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Everything posted by Coldvein
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Hello everyone. In this post I'm gonna try to represent my point of view regarding SMERSH, and how it may work and add something to our beloved DayZ. As I know from my personal experience, SMERSH consists of three pieces: straps, belt and waist. http://sso-mil.com/upload/images/coumuflage%20twightl/dopolnit%20snaryajen/lyamki%20smersh/IMGP6440.jpg http://sso-mil.com/upload/images/coumuflage%20twightl/dopolnit%20snaryajen/poyas%20smersh/IMGP6289.jpg http://sso-mil.ru/upload/images/coumuflage%20twightl/Rukzaki/rs-31.jpg These are the basics. Waist has MOLLE and it allows to add different pouches regarding your operation and your role: for example u can add machine gun pouches if u carrying such a weapon, or you can add sniper rifle pouches, if u are using SVD or such a weapon, etc. So we all know how Fireplace works in DayZ right now. And what is a suggestion: may be it can be possible to spawn SMERSH with 5 slots (like fireplace), and these slots (attention!) could NOT be used to carry food, ammo or so, these slots could be filled with pouches, and they shall provide the slots for equipment,food,ammo, etc. And these pouches could be found over the map in military bases. here are some examples supply pouch http://sso-mil.ru/upload/images/coumuflage%20twightl/snarijenie%20MOLLe/spp%20MOLLE/IMGP6061.jpg machine gun mag pouch http://sso-mil.ru/upload/images/coumuflage%20twightl/snarijenie%20MOLLe/Chehol%20pod%20lopatu/IMGP7369.jpg hand grenade pouch http://sso-mil.ru/upload/images/coumuflage%20twightl/snarijenie%20MOLLe/lyamki%20plse%20molle/IMGP7222.jpg SVD pouch http://sso-mil.ru/upload/images/coumuflage%20twightl/snarijenie%20MOLLe/lyamki%20plse%20molle/IMGP7340.jpg AKM pouch http://sso-mil.ru/upload/images/coumuflage%20twightl/snarijenie%20MOLLe/IMGP8193.jpg grenade launcher shots pouch http://sso-mil.ru/upload/images/coumuflage%20twightl/snarijenie%20MOLLe/IMGP8144.jpg It may be interesting, wouldn't u agree? p.s. it is not PR, it is really how it works,u can find a lot more ideas here - http://sso-mil.com/catalog/114/
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Seems I guessed a bit ;) according to C. Torchia's todays twit :thumbsup: bring it on!
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waiting for ur comments, fellow survivals.
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Update Rev. 0.36.115535 (Experimental branch)
Coldvein replied to Hicks_206 (DayZ)'s topic in News & Announcements
What about some nails? It could really help! Got hammer but no nails. Sad thing. -
Changelog: Stable Branch: 0.34.115106
Coldvein replied to mattlightfoot's topic in News & Announcements
Huge bug detected... me and my friend died because of the fall damage in "Gorka" (Горка). We were on the 2nd floor in green house opposite the small brown chapel. My friend died in January, and I just a couple of minutes ago. No whine here, just so admins know. -
Pending Changelog: Experimental branch: 0.34.XXXXX
Coldvein replied to rocket's topic in News & Announcements
very nice! thought the same -
Pending Changelog: Experimental branch: 0.34.XXXXX
Coldvein replied to rocket's topic in News & Announcements
The "opening door" sound *scratch* will be nice, how about that? :) -
Pending Changelog: Experimental branch: 0.34.XXXXX
Coldvein replied to rocket's topic in News & Announcements
! Keep up ! Keep up ! nnnnice speed -
Go on, Rocket! This patch rocks! Very nice alpha testing. P.s. please make Python sound more brutal :)