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chancevance

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About chancevance

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    On the Coast
  1. From what I can understand from your post, you're saying people connect to your server to get gear? Is that not what you do on DayZ? Server hoppers can't do shit anymore, matter of fact no one can even change servers without waiting five ridiculous minutes where your characters hunger/thirst decays. Also on the "Got their first" part. That's pretty understandable from the "Hypocrites" viewpoints(Assuming I read your post correctly) as servers do not respawn loot until they reset. Sounds to me like that 5 minute server hopper stopper isn't actually stopping anything like it should and needs to be removed, along with loot respawning more than per server restart.
  2. chancevance

    Logout Timer and Server Timer

    Complete and utter agreement from my side. That's what I was trying to describe with the 30s logout timer but I don't think I did it well enough.
  3. chancevance

    Logout Timer and Server Timer

    Let me start by saying I have been playing DayZ a long time. I've seen games like this come and go but this one seems to want to stick around, and I don't have a problem with that, hell, I love it. However, I do not like these new logout and server timers. I stopped playing DayZ for a while when I was trekking up north with full gear to explore new military spawns and servers wiped. That's understandable though, I just needed a break. When I came back simply for the first server I had to wait five minutes, server wasn't night and I was in a pinch for hunger and I tried to find a daytime server, waited another 5 minutes. Character dead by login time, not cool man. These new timers are also understandable, and when implemented properly will fix many issues with combat loggers, server hoppers, and so on. However again, they have no been implemented properly in my opinion and seriously need a change. I have seen many post like this one, I know many people agree, but also disagree. I'm sure there's a compromise we can all agree with. Just a suggestion, but for the logout timer(character body staying for 30 seconds after logout) I recommend the current feature be completely removed, and replaced with a logout timer that is active the moment you his escape to abort(30 seconds long, reminisce of what was done in the mod) so you can see what's happening but still have your character forced to be inactive before you can abort from server completely. (Also maybe a 30 second combat timer before logout and then that together will stall ghosting and such) For the server timer, that's a bit more tricky. I propose being allotted 2 server changes every thirty minutes(Very variable, I would like opinions), a warning should be given on the last time you're allowed to change servers where it says if you do not wait for x amount of minutes you will be unable to login to another server, and attempting to do so should carry some sort of penalty of inability to play for (I don't know, ten minutes? Just throwing out random ideas) Players change servers for many reasons. I do so to avoid people, after playing DayZ for a long time I've found that to be the best option. I understand that there are issues you are trying to fix here guys, and I want to be as understanding as possible, but what I've gone through because of these new changes and what others have gone through is far too much. I bought the game because I am a real fan, and I loved it. However, also to play with friends, who are not going to buy until it's a bit more finished, if they're going to have to deal with this same crap, they won't want to buy the game and I will not recommend buying it either.
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