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Everything posted by c16i100
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I agree, pretend that when you log off your character camouflagehide himself to take a nap and will wake up when you log back in (but don't come back 3 days later otherwise he would be dead dry on the floor)
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some of those ideas are very interesting i love the taser idea the bicycle and roller also the voice recorder and the megaphone could be funny as for the bugs thing it seams unrealistic, i mean it is so small how would we be able to catch those except with a net. anyway good suggestions my friend i hope the good persons will read this ;) i gave you my can of raviolies
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Critical Unplanned Update of 0.34 to Stable 7 February 2014
c16i100 replied to rocket's topic in News & Announcements
thanks but your tweak guide links appears to not lead anywhere, just sayin the other one is good tho thanks ;) -
Lol I'm keeping this one, very funny :thumbsup: about your message frank I'm sure everything will be taken in consideration and they will find a solution for the better. from what i'm seeing so far, the DayZ team is honest and responsive, i have all the faith in them and in this game to be one of the greatest, so much fun for an early alpha just imagine when it will be finished and fine tuned!! i'm drooling in advance. I'm french so sorry for the poor grammar and vocabulary. ^_^
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Wouldn't it be cool to have a trace of our players journey like how much time he survived, how many zombies he killed how many times he successfully cured himself etc.....? to check what kind of improvement we did with our survivors I would like this a lot ;) Of course we would be able to only keep the ones we enjoyed playing. What do you think?
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yes but it would not be as precise but a possibility of putting your own notes would be really cool i give you that my friend ;) good thinking :thumbsup:
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Critical Unplanned Update of 0.34 to Stable 7 February 2014
c16i100 replied to rocket's topic in News & Announcements
Thanks for the good work guys!! Feels good to be heard and respected as users. Wouldn't it be cool to have a trace of our players journey like how much time he survived, how many zombies he killed how many times he successfully cured himself? to check what kind of improvement we did with our survivors I would like this a lot ;)