My issue has been here lately is that the Zombies will not even be facing me at all and they swing their arms and I get hit as I am hitting them in the back of the head with a fire ax. It use to not be like that. You could circle around them all day and one shot them in the head. Now you have to hit them multiple times and you don't truly know what way they are facing. They could be one way but the server thinks they are faced the other. Another strange thing is on some servers I get the Yellow and Red Desync icon ONLY when I am trying to take down a Z. After they are dead, the icon goes away. I have noticed them facing the wrong direction and landing blows both with and without the desync icon. Frame rate is not an issue. I am getting shutter free gameplay. Its just that when it comes to Zeds, they are unreliable as to where they are and where they are hitting and if I am going to desync while I am trying to ax them down. It is starting to suck because I have to keep a full inventory of 2 bandages in each slot. Everything is getting "Ruined" so fast that I am chancing it as far as bandages goes. I usually loose 1 or 2 stacks of bandages each fight due to them getting Ruined. System is a Intel i5 quad core, Geforce GTX 770 (2gb Video ram. Currect Drivers according to the Geforce Experience app), with 16GB of desktop ram, running Windows 7 ULT. 64bit . 50MB download Cable Internet ISP. It is making the game suck.