GeoBrau
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We had this happen once as well with my group. It was actually one of the fun moments we talk about a lot. Unfortunately, no blood test kit and we had a man dying. So, we bagged another members blood and told him, "This will either save you, or kill you" went for it and boom, he goes face down (after standing momentarily so we had that moment of "It Worked!!!) Hilarious....
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Anybody els getting "Confirmation of changes"
GeoBrau replied to [Outcasts]Massacre's topic in General Discussion
I got the same thing last night. I've never played experimental and have never messed with my files. But, it only did it the first time I signed in last night. Tried replicating it a couple times and nothing ever came back...All weapons and ammo are present, so I took it as informational... -
Would you rather have more Zombies or gradually increase player count?
GeoBrau replied to Miquinei's topic in General Discussion
I would like more zombies. And for a select few zombies to actually be a threat. Make a few faster than I can sprint, so I HAVE to fight them. Also, make the military zombies lootable with ammo, etc. -
Yeah, something's up. Maintenance?
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updates - loot and zombies through walls
GeoBrau replied to boonaroony's topic in General Discussion
I'm with you on the zombies through walls thing. It's an alpha, I get it, but to me that is the single biggest bug. I've never really dealt with a lack of loot. But honestly, it should be hard to find. -
First post, but VERY interesting topic. I've never played the mod-game and only started playing standalone just after the new year. It is most definitely an alpha, and I get that. But, I will say that a few of the ideas floated here would be very interesting. I think a death lockout would be good. But maybe the lockout actually gets longer (up to a max) the longer you live. This wouldn't frustrate the noobs (like myself) and would actually reinforce the sense of dread you might feel by having a character, you've spent hours/days building, die. I certainly wouldn't implement this NOW, because alpha. But once things stabilize... Additionally, I like the idea of a timer (Alive for XX days) on login, just reinforcing how much work you've put into a character. Finally, maybe you can simply earn personal achievements, instilling a further sense of pride in your ability to stay alive.