scx
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On the Coast
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Why the Anti PvP arguments are pathetic
scx replied to Alexander (DayZ)'s topic in DayZ Mod General Discussion
Op has very good points, i just think PvP is broken right now because of the disconnect "feature", People disconnect when they're being shot at, they can also hop onto a different server, go into a location, and hop back to said server and kill opponent by spawning behind them. i think 1 character per server would be a way around this problem, so you cant just server hop and spawn your character else where, disconnect when being shot or server hop to farm items. -
Yea Australasian means New Zealand (ohhh look two words!!) and Australia! I meant his post subject
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*Australian and *NZ (its two words)
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Why did you nerfed the loot percentage ?
scx replied to drakenof's topic in DayZ Mod General Discussion
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Currently there is no system of dependency in game, as someone whos been a bandit and back, i don't need to rely on anyone in game to help me and i can survive just as well, Bloodbags just makes it harder for me but meat is always a good alternative. So this makes individual players prone to go "bad" as they dont need anything from other players, and by killing other players it makes it easier for them to get loot/ammo. So introducing the infection system, where if you are hit by a zombie and say starts bleeding, you get infected, and only other players can treat you, and if you don't get treated within a timelimit, you will randomly turn into a zombie/die. this will give keep individual players inline, but theres always groups of bandits, but they however unlike individual players are a minority and not a majority. therefore is not an issue.
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I think there needs to be a rebalance of damage done by weapons to players and damage healed by food. If you lessen the damage done by weapons to players and the bleed rate, there would be a lot less griefing and death, and less accidental death by shootings and players can just run away