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strangelyquiet

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Everything posted by strangelyquiet

  1. strangelyquiet

    Dayz "ladders"

    It changes the in-game dynamic. All some people would be looking at, or caring about, is their score. Whether it's relative to other players or just for their own pleasure, it changes the focus of the game. There are mega-ga-ba-jillions of games that have that system. This one doesn't. Why can't we just leave it at that? Not for me, thanks.
  2. strangelyquiet

    What do you do when waiting time spawn?

    I find three and a half minutes is plenty of time for a crafty, quick..... er, coffee? Sometimes a couple of *coffees* if it's a longer timer.
  3. strangelyquiet

    CARS.....

    I'm sure the Devs would ultimately like as many people as possible playing their game. It will after all be a product to be sold, so it seems they wouldn't want to drive away players / potential players. But.... there's an awful lot of people, when they read the thousandth "some people starting to loose [sic] interest", think "Good". And go on to think "I hope you tire of it because your attention span is so poor, your commitment to supporting an alpha through it's development stages until full release is so lacking, your impatient 'never happy with anything' attitude is so tied to sucking the life out of other people's patient tolerance of you and your complaints". It makes some people want to say "Good, good, good, I hope by the time this game is fully realised you and all of the KoS, ghosting, combat logging, CoD minded, whiny, moany, immature, barely literate dipsticks have been purged from the game. Forever." I wouldn't say anything like that myself of course, perish the thought. But some might.
  4. strangelyquiet

    Yo, fun, not

    Maybe the OP should reflect on what he's doing a little more? Which towns - maybe you should take the hint to head elsewhere? And maybe next time don't stand 'in the middle of nowhere' in what was clearly a easy sniping spot? Instead of thinking how the developers can change the game to make you happier, try changing how you're playing the game to make you happier.
  5. I've read an awful lot of posts on here that are essentially people complaining about things. Not constructive criticism but complaints about A, B or C. As someone who's not a regular gamer, is unfamiliar with a lot of terminology and game knowledge and who has decided to support my first alpha and take part in the development process, I don't think some of you realise how much the vibe of negativity puts some of us 'newbies' off. But... to avoid contributing to the well-spring of negativity, let me explain why someone like me finds this game a fantastic experience to play. I'm on a low spec PC and have had to turn everything down to it's lowest option just to get this game working at a decent level and still it amazes me how immersive and involving it can be already at such an early stage. I genuinely feel sorry for all the posters here complaining about things because they seem to be missing out on the kind of experience I've had since day one. At nearly 100hrs in I tend to stay north, spend the majority of my time in the forests and slowly and patiently explore the map. Occasionally I dip into a town when it looks quiet, retreat to the relative safety of the trees and eat, watch and 'sleep'. I very rarely find guns, which doesn't in any way worry me (as long as I have an axe I can ward off Z's) and when I do it becomes a real thrill. I've only once shot someone else and then it was in a moment of utter panic when I came face to face with a heavily geared player and we had 10 seconds of standing, staring and nothing happening. I've been killed countless times and always say 'ah well, that was fun while it lasted'. I've had three characters, including the current one, that have been geared up to a decent level and each time it's taken time, patience and good luck. Each one of those characters actually meant something to me, having spent hours slowly accumulating and surviving, and when they died I didn't rage against the KOS-er who took me out, or ghosts who cheated me, I just sat there and ruefully realised I just should've been that much more patient and unseen. I like to explore the parts of the map that maybe many people don't. I find very little and encounter very few people. However that makes encounters when they do happen so much more intense and thrilling. I always try to make friendly contact but that has predictable 50-50 results. I have a number of areas that I hang around in, like I've found small personal areas that others don't come across. While zombies don't pose too much of a direct threat - hanging out in the woods keeps them pretty much off your rada for much of the time - I have still been caught unawares by a few and knowing that they'll almost certainly only improve is good. There are all sorts of things that, if they come to pass, will make this a truly great game. I don't mean types of gun, or ways in which you can kill others, but immersive stuff where you have to care for and nurture your character, crafting aspects and being able to carve out your own little space in this world. For some people I can see why this isn't what they want to do. They will want to run around, get as much stuff as they can, shoot as many players and zombies as they can, and feel as kick-ass as they can. But genuinely I can say that playing the game in the way I have been really adds to the enjoyment and I'd absolutely encourage people to try it if they haven't already. Ultimately I think they'd have a better experience. Allowing yourself to be sucked in and trying to work through 'what would you do now' really adds depth to the game-play. And if it can do that for you at alpha, then it only bodes well for the future when the games vision gets more fully realised.
  6. strangelyquiet

    it's more fun if you immerse yourself

    Pants! That means you've immersed yourself in the wrong kind of thing... I suspect you're in water. Try a bathtub full of baked beans. Far less electrical shocks PLUS you have a handy snack when your health runs low. Remember the rubber gloves though....
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