worldwar2freak
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Chernarus Coast Guard (CCG) [Recruting]
worldwar2freak replied to metapaus's topic in Clan / Group Recruitment
@metapaus Alright. Where do I start? -
Chernarus Coast Guard (CCG) [Recruting]
worldwar2freak replied to metapaus's topic in Clan / Group Recruitment
What is your ArmA profile name? worldwar2freak How old are you? 16 What is your gender? Male How long have you been playing DayZ? 4-5 months Do you have TeamSpeak? (if not, get TeamSpeak) Yes, name is worldwar2freak What position would you like to apply for? pilot Why do you think you have what it takes to be a part of the CCG? I am good at driving or flying anything. I want to join so I can be part of a team and show noobs that not all experinced players are spawn-camping douchebags Do you have a microphone? Yes What is your timezone and gaming schedule? Mountain time, 3pm-8pm weekdays, 10am-8pm weekends (subject to change anytime What is your country and state/province of residence? (it is not required to give information on your state/province) Central New Mexico, USA Have you read and agree to abide by all rules and the content in the Honor Code put forth that are expected for you to follow? Yes -
DayZ 1.7.1 Discussion - Others will be locked/deleted!
worldwar2freak replied to Tigerr13's topic in DayZ Mod General Discussion
Jesus I love this update. I had just learned how to play the game and had gotten good enough to loot electro without dying. Then this update comes along and kicks me back to square -1. My only real complaints are that their are so many people playing that I cant get a spot, and that most servers are unplayable due to not the right version, lag or other issues that im sure will be ironed out within a couple days at most. -
Rocket: This difficulty FUCKING rocks!
worldwar2freak replied to tact's topic in DayZ Mod General Discussion
Yeesh, just as I thought I had gotten the game down and could be considered an experienced player, this patch happens. Thank the lord and Rocket for putting that off again by a few days. Or weeks. Or months. Or years. -
The only reason I suggested it was because ive seen it on many other game and mod forums, and I can definitively say that it has done much to alleviate the workload of forum mods and the administrators.
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A do not suggest list (DNSL for short) is exactly what it sounds like: A list of things that, if suggested the thread is immediately deleted. The list would be filled with things that are already going to be implemented in the game, simply aren't possible on the ARMA II engine, that would destroy the atmosphere and feel of the game, and things that the developers simply will not have.
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I agree with this. I went a spell were all I had was a crossbow and two bolts. Quite a bit of fun, and quite silent.
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Nothing is more telling and deafening and depressing then silence. The mind fills that void with bad scenarios anyway, it doesn't need any help.
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Make health values same as vanilla arma 2
worldwar2freak replied to yedrellow's topic in DayZ Mod Suggestions
I concur, but keep zombie damage the same. -
Suggestion: Adding a bit of minor story
worldwar2freak replied to kevindbrum@yahoo.com's topic in DayZ Mod Suggestions
Personally, I prefer writing my own story, but it is an interesting idea. -
Hell yeah! I want to look FABULOUS!
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This forum really needs a DNSL (do not suggest list).
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Basic (and controversial!) Tweaks. Look inside!
worldwar2freak replied to Belrick's topic in DayZ Mod Suggestions
I agree with this. -
Weapon jamming, FTF and low quality ammo
worldwar2freak replied to A Man Named GOB's topic in DayZ Mod Suggestions
I like the jamming idea, dislike everything else. -
Alright, I spent 20 minute trying to dissect your comment, and I think I finally understand what you said. When I play this game, I don't want to be reminded that this is a game. Immersion is the only thing that makes video games, particularly this one, unique. It literally breaks my heart when I see a game or mod go down the path you want, and im pretty sure most gamers agree with me.