevitably pop up in every succesful game I've ever played. "Why wow will ultimately fail" "why BF42-4 will ultimately fail" "why COD will ultimetaly fail" yadda yadda yadda... it's all B.S. It's already been a commercial success in an ALPHA state, therefore it already isn't a failure. -
How Much Time Has Passed Since The "outbreak" Happened?
Atheon replied to nudelwalker's topic in General Discussion
Why cars look rusted and crappy.... = so you can distinguish them from driveable ones. DERP. :D -
I can't help but reply to your signature with an Eddie Izzard quote. "I think the gun helps" ...*derpface*
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If we're going to go into the "realism" aspect, gasoline becomes useless after 6 months to a year so we really shouldn't have vehicles. I see the arguments of both sides and actually agree with both... fortified positions would be made but on the flip-side, would they really have that sort of equipment? You can post pictures of Syrian rebels all you like but there's a massive infrastructure at work there even if they are a "rag-tag" force in comparison to the actual Syrian army... not to mention outside influences like arms dealers(U.S. and Russia). Cherno would have none of that. Basically, tl;dr, I don't know which ring to put my hat in for this debate lol. People also need to keep in mind the references Rocket makes when talking about the game... "The Road" being a major one, the bandits in that movie didn't have all that crazy armament. They were dirty and gross.
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Persistent Container AKA Tents? coming next update
Atheon replied to punkvegita's topic in General Discussion
Backpacks may be how they're testing tents, that would be a logical progression. -
You won't be saying that when server pop gets bumped up :D
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Cowboy hats - an invitation to shoot on sight?
Atheon replied to rickyriot's topic in General Discussion
Since I'm from the North in America I KOS all cowboy hat wearers. The south is an annoying drain on all of us, and this is how I get my revenge. Also, the typical cowboy hat you see now is simply a fashion statement. Original "cowboy" hats were a menagerie of anything with a wide-brim they could get their hands on. -
I'm fairly sure since the lead developer was in the armed forces he has some knowledge about weaponry lol. This whole mod started because he had to do survivalist training in his time in the NZ(?) armed forces.
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Well laid out post, totally agree!
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Does anyone know if the dispersion is like this because.... the other systems that are meant to be in simply aren't in yet? And these are placeholder systems? That seems rather likely to me, but I could be wrong.
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This
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Obviously the SA will have as much as the mod with the way the game is being developed... if there were no alpha buy in I'd be worried but we're providing the funds, time, and testing for all that to happen. What I'm excited about is the potential for what comes -after- all that stuff is in, whether from the devs or from modders modding the SA.
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100man servers... my biggest fear has been realised.
Atheon replied to Cenobyte's topic in General Discussion
Yeah I switched to experimental, only saw empty 65 player servers :( was wondering if everyone was on invisible 100 man servers or everyone went to bed. lol -
100man servers... my biggest fear has been realised.
Atheon replied to Cenobyte's topic in General Discussion
I cannot find the 100 man servers... someone please be showing me the ways? -
So depressed I couldn't even be bothered to kill anymore :(
Atheon replied to bfisher's topic in General Discussion
I have the same problem bro :( obviously we should squad up and be called "The Friendlies" -
So this weeks experimental build is all about the stress test it looks like, which is fine, no need to mess up a stress test by adding in new things that could be buggy.
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LOL!!! That was hilarious.
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0.36.115297 rolling out on experimental just now
Atheon replied to Rancor's topic in General Discussion
Also I really like people who are know nothing about game design saying they shouldn't test this or that before implementing this or that. Your argument along with that about how to really test network and server stress was very detailed and mind opening.... oh wait. -
0.36.115297 rolling out on experimental just now
Atheon replied to Rancor's topic in General Discussion
No changelog still? -
It's normal, if I remember correctly RO2 had something like this as well because some rifles were designed like that. I could be wrong about that though. To reload the Mosin with only 1 bullet left, right click the ammo IN the mosin and click "eject". It will eject the bullets in it allowing you put a new 5 bullets in! :)
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What can we look forward to in the next few patches ?
Atheon replied to Jono67's topic in General Discussion
I've grown to like those random sounds, they keep me on edge... I once yelled at a person that didn't exist that I was friendly but if they came through my doorway I'd shoot them. I did this for 5 minutes until I realized it was an ambient noise. -
0.36.115297 rolling out on experimental just now
Atheon replied to Rancor's topic in General Discussion
I wonder if they raised the player limit because that would be more of a strain on the servers then the respawning zeds/loot? Or is it the other way around? Either way, seems very stress testy in preparation for the respawning.