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Valadain
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Everything posted by Valadain
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Have the devs addressed the gamma night vision issue?
Valadain replied to Johnny Depth's topic in General Discussion
No, I just thought most gamers understood the purpose of gamma. The black on your monitor isn't the same as the black on my monitor or any number of other people's monitors. There is no one setting that would work for everyone or there wouldn't be gamma settings. The type of monitor, manufacturer, video card, room lighting, or even the age of the monitor will impact gamma. In short. You can't remove the gamma setting and keep night in the game. The setting on my monitor to make it just above utter darkness might very well look "cheating" on your monitor. -
My ancestors fought a war so I wouldn't have to say zed or ride a lift.
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Have the devs addressed the gamma night vision issue?
Valadain replied to Johnny Depth's topic in General Discussion
I hope that is sarcasm. -
Dayz thread of minor inaccuracies and mistakes
Valadain replied to gibonez's topic in General Discussion
Agreed, there isn't any way to simulate a trigger with the mouse and keyboard, so sway is the best option. You should never simulate people being bad at something if you provide no way to become better. I don't want to play an incompetence simulator. "Enjoy role playing as the world's worst shot!" -
Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
It is actually a pretty common misconception with guns and bullets. There are some bullets designed to stay intact passing through things, but not the ones you use to shoot people. Bullets designed for people, don't tend to go through and when they do, it can be pretty bad. Bullets designed for people may have a relatively small entrance wound, but tend to have a pretty nasty and large exit wound. Arrows do pass through people too (you need to keep in mind that the head of the arrow is the bullet equivalent, the shaft is really just for leverage and stability). The major difference is that an arrow exits the same as it enters, while a bullet exits with a much larger diameter than when it enters. Either as a smashed chunk of lead or nebula of shrapnel. -
I wish this would be officially confirmed or denied, so I know if I'm wasting my time lurking around the forums and in-game.
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Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
I agree, I only bring it up as it has been a little dicey in the past, with long bouts of unconscious and thousand-mile prone travels. -
Is there anything being planned that incentivizes not shooting on sight?
Valadain replied to alleycat's topic in General Discussion
There really needs to be some kind of time limit, not everyone can play every day or even every weekend. Those that do already have to fairly well give up on the idea of persistent storage between sessions, they should at least get to keep their inventory. Maybe if your character went AI when you log out. That would be interesting. -
Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
With a robust medical system, I think incapacitating and debilitating wounds are the way to go, however, they need to work out a decent way to "bail" on a character with no hope of survival. Or have a rather brief transition to death (not twenty minutes of laying unconscious). Either that, or a decent recovery system with consequences (your broken bone mends enough to walk, but maybe certain actions cause your shock level to rise, like jumping or sprinting). -
Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
This. The faster a projectile goes, the more a liquid body (the human body) reacts like a solid on impact. -
Dayz thread of minor inaccuracies and mistakes
Valadain replied to gibonez's topic in General Discussion
For the 60 round issue, I'd actually like to see them put in a few different reload animations of varying speed. The double magazine being the fastest, pull from vest or pocket being second, pull from backpack being the slowest. I wouldn't mind a manual reload animation either, this would also be a potential fix for my add to this discussion, which is the +1 round. -
How can you hear ever again after firing a Mosin indoors without hearing protection? While I absolutely agree, I think this might get a bit too annoying in general, depending how it was implemented. If they did the ear ringing, it would seriously impinge on my enjoyment of the game. Kind of like the heart-beat in the Breaking Point mod. Sure, it lets you know your fatigue level, but I just flat out don't want to play the game because of it. If they just temporarily muffled all sound, that wouldn't be too bad. I think this mechanic would work wonderfully well for giving yet another downside to the .50 cal.
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This and make it chew through batteries. When the batteries die, the scope goes dark. This would keep it from being used to just constantly monitor for players you couldn't otherwise see and make it a major liability for anyone not paying a lot of attention to the state of their batteries.
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Absolutely agree. You also bring up a good point that I missed. Rails. Custom furniture tends to have more rails for attachments. Assuming the mechanics start restricting for that sort of thing. I think you could cover most everything with just adding the mechanics for Sway, Recoil, Flash, and Sound. A bipod can reduce sway prone. A front-grip can reduce recoil and sway standing or firing automatic. A compensator can reduce recoil, but increase flash or sound. A flash hider can reduce flash. A suppressor can reduce sound. If you wanted to be really mean, you could fog out the screen for a moment after firing with a suppressor without eye protection.
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Even then, furniture is 99% preference. The comfort may reduce the learning curve, but doesn't create an inherent difference. What really has an impact is a good compensator and a front mounted hand grip or bipod.
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Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
Makes sense, I'm guessing you are talking military rounds. Private sector there are so many different make-ups of bullets, that I didn't really consider fragmentation. You can get FMJ, Steel Core, Hollow Point (a sort of JHP with a plastic tip for .223). I assumed the foliage issue had more to do with the mass of the round than the integrity of the round, but honestly, I've never been in combat, let alone jungle combat. -
Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
It really depends on the circumstances. Given exactly equal and perfect circumstances and bullet make-up, the 7.62 is bigger and will cause more damage. Getting the bullet to the target, however, is very important. So if you are asking which is more lethal overall, I'd probably say the 5.56 as it will be more likely to hit where you want to hit. Of course, circumstances change everything. I've read that soldiers fighting in thick foliage tend to prefer the larger round as it is far less likely to deflect when passing through leaves. So overall, I'd say the difference between the two is probably pretty negligible and entirely up to circumstance. -
Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
Medieval armor is strategically rounded to deflect. Modern helmets are curved to deflect. Modern body armor, however, is just fitted. Kevlar is an extremely tight knit of plastic fabric that a bullet has difficulty penetrating, spreading a single point of impact across a wide area. It is built to catch bullets, not deflect them. Ceramic plates under the armor may add some deflection properties for rounds that penetrate Kevlar, but to my knowledge, these aren't in game and would effectively stop an arrow or bolt, so aren't really beneficial to the conversation. There are armor piercing arrow heads. They have a smaller profile to force the sharp point through a smaller area of resistance so it will carry more force into the target. I don't disagree with the rest. Yes, it can take a few shots to kill someone. Less shots, however, than arrows if placed in exactly the same spots. That was the only point I was trying to make. -Arrows and bolts are less effective than rifle bullets. -Arrows or bolts may be more effective than a single handgun round on a soft vest with a good shot, otherwise, you are going to be eating some lead. -
Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
Deflection is changing the course of a projectile so that the greater part of the force is expended to keep the projectile travelling on a slightly altered trajectory. As for armor piercing arrows, I'm sure they exist, though I doubt you'd find them in common hunting use. We need to drop the fringe cases when talking about this stuff. Yes, there is a crazy AR15 platform crossbow that shoots arrows over bolts and does some serious damage, edge case. Yes there are specific armor piercing arrows out there somewhere. Edge case. There are types of ammo that will shred through body armor. They aren't in common use, so I've left them out of the discussion. -
Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
Kevlar isn't intended to deflect bullets. Kevlar spreads the impact over a greater area, retarding its ability to penetrate. It also tends not to work well against rifle rounds, without being filled with ceramic plates, which would likely have a much greater effect on crossbow bolts as well. So no, you put an arrow and a 5.56 in the same spot, the arrow will not be more deadly. Yes, arrows and bolts and knives can kill. Bullets can kill. Bullets kill more often. The question is not whether arrows or bolts can kill, the question is how effective they are at killing. The answer is that they are less effective, given the same conditions as a bullet. -
You had the drop when he came around the corner. You should have been aiming and he should have been dead.
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Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
I really can't imagine why this whole topic made it past a few posts. Crossbows are not comparable to guns. They were dropped in favor of guns that had little to no advantage, other than sheer power. Early muskets were not faster to reload than a cross bow, yet they replaced the crossbow entirely. There were no quick follow up shots or incredible precision. Just a controlled explosion sending a projectile out with incredible force, penetrating armor with greater efficiency. A modern firearm is orders of magnitude better than those early muskets. Put bluntly, having a crossbow is better than having nothing at all, but that's about it. -
Why does the cross bow do more damage than the m4?
Valadain replied to taco86's topic in General Discussion
Why? I thought this was a game of brutal reality with no hand-holding. Where the environment is what the players make of it. Why artificially temper that with unrealistic mechanics? -
This is exactly the problem and why Melee in an FPS style game always tends towards sucking. It is even worse in a multi-player FPS style game. The few games that made it pretty decent were single-player games that detect if the enemy is aware of your and if not, plays a melee animation that feels good and solid. You can't do this with a multi-player game as there isn't any way to determine if another player is aware of you. So you get clunky mouse-swinging button-mash-fest. Most real fights don't even end as fist fights, they end as grappling fights, which would be even further beyond clunky with FPS inputs. The bottom line is that SoulFirez is right on here. Without blocking (or some kind of aware/unaware mechanism which is pretty well impossible in multi-player), melee is going to be pretty silly.
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Can Nothing be done about MetaGaming in Dayz?
Valadain replied to yorkmorgan's topic in General Discussion
This would actually be hilarious. Ever switched to some of your non-active mic ports? Some are silent, some give you all sorts of fun noises. Not to mention, lots of sound hardware has a redirect mic, so people would be running around playing their own game sounds through direct inception style.