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4 NeutralAbout Jokeysmurf
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Im going to guess its like the other containers that you can pack away. Maybe place 3 pieces of paper in a leather wallet that takes up one space. Money that could be used for in game player to player purchases? I guess we'll find out.
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Experimental Branch: 0.46 Discussion
Jokeysmurf replied to SmashT's topic in PC Experimental Updates
I'm thinking that a player bubble that prevents the respawn until all players are out of an area will fix this. Its interesting to see how this all develops through experimental though :) -
Experimental Branch: 0.47 Discussion
Jokeysmurf replied to SmashT's topic in PC Experimental Updates
I've got the same issue right now and all of my pings are +50% to double what it was pre-patch. -
The picture was hosted by phototbucket. The other instructions just seam kind of vague. Am I using the wrong URL within the tags or do I need to upload the screens to the Dayz forums direct?
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[/img] ::shrug:: ok I give up for tonight lol.
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Good pics. I need to read up on how to post my own.
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Well, Rocket said they are CURRENTLY working on in game containers like the refrigerator and over etc. Im sure once they get that mechanic dealt with in the server code it wouldn't be hard to finally implement tents.
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Jokeysmurf started following Experimental Branch: 0.47 Discussion
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I think the slow passive craft skill system that Dean described would be great. It would give other players possible goals without being game breaking. I DON'T think that any skills should be added that effect combat in any way. You'd really have the metagamers screwing that up.
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you obviously haven't seen what a good wrist rocket with steel shot can do at close range
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I would LOVE to be able to craft a scrap slingshot. It would go along nicely with the bows and other created weapons that could be more common than most guns. (not that bows are confirmed to be craftable.... I think...)
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To stop Kill On Sight, we should make life more valueble
Jokeysmurf replied to super_shadow's topic in Suggestions
Except Rocket doesn't want it to just be a deathmatch. Thats what Arma3 is for. Too many impatient people playing lol -
Why are you against many military items in game?
Jokeysmurf replied to CrazyCorky's topic in General Discussion
No, the military is trained to shoot center mass on a target. EVERYONE knows you can't kill a zombie that way.... except the military. -
Possible Things For DayZ? Good and Bad Ideas Discussion
Jokeysmurf replied to daniels's topic in General Discussion
Mission's were an integral part of the Arma series. They are removing the mission files from the SA so server side addons will be totally up to the SA developers. They may not even give server admins the option to add in all of the goodies that we had in the Mod. They have talked about "end game" content though so who can say what we will see in a finished game. -
I would love to see this, but on the Chernarus map it would definitely have to be tied into an end game objective to make it worthwhile. More or less a community effort.
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He was barely bleeding. Ive seen guys who are gushing still run for 30-45 seconds before being completely washed out or unconcious.