pillock
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Everything posted by pillock
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Why does the game hide everything cool from us?
pillock replied to Sebidee's topic in General Discussion
Spawns will increase for vehicles down the line. They are hard to find now, I agree - I've never found one yet either. But again, if you want to play with the latest features, opt into Experimental, where the new additions are usually much more common. -
Why does the game hide everything cool from us?
pillock replied to Sebidee's topic in General Discussion
I wouldn't worry about it. If you keep playing, you'll find a truck eventually. Or some other vehicle when they start expanding on that sooner or later. Same with high-end guns. If you go to military places often enough, you'll find them eventually. In order for the game to allow everyone to find everything, every time they played, it would seriously detract from the overall balance of gameplay. If you want to play around with the latest update features, opt into the Experimental builds. -
PSA (How to get unstuck from inside a ROCK)
pillock replied to G.Freeman's topic in General Discussion
Beware! When the tech support guys 'rescue' you from your stuck position, your character might be moved to a dangerous location, such as the middle of Svetlo, where any passing bandit will see you logging in and be able to blast you to death! -
Necrophincesturbation?
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Beans to you, sir. I like your idea of locating your friends using only in-game methods. Might give that a bash. I've tried using in-game comms only, but would always have arranged a meeting place outside the game first. I adhere to all your other rules except the one about 3pp servers - I have no problem with them, given that I don't go in for gun fights if I can avoid it.
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That'll be why, then!
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Thank you Mr Hicks! Personally, I don't think the hermit playstyle is particularly viable yet, sorry. Not while your tent/stash still gets wiped every week, and not until you can craft more stuff from the environment. I have experimented with it, and it's gets boring fairly quick. You cannot survive under current conditions as a hermit unless you go into towns to scavenge the necessary kit first - and by the time you've found all the survivor tools you'll need, you'll doubtlessly have found guns, ammo and canned food to last you forever, thereby negating the need (and most of the motivation) to go Into The Wild in the first place. Once we can craft clothes, rope, primitive knives/axes and fire-lighters from environmental sources, build shelters and have working, longer-term persistent storage, then it'll be worth it. For now, it just isn't, I'm afraid. I'm looking forward to when it is!
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Funnily enough, I had a loot stash survive the Wednesday maintenance last week! I guess it depends on the server?
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I would go further than that: I've suggested this before, and I still believe it'd be better if players got booted off a server when they died and locked out for 24 hours. New life, new server, new loot locations, new opponents, etc.
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Why does the game hide everything cool from us?
pillock replied to Sebidee's topic in General Discussion
Machetes do the job of hunting knives, and are common as dog muck. Finding parts for a fishing rod is not that difficult, either. Hooks are slightly rarer, but I've never had much trouble finding them, even when sticking to smaller towns - try looting every last house, outbuilding and shed systematically. Likewise, the materials for crafting bows and arrows are pretty easy to come by. Pistol magazines, I agree, are absurdly rare. You have to spend more time in police stations and military areas to get these, which carries more risk. In general, I think the spawn chances should be altered so that anything can, in theory, spawn anywhere (except for loot reserved for dynamic vehicles spawns). There should be a higher % chance of military kit spawning at military locations and civilian kit spawning in houses, etc, but should always be a very slight possibility that any spawn point will generate any item. That way, you wouldn't be able to get used to which buildings definitely will and definitely won't spawn certain items, thereby making the game more dynamic and interesting. -
Famous Quotes That Apply To DayZ..Post Here
pillock replied to harteman's topic in General Discussion
"You can get much farther with a kind word and a gun than you can with a kind word alone." -Al Capone -
Famous Quotes That Apply To DayZ..Post Here
pillock replied to harteman's topic in General Discussion
"Attach ye not too much importance to thy gear, lest it doth get deleted by a random server wipe." -William Shakespeare.- 78 replies
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Play the game.
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I kill ladders when I climb them.
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I know what you mean, but it does feel a bit artificial to me with the current spawn balance. Even when restricting myself to small hamlets in order to avoid aggressive players, I'll usually find a gun and shitloads of readymeals before I've gathered all my rope and matches and machete and stuff. And then I just tend to think, "Why bother crafting a bow when I have a perfectly good shotgun? And why hunt for food when I have tinned spaghetti coming out of my ears?" I recently found myself in a server with literally zero loot. The only supplies I could gather were berries, apples, sticks and other foragables. It was pretty boring, but I could just about survive if I avoided zombies. The problem was I couldn't hunt, or get warm. It made me really me want to be able to craft a knife or primitive rope from the environment so I could actually make progress in the game - the latest devblog made me happy:
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the thing is, in order to make a bow and arrows and fishing rod, you need rope and a knife/machete and an axe. This means you have to go into towns. And this means you will probably find a gun and ammo before you have all your survival tools. Also, you'll undoubtedly find enough food to keep you going til 1.0 is released, thereby obviating the need to ever catch fish or hunt or food anyway. To me, it feels wrong to deliberately leave behind something that you know is useful.
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Killing players while they're logging in / out
pillock replied to 100ftjesus's topic in General Discussion
I shot someone who spawned right in front of me on the roof of a building in Elektro once. Fair game, I reckon. -
Jumping back in after six months... what do I NEED to know?
pillock replied to PhillyT's topic in General Discussion
You can dig up worms and eat them -
Damn you to hell. It's supposed to be about the misery of survival. Stop enjoying it, you cheater.
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Man-hunting is a valid playstyle. What the game needs is for death to have more negative implications, such as loss of more long-term, difficult-to-acquire health statuses and abilities. Then the people who want to run around gunfighting from the get-go will be at a disadvantage to those who take time to build up their character, which is how it should be.
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Fully functioning, long-term persistence will make a big difference. Probably the biggest single difference of any one game feature. I also like that walkie talkies work again - it makes for some interesting dynamics, if they become more widely used.
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What have you been eating? Or should that be "who"?
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The most important thing from my point of view is that they alter the way movement works in terms of changes of direction. The top speed for running needs to be slowed a bit as well. If you observe a reasonably high traffic area from afar using binoculars or a long range scope, the movement of players between buildings resembles flies buzzing around a picnic. They zoom from one place to the next and they have no momentum when changing direction. It's pretty stupid, and it doesn't lend itself to good gameplay. It's harder to meet people if everyone is in and out of a town inside 2 minutes. From my point of view, slowing things down is not about making the game more realistic for the sake of it - it's not about making people suffer just because. For me it would really tie all the gameplay elements together and make for a much more interesting experience overall.
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Current movement speeds are ridiculous. The whole thing needs slowing right down. The majority of players want the game to be better, and slowing things down would make the game better. Stamina and weight systems are confirmed features.
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In certain houses, use the inventory to find loot not your eyes..
pillock replied to rickyriot's topic in General Discussion
Those green houses have been like that for months - since before the summer, I think. There was another thread about this last week or something (will look for it...[EDIT: http://forums.dayzgame.com/index.php?/topic/215997-small-secret/]). I'm a little disappointed that the secret's out now, to be honest: they used to be reliable sources of food, ammo and clothes near the coast when everything else was looted!