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Valadain

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Everything posted by Valadain

  1. Why? Does the zombie apocalypse destroy clothes?
  2. Valadain

    Mouse acceleration = NO!

    It isn't a pointless thread, it is letting them know that we want it gone, even if they do not. How will they know if they have the controls right without players stating whether it is good or not? Personally, I feel there are bigger fish to fry than trying to work on detailed mouse movement that players would prefer gone anyway. I'm not going to complain if they come up with a truly realistic movement system (though I don't think it is possible with a mouse and keyboard). However, if I move just like a real person, but have no vehicles, zombies that work right, base building mechanics, or any number of other things, I would be pretty disappointed. But to be clear, as I've stated multiple times, I'm not ready to leave the "it's alpha" behind for at least a few more months. Development takes time and generally builds from very few patches, to a constant stream of patches with features. So my comments are just a "I'd rather them not waste time with something that I don't want and don't believe will work the way they want it to work in the end".
  3. Valadain

    Mouse acceleration = NO!

    That is a great illustration. In real life, the gun is not glued perpendicularly to your body. In an FPS, unfortunately, this has to be the case. What is trying to be solved by mouse acceleration is realism from an external perspective due to limited player model animation and control, not realism from the player's point of view. In short, I can jump off a wall, spin in the air and shoot at a target in real life. I won't hit the target in real life. The reasons for this have to do with factors other than an inability to do the action that can't be portrayed in a limited medium of a screen, keyboard, and mouse. A keyboard and mouse can't make you spend all your focus on keeping yourself balanced and upright on your landing, leaving little attention to aiming and shooting. A monitor can't convey the full body disorientation that comes from spinning around, making it impossible to focus and aim. They could add proper recoil, which would make landing upright pretty dang difficult, but is it worth it? Personally, I'd rather have some vehicles and building mechanics than a convoluted system to simulate every real world restriction on movement and shooting. I think Arma in general, gets close enough. SA enhanced that and really needs to kill the acceleration and call it a day.
  4. Valadain

    No Guns

    Once private servers and modding exist, I would have no problem with people doing this. Why they would do it, I don't understand, as the biggest thing to fear in this game is failing to check the sniper spots before heading into an area and getting shot (everything else you can pretty well run away from without problems). Alternately, you could just not carry a gun and see how fun it is. Just grab one of the many melee choices and make a run of it. Personally, I hate melee in an FPS style game as it lacks the realistic skill and/or tactics that gun play provide. That is, you can employ good shooting skills, generally, in an FPS to be better than others. With Melee, it is all mechanic exploiting (jumping, spinning, circling, and generally things you would never do in a real melee fight, but are your only real options to get an edge in a fixed-body click-swing FPS style mess).
  5. Valadain

    Raw Mouse Input Is Crucial To Immersion

    This whole thing, in my opinion is very much akin to the head-bob argument. In real life we are not a floating head. However, we know this not because our vision bobs up and down, but because we can feel our body moving. Our brain compensates for the visual bob by moving our eyes and you don't even notice it. The similarity is this: An FPS style game really can't deal with eyes that move independently of your head. Nor can a mouse deal with the fact that your arms and gun can move independently of your head and your body. What this means is that yes, human movement is imperfect, however, to the person it is pretty precise. An outside observer doesn't see a person spin in place like you get in an FPS style game. The person themselves however, can certainly spin pretty quickly as they can move half their body faster than the other half (spin your torso with the gun while your feet are catching up. So in short, by adding things like wonky mouse movement and head bob, you simulate part of reality, while failing to take into account the limits of technology to represent the compensating factors our bodies have for these things.
  6. It can't override the monitor. Maybe things like the Nvidia panel, but I haven't seen that to be the case. Generally the override goes the other way from what I've seen. You also can't leave no adjustments as monitors vary a lot on darkness and contrast. If they can find a way and make enough ways to actually play at night, great. I probably won't much experience it unless they shorten the day/night cycle, but I would certainly feel better about hitting some night if I weren't at a huge disadvantage by leaving my gamma settings correct.
  7. I agree with this. Realism should be the deterrent, not fake mechanics. One of the things that drew me to this game was that sniping wasn't point and click in Arma. The more realism on this the better in my opinion.
  8. I like how we are arguing about whether a Mosin would make a 1000 yard shot, when people are complaining about 100+ yard shots. A lot of people want melee only as the general trend. In short, they want to continue to run around oblivious to their surroundings and survive.
  9. I would be curious to see how that holds up to out-of-game gamma adjustments.
  10. I'm not against it, but it can't be done. People will crank their gamma, putting players who don't at a severe disadvantage.
  11. The only problem is that you don't really "repair" parts on a gun generally. You replace them. You may sand or polish here and there to improve tolerances, but really you aren't fixing a cracked barrel or welding a trigger together. Not when you can more readily find replacement parts. Not to mention, generally speaking, good guns don't break. That isn't to say they never break, they do at times, but not in a scale of days or weeks or even months really. Cheap guns break, but then they really aren't much worth repairing. In short, I think the cleaning mechanic is better than gunsmithing. I wouldn't mind a part replacement system, so long as it doesn't introduce unrealistically breaking guns after a few shots (most parts make it through tens of thousands of rounds).
  12. I generally agree with everything except night and NVG. Gamma breaks night and I don't see a way around it. Right now people are not playing night because you can't. If you want to play right, you can't see. If you crank up your gamma, you might as well have NVG. Night is a great idea, but it just doesn't work and probably won't in this game. My suggestion would be to play around with the dynamics, make gamma change only prior to logging in and rather than going full night, focus on putting in some dark buildings, basements, and caves or underground facilities. If you add in some "no spawn" zones, you could make it a royal pain to screw with your gamma having the contrast between light and dark and not being able to log-out, change the setting, and log back in right in the dark. (basically, bright day outside, dark as heck inside of particular windowless or subterranean buildings)
  13. Valadain

    Goddam you magic bullet!

    Yeah, but the mechanic is artificial and didn't really have the intended result, so I say they should tone it down heavily. A bullet is really small. The overall damage to your gear and stuff is going to be very small. It would hit at most, one thing anywhere but the backpack. In the backpack, it would hit a straight line, so maybe limit it to one row? Also, a gun probably isn't going to get thoroughly damaged by one shot, unless it hits exactly right.
  14. 1.) If bullets are more rare, people will save them up for player encounters rather than zombies or hunting. It may delay things a little, but not by much. It will also likely increase KoS as a botched robbery costs way more bullets than a shot from cover. 2.) Rifles are fun. Snipers are fun. If you are a target who never saw your sniper, you are playing wrong. With the exception of random-chance spawn in (which can be fixed), you should not be approaching in such a way that you haven't already cleared the high ground. 3.) Shooting from range is the equalizer between a single player or small group facing a larger group of KoS.
  15. Valadain

    Walking like a zombie

    There is a reason the infected attack players but tend not to attack each other. Assuming the virus isn't intelligent, it means that there must be some sense-based trigger. Since they aren't screaming all that often, my guess is either sight or smell. If it is sight, shambling should ward them off. If it is smell, there should be some way to mask or imitate as necessary to some extent.
  16. I'm sure there will be when they have private servers. Right now, though, with everyone on the public hive, it would be unfair.
  17. Removing all players would be far more effective. 100% no more KoS. Guaranteed.
  18. Valadain

    Tell us why we died

    Even if they don't leave it in the game permanently, I think for Alpha and Beta testing, it should be there. Give players as much info as you can for reporting bugs. Many people take it seriously and will spend quite a bit of time tracking down issues that the developers may have trouble doing alone.
  19. Valadain

    Rethink Reloading

    Again, that sort of thing would last maybe a day or too. Swapping magazines is easy. It is designed to be easy. People are getting too tied up in this "we aren't military guys". That whole civilian thing goes away pretty quickly when circumstances get bad. Not to mention, a country in a civil war has very few civilians.
  20. You'd probably get more players if they had the option to turn head bob all the way off.
  21. Valadain

    Voice Chat. Which? Why?

    You are lucky, we switched away because of terrible and constant lag. My wife was talking to us on ventrilo at one point in the other room and while she was still coming through my headset I see her standing nearby, completely away from her headset and not saying a word. Her voice still coming through ventrilo in my headset. On the flip side, they do have amazing buffering logic. It didn't lose a single word and held a good two minutes of audio across a five minute delay.
  22. Valadain

    Rethink Reloading

    The learning curve is so short, I just don't see the value. There isn't anything you need to "pay attention to". It is all pre-planning. You need to know where the mag goes ahead of time (have an empty pocket) and know where the mag is you are replacing with (have easy access to full magazines). Basically, inventory management. A mechanic they already have and could just slightly tweak to slow magazine pulls from difficult to access places (backpack). Edit: By the way, if you think there is some complex action involved, you are wrong. Release is a button push. Seating a magazine is a straight push. There's no levers, switches, or anything else you need to deal with unless you have a gun from California. In which case, you should leave the last bullet for yourself.
  23. Valadain

    Rethink Reloading

    Yes, I fully acknowledge that my country is superior in this regards. But seriously, yes, for some it will be something to learn. For like ten minutes. Then you know how to do it. Opening a can with a knife is an annoying, painful, and dangerous task every time you do it. But then, I also know how to open a can without a knife. So I won't be starving.
  24. Valadain

    Voice Chat. Which? Why?

    My friends and I are using Mumble right now, seems to have almost no delay, which is nice. With vent, my wife would talk right next to me and it would be a few seconds before it caught up in my headset.
  25. Valadain

    Rethink Reloading

    No, opening a can with a knife is way harder than replacing the magazine on a gun. It just is. Heck, I can field strip an unfamiliar weapon faster than I can open a can with a knife.
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