I'll try to make this short and sweet. Seeing as barricading is starting to make it's way into the game, should it be implemented a certain way? In Rust, when you build a base, and you leave the server, your base stays. (That is all you need to know) Problems: - You can't defend your base when you are offline - People with lots of time will stay up till 5am, wait for you to go offline and raid you - Does not 'feel' fair, as if you were online, you would have been able to defend yourself. - Not realistic - Requires an incredibly high time commitment to get anything done/make substantial progress. In Dayz, I can imagine for the first little while (and I actually prefer this), barricading and 'base building' will be done by re-purposing old houses and buildings, rather than building your own. If the game keeps going down the path Dean wants it to, you are going to have your farm/agriculture outside, possibly a gated area for animals, a dog, barbed wire around your property etc. Then you stop playing for the night, come on next evening, and all of your stuff is gone because somebody had the time to take it all while you were offline, that definitely doesn't feel fair. Traps only go so far, because players with a lot of time can just keep dying and coming back, eventually, they will get what they want. Possible ways to fix this: - An absolute way to fix this would be for the server to declare your property (you have x amount of persistent containers and barricades around a building, therefore, you are tied to this building). When you log off, after, maybe ~20 minutes, all the stuff logs off with you. People are told they cannot build/ place persistent objects around this building because it is claimed, and it just spawns regular items on the loot table. Sounds extreme, I know, but it is an absolute fix that ensures people who simply have lot's of time don't stomp on people who want to play semi-casually (couple hours each day or less). - An AI that takes over your character and defends your building. This would likely be difficult to implement, and difficult to implement properly. having the AI stay inside the house, take cover and be a challenge for other survivors would be difficult to code. Still the unfair factor, as you may feel you would have been able to defend your base better. - Absolute barricading. You can assume what this means, the problem is that you would be immune to raiding even while you were online, unless barricaded items are only breakable when you are online. However, if people take over a military location, then the server just lost a high loot spawning location to some player that may never come online again. - Any other ideas? Good ideas? Bad Ideas? Should people just accept that they need to play this game 20 hours a day to maintain their progress? Should we accept it as the nature of the game? Or is it unfair/ bad design that should be addressed rather than accepted?