Corto
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34 GoodAbout Corto
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Survivor
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Best case scenario they should replace the clumsy vaulting to a more dynamic (still slow) vaulting, like Battlefield 3 vaulting. Now, let's be honest, how many of you can vault over a fence on the run, with a loaded backpack? Let's not even bring a rifle to the equation. Having answered that, now make up your minds about the way you want this game to go. Some of you cry "hard core" and degrade all those who even dare to mention the possibility of making the game more fun than annoying, but then complain about what's really realistic. Again, make up your minds.
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I always remap the keys to the extent I'm allowed to, always focusing in smoothness of movement and more specifically for smoothness when I'm on dangerous situations. I must admit that I can't adapt to most control schemes, if I can't customize them, I never get really good at that game.
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Let's not even talk about remapping the keys right? I remapped the step over function to the space, never had a problem with it. I use L Ctrl for crouching and L Shift to Stand Up and Sprint, so if I'm crouching behind cover and I want to run to the next cover, I have only to press L Shift and I will stand up and sprint at the same time. If I only want to stand up, then by pressing L Shift the character will stand up. I actually like a lot the way you can map/chain commands to the keys (holding, single tapping, double tapping).
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I would like to have a sidearm on my leg holster for quick draw and a rifle/shotgun on my back for more serious firefights. That's all. I can even live without the sidearm, it forces me to be smart and plan my movements. Do I take out the zombie with my ax not to make any noise? What if there's someone around the corner waiting with a rifle? Do I risk using the rifle for the zombie a give away my position? I don't know, you decide how do you want to play this game. I can adapt or stop playing it.
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That's because most people use compound bows/crossbows, and you can't use wooden arrows with that system. But, you can still use improvised wooden arrows if you are shooting with a recurve or a longbow.
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Exactly. We all know/hope that the final version will run at a steadily 60 fps. But we are trying to figure out the best way to play as it is.
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My Achievement Idea - But will achievements happen?
Corto replied to TreadShadow's topic in Suggestions
Surviving and striving is the sole purpose of the game. If you need an achievement to be encouraged to do that, then by all means, have THAT particular achievement. But history has taught us that achievements usually consists in useless, rather annoying feats, like hurling a C4 at someone's head while dropping from a chopper and then tea bagging the corpse for the kill cam (I may have exaggerated a little here but you know I'm right). Achievements and stats have fucked up games since they have been introduced. -
Newly spawns may attack other newly spawns because they've seen videos in Youtube where some a-hole does that and they want to be "cool" too. I've seen a lot of people spawn killing for sport. Some even think they have the moral authority to kill server hoppers (even when their logic to decide who's server hopping is completely flawed). Anyway, a knife is only a good attack/defense weapon for trained people, for the rest of us is a bad idea to engage in a knife fight. So it should more of a tool than a weapon (unless you are playing Battlefield or Call of Duty, which have the most unrealistic use of knives I've ever seen).
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Texture detail has never affected FPS, it affects vram and how fast the engine loads the textures. Lowering the quality can speed up the loading process, but that's all. I'm going to try to pump up to very high everything I haven't disabled and see if that makes the difference in cities (this game at 60fps is all I need for now, I can wait for the rest very patiently).
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You people keep asking of ways to hoard more crap instead of adapting and trying to play as smart as possible. It seems to me (I'm the guy who doesn't give an actual crap about which way this game goes) that you can't make up your minds about how this game should be played. On some threads (those asking for silly simple things like spawning with a survival knife or having PvE only servers) you scream about how this game should be played only the hardcore way or gtfo. But on threads like this one you ask to able to hoard as much as you can in order to feel better armed, better equipped, etc., which to me screams sissy all over the place. I've seen guys (not me, I play light but I stay away of highly populated areas) playing with nothing on them and surviving really long time periods and getting away unscathed from firefights.
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Canteens, utility belts, and more (now with PICTURES!).
Corto replied to crazykage's topic in Suggestions
You're right. There's not reason why players shouldn't be given more options, provided they have to pay for it in agility, stealth and endurance. I prefer to go as light as I can not only in real life but also in games. So I think that's just me and that's no absolute truth. I have an military belt, with the metal hole on it. I replaced it with a regular nylon/cotton belt with the strangle system (I don't know how it's called). So, that's just me honestly. -
Hahaha, indeed. I'm used to my bow set to 60 pounds (not a lot if you think about hunting, but it's a good balance between power and endurance). Still, you have to take the arrow from the quiver (I used it at my side, hanging from my belt) and attach the butt of the arrow correctly to the string. Perhaps I could find what an expert in bow tricks can do, but I doubt a regular Joe would be able to perform as fast or as accurate as an expert (I'm a regular Joe).
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Let's not focus on that particular model of compound bow, which may be easy to purchase in the United States or Europe, but I know I can't find it (let's not even talk about price) in Argentina or the rest of South America. Still, a simpler compound bow like mine can be quite effective for hunting or self defense and aren't THAT hard to find. Longbows or improvised bow are a must, at least for hunting without giving your position away. We can forget about all those fancy gadgets for the bow, I agree. I'm not that skilled with the bow and I was able to consistently hit a surface the size of a quarter at 20 meters and even hit something of the size of a tangerine at 40 meters. I would say it's enough to hunt something or hit a person in the head.
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Canteens, utility belts, and more (now with PICTURES!).
Corto replied to crazykage's topic in Suggestions
I believe you have all the stuff you say you have, because I have it too. But as I did more camping trips, I grew tired of carrying so much, so I started experimenting with how little I could carry and still be comfortable. That's why I love to play this game light. I'm not saying that it's impossible to carry a lot of stuff because I have seen mountaineers carry extremely large backpacks (I don't know how the f they manage with their thin bodies). I would love to talk about outdoorsmanship all day, honestly, but bottom line is this game does not accurately represent real life. For example, I have never heard of somebody carrying wood logs in the backpack, hehe. I still think we are not going to need to carry a frying pan or a cooking pot to cook meals if they do this right. With a knife and wood sticks you can quickly improvise a way to cook from raw meat to some vegetables (like potatoes, sweet potatoes, onions, eggplants, etc). Wood should be readily available and abundant in such a heavy forested country. You know all of this stuff. Still, I think that adding inventory expanding items is going to lead to having hoarders on the game instead of smart players. -
I have read somewhere that increasing settings to high or very high sends stuff to the GPU instead of unloading them to the CPU, thus increasing FPS instead of decreasing them. I haven't honestly tried that, but I will as soon as I can.