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Your DayZ Team
Corto
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Everything posted by Corto
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How come the NW airfield is just about the safest place on the map atm?
Corto replied to naraga's topic in General Discussion
Am I the only one who joins a server with 2 people and always gets in a firefight? I have killed on self defense more times on low population servers than when I join a friend of mine that likes to snipe at Balota from a tall building, on highly populated servers, and I play guardian dog. My last encounter was at the NW airfield. Lucky for us we both sucked at shooting while moving so we missed and I was able to force a stalemate that ended with the other guy hearing to reason and walking away. -
Everybody keeps suggesting to attack the symptoms and not the illness. Make them wait longer between server jumps and you will only get more patient server hoppers.
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That's the way it is, but have you read what Tony Montana is proposing? If every suggestion gets implemented then they're no suggestions at all, they're requirements. That's why I said "I hope it never happens" and didn't disrespect the guy (he's fucking Tony Montana, you don't want to piss him off). Wait a minute... I'm the man of steel..
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The only way to stop sever hopping is with private hives, where the player only leaves inside that server. It would be interesting if a group of servers could share a hive so you can choose to hop around servers if the server you have your character in becomes empty (or the other way around, you got tired of avoiding bandits or other people and you just want to run around and try other stuff than looting, like crafting). That way you would have to choose a server or a server group and play only there. Or, you could try your luck on another hive and start all over (without losing your previous character on the other hive, of course).
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I've even seen people get injured when an arrow splintered at the moment of release. Where did you find that people rarely get hurt when a gun explodes because of a malfunction? I've seen only a few videos where they show assault rifles exploding, and if wasn't because the tester was fully protected I'm very sure he would have gotten hurt somehow. Anyway, I think that just sticking to the "you can't use ruined stuff" is realistic enough. If we keep asking for layers of realism the game will become unplayable.
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Oh, I want to see people's reaction to this thread. For the record, I actually like the idea. But brace yourself for a barrage of sarcasm, irony or plain insults.
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I hope they never add everything we are suggesting here. Some suggestions are very creative, some are very educated, most suggestions are plain crazy. Look at what happened to class A movies when they started accepting suggestions from people who knows nothing about making movies. We are getting all this crap I can't watch even when I'm bored. Let the developers decide which suggestions could do good to the game or, at least, let them get inspired by some of the ideas that are being tossed around. PS: That's not even mentioning the time it would take to implement even half of the stuff in here to then roll it back and try new stuff. It won't take 2 years, it will take forever.
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There's must be something broken with sound channels or maybe they're using random sounds as placeholders for ambient sounds. I'm sure that this issue will be solved by the time the game is completed. Even hearing actual people drinking a soda o eating something from a can from one room to another is ridiculous and I haven't seen complaints about that.
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The last emergency patch has a known issue which results in a GPU memory leak. Textures flickering, degrading performance, freezes. If you take a look at the dev track, solving this issue is their first priority. Still, I have experienced a great improvement following the performance tweak guides posted everywhere. I still have to decide if disabling the steam community in game has yielded another boost or not, haven't made comparisons yet.
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How much authenticity is too much?
Corto replied to LaughingJack (DayZ)'s topic in General Discussion
I didn't say anything about removing the survival aspects, I just said some intermediate aspects are only annoying and do not add to the overall experience. They actually take away from it. Instead of focusing in getting food, water, shelter or a fire, you are focusing in the fact that your character is sneezing or complaining about something that even a real human would overlook if he's under a seriously stressing situation. If you're dead tired, sun is coming down and you're still in the middle of the forest, I can guarantee you will automatically forget about that silly sneezing, the pain in the tummy and start shitting your pants if you don't find a way to spend the night as warm and comfortable as possible. Again, make it challenging, not annoying. -
Finally! Someone who speaks sense. I feel like I'm taking crazy pills.
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How much authenticity is too much?
Corto replied to LaughingJack (DayZ)'s topic in General Discussion
Just make it die, please. I know what getting frostbite/close to hypothermia feels like in real life already, I don't need to experience all the stages on a game. I get colds during the year, they go away by themselves over time, but they're annoying, don't need that in a game. It makes sense that your character suffers from starvation, dehydration or hypothermia (also fatigue). It doesn't make any sense you have to suffer all the intermediate stages of each ailment. It's a game, make it challenging and somehow believable, but keep it fun. -
You forgot the "Damn! That was wack!" part.
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How much authenticity is too much?
Corto replied to LaughingJack (DayZ)'s topic in General Discussion
I actually meant a second life and not second life. I don't the point of games like second life unless your actual life sucks too much and you can't change it anyway. Now, you make a really good point about where's the line between fun and too realistic. Let's say that if my character catches a cold for been exposed to low temperatures and I need medicine to stop sneezing then it's safe to say they went too far. If my character has been exposed to cold temperatures make it die of hypothermia and let's get over with it. I wouldn't go as far as calling this game a simulator because most of the stuff you can learn by playing this game you can't apply in real life, while most of the stuff you learn in proper simulator, you can. -
I seriously hope they never include grenades.
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Why are they adding sewing machines , and not fixing the game?
Corto replied to FrankWhite's topic in General Discussion
No sewing machines? Fuck this shit, I'm not playing anymore. I was about to open a tailor shop in Vybor. -
In fact, if what everybody's looking for is the "real deal" what this guy did is as real as it gets. I seriously doubt that if you got yourself into the same situation in real life, you would've come out guns blazing and expecting the best. I would have stayed in there as long as I could and try to figure out a way to get out (this reminds me of that little welcoming speech at the Haunted Mansion). But... since this is just a video game, you can log out and go about your life with no consequences.
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How much authenticity is too much?
Corto replied to LaughingJack (DayZ)'s topic in General Discussion
When a game starts to feel like a second life, then it's stops being fun. A game of this sorts should be as realistic as it can without all the annoyances of real life. As long as realism improves the gameplay, it's good. If you go over that threshold then it's too much authenticity -
Why are they adding sewing machines , and not fixing the game?
Corto replied to FrankWhite's topic in General Discussion
We would all get along so much better in the world if we didn't assume ourselves to be smarter than the rest. I don't like to rush out an statement as much as I don't like to rush out an answer. Most of the times I just ignore everything and stay out of trouble, but in this case there was some sort of honesty in the complaint. I heard it from my girlfriend (who also plays this game) and some of friends. So I guess this is an doubt that's on a lot of people's mind. -
Why are they adding sewing machines , and not fixing the game?
Corto replied to FrankWhite's topic in General Discussion
Just calm down everybody. I've read sarcasm, insults and some cheap teenager trolling, but nobody cared to explain to this confused fellow how is it that production pipeline works. One on hand you have programmers taking care of the code side of the game, on the other hand you have artists doing all the artwork (that includes textures, models, level design, music, sound effects, etc.). While programmers work is always slower and prone to break something with each new line of code, the artists work is more straightforward and the never stop, where the programmers have to stop moving forward and go back in the case they've actually broken something. Even among coders, they probably have separate tasks (you have coders for the engine, and coders for the gameplay. I used to be a gameplay coder), they can't all work on the same issue to fix it faster. So while the engine programmer's pace is slower, the gameplay coder goes faster (adding new weapons, items, etc.). By the time we get a patch, the amount artwork surpasses the amount of coding and the amount of gameplay coding surpasses the amount of engine coding. All the processes work in parallel, but you can't throw more people into the same issue to fix it faster. That's why you get the illusion that they're not caring about fixing the game, and adding hardhats or sewing kits makes it look like they don't have the priorities straight. TL;DR: Read something about game developing before posting such an ignorant statement. Even when this is not my game, it hurts my feelings. -
I would should you, even if you looked like my grandma. On a second thought, I would shoot you, specially if you look like my grandma.
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That's what I wanted to read. I have server hopped, camped (it's most boring way of play of all), ran around an empty server for hours just because why the f not, I have combat logged once when the visibility conditions where incredibly bad and my ping was too high to present a real fight, I have stayed bunkered for more than 30 minutes talking my way out of a fight after we both shot and missed and I forced a stalemate, I have killed in self defense, I have killed as a precaution, I have killed just because I knew I could get away with it. But most of all, I've done all I could without remorse and without a doubt because it's a game.
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You can rest with a clear conscience... My god people, you take a game way too seriously, like it has some importance outside the game world.
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What where the chances you actually stumbled upon my M4. Next time I'll be sure to add a "hehe" at the end of the sentence.