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Valadain
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Everything posted by Valadain
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Doesn't work with base building or clans pooling resources.
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Wooden AR-15/M4 Stock & Handguard (M4 Attachment Suggestion)
Valadain replied to Janitor101's topic in Suggestions
Hello Kitty furniture on the other hand... -
Dean Hall encourages server hopping at egx rezzed
Valadain replied to sobieski12's topic in General Discussion
Not to mention, people who aren't playing every waking hour, for whom persistence will be very transitory. If you can only find half a chopper on your game session and you won't be able to play for several days, you've found nothing as it will probably be gone next time you log in (if you are on a decently populated server). For those who don't play for several hours every day, there won't really be any guaranteed persistence. It doesn't matter how defensible you make your camp or base, if you aren't there to defend it every waking hour... So, if you can't get a chopper together and running, in a long game session, it won't be a viable option for a vast number of players. -
Simpler solution. Make no change. Play the way you want and let others play the way they want. Don't create a mechanic that allows clans to completely ignore perma-death but those who play alone get hit with the full force.
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Perma-death is a way some people choose to play, not the way this game inherently works. If it did, there would be no persistent clans. You die, you play till you find another group of people to play with. That obviously isn't how everyone is going to play. Because people are going back to their friends and clans after death and because there is going to be persistent base building with those groups, you really can't muck about with persistent things being placed by players. It is a waste of time and kills immersion for those not playing in a new-life-on-death fashion. For those who do want to play that way, just don't go back to your stuff. It is really that easy.
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What you've described there is exactly what I don't like about classes in games. Manufactured "balancing" to make them useful. It generally devolves into "nerf this, buff that, balance, balance, balance".
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True on the heart transplant, but I should hope they don't add that to the game. That would be silly. Even with surgeons around, scraping together the necessary equipment and sterile environment would be next to impossible. Farming, however, isn't all that hard to do at a minimum. Anyone can grow some plants, just not necessarily as successfully as someone who has done it for years. You are completely wrong on guns. I've seen plenty of first time shooters do very well on the range. Shooting isn't hard until you hit a fairly significant range. Even then, it is more about practice than training.
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Actually, leave it as it is. Problem solved.
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Ok, didn't think I needed to qualify, but apparently so. A flare gun will not in any sense of the word, reliably kill a person. It might kill a person, given just the right circumstances, just as punching someone might kill them in the right circumstances. Which, translated to video game, means non-lethal. The burning aspect was what I was referring to with the "ruin gear" bit. That I think might be a better deterrent than making it lethal unrealistically. You should watch your videos again, they really only become more dangerous when you step up to the more specialized flares, that apparently require a steaming robot head to shoot.
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That's weak. Send out the DayZ Role Play Enforcement Squad™ to ensure that death is complete and permanent.
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It just doesn't make sense as people who want to play "perma-death" can do it all they want. Just don't go back to your persistent gear if you die. No wasted time developing a half-broken system that completely breaks realism. You can even RP coming upon the mysterious structure weeks later, that also happens to be the structure you built in a previous life. Meanwhile, those of us who don't give a flip about treating every single character as a new life can play the way we want to, without massive games of item tag when one of our friends explodes climbing a ladder.
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I wonder if people realize that neither the stable nor the experimental build servers represent all of what the development team has done? There's a development branch server out at BI with a whole lot of things going, that just aren't ready to be pushed out yet. A server with things like working bows and crossbows, rag-doll physics, and likely simple vehicles and a load of other things still being tuned. Probably more tightly tuned zombies, some sound fixes, and the like as well.
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The point of a suppressor isn't always to be completely silent. Sometimes it is just to make it hard as hell to find the shooter.
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Yeah, shot one of the regular models on a trip to Alaska. The owner used it to hunt bears. He had balls of steel. I wouldn't go out hunting bears with less than a howitzer.
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Hah, wow, I suck at reading comprehension. Apologies. Edited my post to reflect.
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I agree with this. Savage is pretty fun to shoot.
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I love when people read emotion into text... I'm not angry. I rarely get angry. I'm an idiot.
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That simply isn't realistic. Civilians buy guns from all over the world. As do the various armed forces of many nations. You are thinking "Soviet Union", not modern day post-soviet blocs.
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I'd add at least one, just to give a multi-purpose to the FNX ammo. I'd just make it rare.
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Yup, and rightly so. No other skill means a damn if you are dead.
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Already covered that pages ago, you adjust your tactics to compensate as you know it can be done, unlike with an exploit of which you may not be aware or expect.
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Screw that, I just found my missing hindi wife and achieved a raging boner through dark magical incantations.
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They have some requirements and are more restrictive on content of a... particular... nature. But for most of what is being posted here, I would expect the workshop to serve well.
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I'll give it a go, right after I check out all of these awesome mantras someone has been so kind as to post all the heck over the forum. Love me some mantras.
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Are you familiar with steam?