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pillock
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Everything posted by pillock
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I like tin-pot dictators as much as the next man, but I couldn't eat a whole one. (especially not that flabby bastard)
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Apologies if self-quoting is frowned upon - I don't make a habit of it - but I feel like I needed to retract most of what I said in the above post, given the latest update. Great job! Can make fire without matches in the 0.52 version, though?
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Hello? CHAINSAWS
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Fishing hooks... am I going mad or have they suddenly become extremely rare?
pillock replied to rickyriot's topic in General Discussion
Throw away your rope and anything else related to crafting a fishing rod or finding bait. Then go looking for binoculars. Once you've done this, you're bound to find lots of fishing hooks. -
Fishing hooks... am I going mad or have they suddenly become extremely rare?
pillock replied to rickyriot's topic in General Discussion
Animal guts in Experimental can be crafted into rope, I believe. But that leaves something of a conundrum: if you aren't relying on loot spawns for your kit, how do you kill the animal in order to get hold of the guts? You'd need a bow, for which you'd rope... for which you'd need guts... etc. -
If memory serves, Hicks talked about this in one of the Twitch streams. He said that players would not be laying foundations or building any multi-storey houses. Bases would consist of fencing off your campsite and maybe erecting some basic shelters made from scavenged materials. Which is what most people in this thread seem to want. The issues to resolve will be around how to prevent ghosting inside a locked/barricaded area on the public hive, and how to balance construction/destruction time/effort/equipment. The former would appear to be the trickiest to deal with, but I'd be pretty surprised if the dev team haven't already been considering the options. When the stamina system is implemented, there's no reason not to apply it to things such as chopping trees, building barricades and crafting in general - all physically demanding activity, and not just running.
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I'd go with that. If you break open any door, you shouldn't be able to lock it again. (Maybe there could be a way to repair some of the simpler doorways?) As for jail cells, probably only sustained sledgehammer abuse should be effective without lockpick or key.
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Yeeeesssss. It's probably just a glitch. It's better that you think that. F-f-f-f-f-f-f-f-f-f-f-f
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There are only 3 trucks per server, and lots of other people doing the same thing as you. So they don't stay put at their spawn points for very long.
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Green willies require medical treatment. Urgently.
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I demand to know who was responsible for the sentimental background music: it sounds like a fucking Werther's Originals advert. They must be PUNISHED. [Looking forward to 2015!]
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Still, do the tomato thing. For its own sake.
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I can't argue with that! Except that, personally, I don't usually go to PvP hotspots, so if you wanted to wait for me behind a tree you find might yourself having to camp out in the wilderness for hours on end without seeing a soul before you got lucky. But yes, I agree with you, and I don't think it would be a bad thing, either. The point is, different styles of gameplay should be rewarded, but have drawbacks. Coastal PvPing for those who want instant action, but with the disadvantage that, if you don't die of gunshot wounds first, your character will be weak from malnourishment and, probably, acquired injuries. Whereas, those who want to spend time developing the character's health and fitness (and abilities?) to a higher level, building a more permanent presence for themselves in the world, can also do so, with the drawback that it's less action-packed and there's always a risk that some bandit or freshspawn who's come into possession of a loaded firearm can take you out at any given point if you're not careful, thereby deleting all your hard-earned progress. That's my idea of how the game should be, and I'm reasonably encouraged that it's going in that direction.
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This:
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You could have knocked him out instead! Or you can usually hide from people in very close proximity, then wait for them to go looking for you and slink off. I agree, you should feel guilty and atone for your badness somehow. How's this for an idea: set up a tomato stall at one of the kiosks in Svelto town square, supplied by a nearby greenhouse; you're not allowed to carry anything except tomatoes and related horticulture gubbins. And you have to wear all-red clothes and hat. And shout "GET YOUR LOVE-ER-LY RIPE TOMATOES HERE! THREE FOR A PAAAAAAND!" into direct chat. Do it.
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Er... yeah... but... Oh, forget it.
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I think the best 'meeting point' now is the town hall in Novodmitrovsk. Try hanging out there for a bit instead. Eventually, when more barricading options are implemented, you might be able to barrier-off the entrance to the ship and call it your home, if you like it so much there.
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Gangrene or nail polish on our characters?
pillock replied to StayAlive (DayZ)'s topic in General Discussion
I'd go for gangrene if I had the choice. Make a Poll! EDIT: Oh, hang on, I think I've misunderstood the topic. -
Why does the game hide everything cool from us?
pillock replied to Sebidee's topic in General Discussion
Spawns will increase for vehicles down the line. They are hard to find now, I agree - I've never found one yet either. But again, if you want to play with the latest features, opt into Experimental, where the new additions are usually much more common. -
Why does the game hide everything cool from us?
pillock replied to Sebidee's topic in General Discussion
I wouldn't worry about it. If you keep playing, you'll find a truck eventually. Or some other vehicle when they start expanding on that sooner or later. Same with high-end guns. If you go to military places often enough, you'll find them eventually. In order for the game to allow everyone to find everything, every time they played, it would seriously detract from the overall balance of gameplay. If you want to play around with the latest update features, opt into the Experimental builds. -
PSA (How to get unstuck from inside a ROCK)
pillock replied to G.Freeman's topic in General Discussion
Beware! When the tech support guys 'rescue' you from your stuck position, your character might be moved to a dangerous location, such as the middle of Svetlo, where any passing bandit will see you logging in and be able to blast you to death! -
Necrophincesturbation?
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Beans to you, sir. I like your idea of locating your friends using only in-game methods. Might give that a bash. I've tried using in-game comms only, but would always have arranged a meeting place outside the game first. I adhere to all your other rules except the one about 3pp servers - I have no problem with them, given that I don't go in for gun fights if I can avoid it.
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That'll be why, then!